French seem to be pretty much the only faction with no unique troops listed

Italian City States had pretty important role during crusades as well and the game will supposedly end around 1500 AD.Schweetness101 wrote: ↑Fri May 29, 2020 6:57 pm Florentine
Milanese
Venetian
probably in reference to the Italian wars in the 15th and 16th centuries?
right, I'm not familiar enough with the history, but when did all of those cities become independent city states that would be represented as such in game, and not parts of Lombardy or Charlemagne's domain or whatever?MVP7 wrote: ↑Fri May 29, 2020 7:03 pmItalian City States had pretty important role during crusades as well and the game will supposedly end around 1500 AD.Schweetness101 wrote: ↑Fri May 29, 2020 6:57 pm Florentine
Milanese
Venetian
probably in reference to the Italian wars in the 15th and 16th centuries?
I vote for 'FoGgy Crusader Fun Times in Venice'Swuul wrote: ↑Fri May 29, 2020 7:08 pm Hmmm...
Crusader Kings is a registered trademark.
Kingdom of Heaven - Crusaders is registered trademark.
Heavenly Crusaders is a registered trademark.
Heavenly Kingdoms is not a registered trademark.
The next DLC will be called: "Crusader Legacy - Heavenly Kingdoms".
/QED
Lombard Italy was conquered by Normans near the end of WatG and Charlemagne's domain had shattered even earlier.Schweetness101 wrote: ↑Fri May 29, 2020 7:11 pmright, I'm not familiar enough with the history, but when did all of those cities become independent city states that would be represented as such in game, and not parts of Lombardy or Charlemagne's domain or whatever?MVP7 wrote: ↑Fri May 29, 2020 7:03 pmItalian City States had pretty important role during crusades as well and the game will supposedly end around 1500 AD.Schweetness101 wrote: ↑Fri May 29, 2020 6:57 pm Florentine
Milanese
Venetian
probably in reference to the Italian wars in the 15th and 16th centuries?
Tomorrow it will have been a year since the release of previous DLC so even wild speculation over unused strings floats my boat by nowrbodleyscott wrote: ↑Fri May 29, 2020 7:29 pm I hate to rain on your investigative parade, but the order in which strings were added is not necessarily the order in which they will appear in the game. Plans change.
All you can say from what you have found is that we do at some point intend to include the High and Late Medieval periods. But you knew that already.
haha I know, it's all in good fun!rbodleyscott wrote: ↑Fri May 29, 2020 7:29 pm I hate to rain on your investigative parade, but the order in which strings were added is not necessarily the order in which they will appear in the game. Plans change.
All you can say from what you have found is that we do at some point intend to include the High and Late Medieval periods. But you knew that already.
ok makes sense, from the link it does say "In the fourteenth and fifteenth centuries, Milan, Venice, and Florence were able to conquer other city-states, creating regional states." which gives me some hope that, as regional states that might be independent factions in game, the found strings may be referring to fourteenth and fifteenth century Milan, Venice and Florence, but of course it's all guesswork.MVP7 wrote: ↑Fri May 29, 2020 7:31 pm The wikipedia article about the Italian city-states is pretty brief but gives a decent overview of the region: https://en.wikipedia.org/wiki/Italian_city-states
Also in medieval Europe being part of a larger kingdom or empires such as the Holy Roman Empire could still mean some powerful dutchies/kingdoms were practically autonomous at times.
where is this? is swifter than eagles a fog1 dlc?
I agree: that would be a great addition. Medieval period is in my opinion already more exploited (overexploited?) so the archaic age would stand out more and fit in well (only problem is lack of reliable information and historical sources). But of course medieval would be ok too.
Totally agree: it's addictive. I'm so happy that I came across it (through FoG: Empires, which I haven't even had time to play now because of FoG2). I love the slow and tense feeling of build-up and positioning before the armies clash: the waiting game. And then the intensity when they suddenly clash and control is a little lost, and when it all becomes tactical and situations change the whole time. All this in perfect combination with the turn-based system instead of real-time that would just be too stressful and chaotic for my taste. Also love that units make their own decisions, such as falling back, pursuing. And when a mounted flank charge (if my own!) cuts through an enemy line like a hot knife through butter. So great game: thanks! Will purchase future DLCs even if only to support the developers.