New TT Mod version 1.5.18 now available!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
edb1815
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Re: New TT Mod version 1.5.18 now available!

Post by edb1815 »

I am having an issue in MP with the TT Mode. I can run SP battles and set up an MP challenge using the TT module, but then in the challenges screens it says unknown scenario download the TT Mod. All the folders are downloaded and in the correct folders. Any ideas?


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Re: New TT Mod version 1.5.18 now available!

Post by edb1815 »

Further screenshots
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Re: New TT Mod version 1.5.18 now available!

Post by edb1815 »

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Re: New TT Mod version 1.5.18 now available!

Post by IMC »

Having the same problem. Also the mod is not wanting to appear when loaded, deleted and then reloaded.
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Re: New TT Mod version 1.5.18 now available!

Post by stockwellpete »

I am getting reports in the FOG2DL of this happening. Two of the reports are around this Cypriot army with the Greek allies. I notice that the dates for the Cypriot army and its Greek allies do not overlap at all, which is unusual. I don't know if that has any bearing on the issue.
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Re: New TT Mod version 1.5.18 now available!

Post by Paul59 »

edb1815 wrote: Sat Feb 01, 2020 6:18 pm I am having an issue in MP with the TT Mode. I can run SP battles and set up an MP challenge using the TT module, but then in the challenges screens it says unknown scenario download the TT Mod. All the folders are downloaded and in the correct folders. Any ideas?



TTMod snip.PNG

20200201125530_1.jpg

20200201125258_1.jpg
In the first post of this thread I have wrote several times in big red letters "DO NOT PUT THIS MOD IN YOUR MAIN GAME BUILD".

Perhaps the letters are not big enough, because that is exactly what you have done!

Read the installation instructions again carefully. I am afraid I cannot repeat them now, as I am away from my pc.

With the mod in the wrong folder, as you have done, you can create challenges, but nobody who has the mod in the right folder will be able to accept it. Also, you will not be able to accept other peoples TT Mod challenges, unless they have made the same mistake as you.


Cheers
Last edited by Paul59 on Sun Feb 02, 2020 12:01 am, edited 1 time in total.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

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FOGII TT Mod Creator

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Re: New TT Mod version 1.5.18 now available!

Post by stockwellpete »

OK, so it is just a simple case of dragging and dropping the mod into . . . My Documents/My Games/FieldOfGlory2/MULTIPLAYER.
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Re: New TT Mod version 1.5.18 now available!

Post by Paul59 »

stockwellpete wrote: Sat Feb 01, 2020 8:14 pm OK, so it is just a simple case of dragging and dropping the mod into . . . My Documents/My Games/FieldOfGlory2/MULTIPLAYER.
Thanks Pete, I am back at my PC now, and can confirm that is the correct destination.

Just for future reference, experience has shown that all TT Mod problems like this are due to two possible causes:

1) The player has pasted the TT mod into the wrong folder, usually the main build.

or

2) The download has been corrupted. Unfortunately, with a file of this size that seems to happen occasionally. So if the player is certain he has the mod in his My Documents/My Games/FieldOfGlory2/MULTIPLAYER folder and is still experiencing problems, he should delete it and download the mod again.

cheers


Paul
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Re: New TT Mod version 1.5.18 now available!

Post by Paul59 »

stockwellpete wrote: Sat Feb 01, 2020 7:54 pm I am getting reports in the FOG2DL of this happening. Two of the reports are around this Cypriot army with the Greek allies. I notice that the dates for the Cypriot army and its Greek allies do not overlap at all, which is unusual. I don't know if that has any bearing on the issue.
Thanks Pete,

You are talking about the later Cypriot army 549 - 490BC aren't you? It looks like I just carried on using the vanilla allies for that army, Early Classical Greek, forgetting that I had split that particular army into several new armies after 550BC.

I will correct the error in the next version of the TT Mod. For this season you will have to decide whether that Cypriot army has no allies, or if it is okay for the player to turn off the date restriction so that he can use the Early Classical Greeks as allies.

cheers

Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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Re: New TT Mod version 1.5.18 now available!

Post by stockwellpete »

Paul59 wrote: Sat Feb 01, 2020 8:54 pm
You are talking about the later Cypriot army 549 - 490BC aren't you? It looks like I just carried on using the vanilla allies for that army, Early Classical Greek, forgetting that I had split that particular army into several new armies after 550BC.

