Order of Battle Bug Database

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Rork
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Re: Order of Battle Bug Database

Post by Rork »

bru888 wrote: Sat Aug 01, 2020 4:13 pmRork, thanks for your input. Please hang around; we need forum members like you with fresh ideas and the willingness to impart them for the sake of the game.
Soooo, does that mean that a new bug list would be useful (Undo Move is a feature, not a bug - just to be clear)?
GabeKnight
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Re: Order of Battle Bug Database

Post by GabeKnight »

Bruce, you're right about "the tone" being uncalled for. Sorry about that.

And you're right about me being overly "irritated by inaccuracies stated by others", some more than others, to be honest, but anyhow, that's not your problem, but mine.

Rork wrote: Sat Aug 01, 2020 8:41 pm I'm lost here, because I was talking about another screen. Could you please post an image with the precise screen where you have to activate the console command?
I haven't tried all possibilities, but the screen(s) where I know it to work are these:
(this is a new Blitzkrieg campaign started, for example)

Screenshot 202.jpg
Screenshot 202.jpg (652.03 KiB) Viewed 8042 times

And just to be clear: BEFORE posting such statements as I did above, I ALWAYS test the code/setting/whatever on my (vanilla!) OoB version, to see if it works or if there have been made some changes between versions. And the code always worked for me when entered in the campaign screen, although I have to admit that I've only tried it a handful of times myself.

BTW, these settings are stored in the "\settings\unlocked.dat" file. As a temporary workaround, marking this file as "read-only" in the explorer could solve the problem of them vanishing after restart. But I haven't tested this theory. And I'm still not sure what causes them to vanish from the list in the first place.

I did run some tests now: deleted the unlocked.dat file, started OoB and inputted the code. And yeah, it seems it does NOT always work like this. And then it does. Strange. So don't know, maybe you are right and the code does not work for everybody indeed.
Rork wrote: Sat Aug 01, 2020 8:41 pm
GabeKnight wrote: Sat Aug 01, 2020 1:51 pmThe "#overtime 1" cheat (or rather: console command) gives you one additonal turn in the scen. Nothing more.
Um... actually it didn't. I mean, the scenario ended exactly as usual, but with the Victory outcome, there was no extra turn. Or maybe I didn't pay attention to that, elated as I was to be able to continue the campaign :shock: ...
Other than that, if this method circumvents the problem every time it rears its ugly head, it's a keeper. Editing scenarios in God knows how many places (thought it was only in that one particular spot), coupled with copying them back and forth and backups is a little too much for my time and nerves.
It does increase the turn limit actually, but you won't see it unless you load a savegame file. It's another bug with screens/stats not "refreshing" realtime. Same if you increase the RP income inside the scen. Won't show until a savegame reload.
Rork wrote: Sat Aug 01, 2020 8:41 pm Oh yes, noticed that too, but I didn't file it under Bugs as I was still reeling from having discovered that a Jeep recon unit could be upgraded in the middle of the jungle to a recon plane... and back, if needs shoud dictate so :lol: .
Yeah, cross-upgrades inside the same class are possible. Useful if you want to "transfer" experience. Strange if used as you did. :lol:
At least you can not upgrade a plane back to a vehicle unless landed.
Rork wrote: Sat Aug 01, 2020 8:41 pm You know, this could very quickly escalate into a it's-a-feature-not-a-bug contest, to see who caught more
Why not, it's fun... :lol:

Movement exploit with 2-step vehicles (recon): if you end the unit's movement in a town that has tracks, you can use all (or almost all) your MPs on the road and then move extra 8 hexes via train transport...

I won't even start what happens if you click on "options" during the AI's turn... for example all (next) turn start triggers for the player fire at once. You'll get the popups intended for the player's next turn.

Rork wrote: Sat Aug 01, 2020 8:41 pm Let me give you an example. I finshed Morning Sun with a Heavy Infantry 1940; through the method I described, it was still in the core, but upgraded to 1941 version with zero $ spent in the process.
That I can explain: It's one of the many unit stat issues in the vanilla OoB units.csv file. Exactly those two mentioned units cost the same (as they do for the US faction, BTW)
Shards
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Re: Order of Battle Bug Database

Post by Shards »

FWIW, on #gimmeall, I find that you often have to restart the game for the game to analyse the unlocked.dat file and therefore unlock the scenarios.

Ta
bru888
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Re: Order of Battle Bug Database

Post by bru888 »

GabeKnight wrote: Mon Aug 03, 2020 3:05 pm Bruce, you're right about "the tone" being uncalled for. Sorry about that.

