Japanese lists in Empire of the Dragon

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ethan
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Post by ethan »

DaiSho wrote:
Firstly, there are more shots than you've allocated.

1 - the Samurai move to 6" (first round of shooting)
2 - the Pike move to 3" (second round of shooting)
3 - the Samurai stay still (third round of shooting)
4 - the pike charge
The long range round of shooting is ineffective on a 2 wide frontage.
DaiSho
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Post by DaiSho »

ethan wrote:
DaiSho wrote:
Firstly, there are more shots than you've allocated.

1 - the Samurai move to 6" (first round of shooting)
2 - the Pike move to 3" (second round of shooting)
3 - the Samurai stay still (third round of shooting)
4 - the pike charge
The long range round of shooting is ineffective on a 2 wide frontage.
Which is another reason why your model isn't a valid model to work anything off. How many times do you see units like this.

Ian
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babyshark
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Post by babyshark »

DaiSho wrote:
ethan wrote:
DaiSho wrote:
Firstly, there are more shots than you've allocated.

1 - the Samurai move to 6" (first round of shooting)
2 - the Pike move to 3" (second round of shooting)
3 - the Samurai stay still (third round of shooting)
4 - the pike charge
The long range round of shooting is ineffective on a 2 wide frontage.
Which is another reason why your model isn't a valid model to work anything off. How many times do you see units like this.

Ian
Quite a lot. A battleline of Pk against a battleline of Samurai, for instance, would look very much like Ethan's example. Assuming, of course, that the Samurai were set up in swarm formation, using 4 base BGs. Which was, after all, the topic of discussion.

Marc
ethan
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Post by ethan »

DaiSho wrote:
The long range round of shooting is ineffective on a 2 wide frontage.
Which is another reason why your model isn't a valid model to work anything off. How many times do you see units like this.

Ian[/quote]

If you find a probability analysis in a game that involves rolling dice not useful, well shrug you do what you find useful for yourself. For me, I find it very helpful to know whether or not charging in on an even frontage is likely to be a winner or loser. The interactions between just a 2 wide frontage of units like this is not, to me at least, obvious.

Naturally, in an actual game, people will try and engineer all sorts of other interactions to improve things for themselves or make things worse for their enemies. But simply knowing "If I can manage to line up the pike against the samurai on an even frontage and just attack straight up I will win most of the time" is to me a pretty useful piece of information.

In an actual game where you roll the dice, sure anything can happen. Some people beat the house in Vegas and go home millionaires. Every bet you make you either win or lose, so maybe probability doesn't matter? Myself, I find it useful to know that in expected value I am losing 15-20% of my bet, on average, every time I make it. This IMO is no different. If my pike are likely to lose a straight up fight against the samurai, I will probably try to figure out a plan where that isn't what I need to do to win.
Huaxtec15mm
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Post by Huaxtec15mm »

Stewe wrote:Do anyone have any ideas ?
In anticipation of this rule book I have added 28mm 13th Century multi-pose samurai to the Wargames factory pre-order page:

http://wargamesfactory.lefora.com/forum ... ons/page1/

I additionally have added an entire army range for the 3 Kingdoms Korean Army (3-10th centuries AD) at Eurekas pre-orders page. When sculpted the army will include all options needed for the list. To pre-order this army go here:

http://eurekamin.com.au/index.php?cPath ... =3a&page=2

Cheers!
Huaxtec15mm
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Eureka 15mm Asian Armies

Post by Huaxtec15mm »

Just an update on some of the Asian themed armies that are making headway at Eureka:

Medieval Siamese Status: 500+
Nan Chao Chinese Status: 500+
Medieval Burmese Status: 400+
Sung Dynasty Chinese Status: 200+
3 Kingdoms Korean Status: 200+

Hopefully we will see the Siamese and Nan Chao in 2009 and maybe the Burmese in 2010!

http://eurekamin.com.au/index.php?cPath ... =3a&page=1
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