I am skeptical on such small sample size. And even with such small size, I saw nothing with the hypothesis testing with proper null hypothesis and alternative.Cunningcairn wrote: ↑Tue Mar 19, 2019 12:07 amI think that most players understand probability ratios. A number of players including myself are getting numbers far greater than 4% though. I'm not bemoaning bad luck as the percentage of double drops is a percentage of double drops for the number of combats for both sides and should not be counted for just one side. In an earlier post someone, I don't remember who, got about 30% during testing. If this the case then either their is a bug in the combat resolution code or the RNG is not functioning correctly.melm wrote: ↑Mon Mar 18, 2019 11:23 pmProbability should not be interpreted like this.stockwellpete wrote: ↑Mon Mar 18, 2019 8:24 pm Sorry, but I am totally bewildered now. Maths is not my strongest subject. I wrote this earlier, which I assume is now wrong . . .
"Presumably the % is the same for close order war band units? So, on average, a double drop should happen once every 25 times in impacts between similar war band units?
If you say 4% is something once every 25 times, how about changing it to twice every 50 trials, or four times every 100 trials? They all give you the same probability.
Using "four times every 100 trials" case, you may have 4 "bad events" at the very start of these 100, i.e., 4 in your first 25. But you can't say "oh it shouldn't happen that a lot" because if you play 100 turns, none "bad events" may come out after that 4 "bad events". It also could be that you have none "bad events" in your first 25 trials, when you expect it "should" happen once. We all need to think twice on our intuition.
Probability distribution tells you the odds in the long run. Same as expectation. It is also an average on the long run. In math, we shall say that long run means t -> infinity.
You know, sample result also follows a distribution. In simple word, it's random.