I will correct the error in the next version of the TT Mod. For this season you will have to decide whether that Cypriot army has no allies, or if it is okay for the player to turn off the date restriction so that he can use the Early Classical Greeks as allies.

cheers

Paul
Yes, that's right. OK, I will let players use the Early Classical Greek allies this season. :wink:
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Re: New TT Mod version 1.5.18 now available!

Post by edb1815 »

Paul59 wrote: Sat Feb 01, 2020 8:08 pm
edb1815 wrote: Sat Feb 01, 2020 6:18 pm I am having an issue in MP with the TT Mode. I can run SP battles and set up an MP challenge using the TT module, but then in the challenges screens it says unknown scenario download the TT Mod. All the folders are downloaded and in the correct folders. Any ideas?



TTMod snip.PNG

20200201125530_1.jpg

20200201125258_1.jpg
In the first post of this thread I have wrote several times in big red letters "DO NOT PUT THIS MOD IN YOUR MAIN GAME BUILD".

Perhaps the letters are not big enough, because that is exactly what you have done!

Read the installation instructions again carefully. I am afraid I cannot repeat them now, as I am away from my pc.

With the mod in the wrong folder, as you have done, you can create challenges, but nobody who has the mod in the right folder will be able to accept it. Also, you will not be able to accept other peoples TT Mod challenges, unless they have made the same mistake as you.


Cheers
Thanks Paul

I did see the BIG RED LETTERS. Here is the problem for those of us who are not as familiar with locations of game files. I was not aware that those folders were the main game build, I just saw the same named destination folder and thought I had the right one. But yes I should have looked at the file path a bit more carefully. :oops:
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Re: New TT Mod version 1.5.18 now available!

Post by edb1815 »

stockwellpete wrote: Sun Feb 02, 2020 9:17 am
Paul59 wrote: Sat Feb 01, 2020 8:54 pm
You are talking about the later Cypriot army 549 - 490BC aren't you? It looks like I just carried on using the vanilla allies for that army, Early Classical Greek, forgetting that I had split that particular army into several new armies after 550BC.

I will correct the error in the next version of the TT Mod. For this season you will have to decide whether that Cypriot army has no allies, or if it is okay for the player to turn off the date restriction so that he can use the Early Classical Greeks as allies.

cheers

Paul
Yes, that's right. OK, I will let players use the Early Classical Greek allies this season. :wink:
Eventually we may be able to remove the hoplite armies from the Biblical theme altogether - that should solve it!
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Re: New TT Mod version 1.5.18 now available!

Post by jeffLord »

File downloaded was not in a zip file.
Filename: TT_Mod_MPV1.5.18.rar
Copied it into mygames/Fieldofglory2/multiplayer
Wasn’t recognized at the challenge
Instructions said into a folder same name
Created a folder still didn’t recognize.
Looking at the challenge it said Campaigns was missing so I copied folder into campaigns
Still doesn’t recognize

what am I doing wrong?

thanks
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Re: New TT Mod version 1.5.18 now available!

Post by rbodleyscott »

jeffLord wrote: Wed Apr 01, 2020 11:39 pm File downloaded was not in a zip file.
Filename: TT_Mod_MPV1.5.18.rar
Copied it into mygames/Fieldofglory2/multiplayer
Wasn’t recognized at the challenge
Instructions said into a folder same name
Created a folder still didn’t recognize.
Looking at the challenge it said Campaigns was missing so I copied folder into campaigns
Still doesn’t recognize

what am I doing wrong?

thanks
.rar is a type of zip file used by WinRar, which you can download for free.
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Re: New TT Mod version 1.5.18 now available!

Post by zakblood »

using any program and how to, just use the link to view

https://www.howtogeek.com/73904/beginne ... -mac-os-x/
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Re: New TT Mod version 1.5.18 now available!

Post by desicat »

delete
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Re: New TT Mod version 1.5.18 now available!

Post by soylentgreeen202 »

It looks like the original mediafire links are down? Am I missing something? thanks.
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Re: New TT Mod version 1.5.18 now available!

Post by rbodleyscott »

soylentgreeen202 wrote: Fri Oct 02, 2020 6:09 am It looks like the original mediafire links are down? Am I missing something? thanks.
This is a very old thread. Try this one:

viewtopic.php?f=477&t=98555
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Re: New TT Mod version 1.5.18 now available!

Post by Paul59 »

I thought I had deleted all the redundant links, but I have done so now.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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Re: New TT Mod version 1.5.18 now available!

Post by Gaznak »

Paul, I don't know if you take requests, but have you considered adding up-armoured legionaries with manica and multiple layers of torso armor as shown on the tropaeum traiani? They could be a fun addition.
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