And you're right about me being overly "irritated by inaccuracies stated by others", some more than others, to be honest, but anyhow, that's not your problem, but mine.
Alright, buddy, thank you for your response. I am glad that you came back with this graceful answer; in any event, I should have thicker skin and not have taken it personally. As it was, I was in one of my OOB low-energy cycles and the timing was unfortunate. You contribute too much to this game for you and I to be at loggerheads. Just try to be more patient with dunderheads! :wink:
Shards wrote: Mon Aug 03, 2020 3:47 pm FWIW, on #gimmeall, I find that you often have to restart the game for the game to analyse the unlocked.dat file and therefore unlock the scenarios.

Ta
For cryin' out loud. That could have been the issue all along. Thanks for correcting this dunderhead. :wink:
- Bru
GabeKnight
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Re: Order of Battle Bug Database

Post by GabeKnight »

Bruce, I know I can be an ass sometimes. It's just the way I am, usually right, therefore arrogant. Character flaw I'm trying to "correct", but it's been with me for a long time now and change is not easy. And to be honest, without proper feedback I often don't even get that I said something inappropriate unless someone points it out, like you did.
It's easier when talking face to face, then I can immediately see in the other's expressions, if I did/said something wrong. But written text is difficult IMO, and I'm working on it. And I think I did actually made progress to be more polite since my first posts a few years ago... :wink:
bru888
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Re: Order of Battle Bug Database

Post by bru888 »

Interesting in that I was thinking along the same lines about the facelessness of the internet. Say you hear your friend utter something dumb. You say "God, that was dumb," roll your eyeballs, and smack him in the head. He looks over at you, though, and sees that you are smiling. Sheepishly, he says "Yeah, you're right" and grins, too.

Here in this forum, though, and on social media in general, remote anonymity rules. We're not close enough to be actual friends, and we cannot see each other to gauge how serious a comment is intended to be. Hence, misunderstandings.

That's why I use this a lot: ( :wink: ). Like when I pretend to scold somebody, I'll do this: :x ( :wink: )

There's a couple of other things that I do a lot: edit and delete. I'll post something ill-advised, reconsider, and either edit it later (sometimes hours later) or delete it altogether (unless somebody else has posted in the meantime).

Here's a rule of thumb that also keeps me out of trouble. As I am typing something, if I have any doubts about it while I am typing; that is, if I have to think at all whether it's good to be saying what I am saying, the rule is, stop and delete. I'm serious; I really do follow this rule religiously. Sometimes, though, it's only in hindsight that I realize my error.

Well, enough of this latter-day Emily Post stuff. The first two scenarios of Free France are out there if you would care to try your hand at them. The maps are larger than you usually like but I believe I took steps to alleviate the distances involved. For one thing, everybody is on wheels. :)
- Bru
GabeKnight
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Re: Order of Battle Bug Database

Post by GabeKnight »

bru888 wrote: Tue Aug 04, 2020 12:39 am Well, enough of this latter-day Emily Post stuff. The first two scenarios of Free France are out there if you would care to try your hand at them. The maps are larger than you usually like but I believe I took steps to alleviate the distances involved. For one thing, everybody is on wheels. :)
Agree. And I'll keep your "rule of thumb" in mind, sounds reasonable.

I think I'll finally start with LND's Spanish Prelude, but I'll definitely give FF a go. And you nailed it about large maps, what I don't like about them are "wasted" turns on moving my 40 or more units along roads with nothing else to do...
Admiral_Horthy
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Re: Order of Battle Bug Database

Post by Admiral_Horthy »

Hi everyone...
While getting back to business, I noticed quite annoying GFX problems... With the unmodded game of course

At first I noticed that some effects look very poor and some are missing. I though that it's the effect quality.. no it is set to high. Particularly, naval gunfire looks awful, ship hits.. torpedo wakes are completely missing.
the second thing is the good old effect level problem, where the gunfire gets behind the unit object somehow. MG flash in particular

I tried the previous installation, Endsieg, and it works nice... I don't know what might happened
Thisgamegood
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Re: Order of Battle Bug Database

Post by Thisgamegood »

Just want to post a bug

The messge for buying dead units gets stuck in a loop if I press cancel (purchase menu) instead of answering yes or no prompt.

I have a screen shot but I don't know how to post it. its just a picture of the Message in a middle of the screen it also doesn't let me exit the game.
Hubbfrosch
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Re: Order of Battle Bug Database

Post by Hubbfrosch »

Hi,

I played now Blitzkrieg and Panzerkrieg and found some minor problems:

Issue Type: Bug
Summary: Bofors Flak Unit name missing in the german version
Description: In the german version the AA gun has only a technical name: unit_1339. It should be '40 mm Bofors' or even better '4 cm FlaK 28' which was the german designation of this gun
Category: Text

Issue Type: Bug
Summary: Do 217 K (2124) typo in the german version
Description: In the german version the Dornier is named 'Do 27-K'. It should be 'Do 217 K'.
Category: Text

Issue Type: Bug
Summary: FlaK 37 (1281) has no movement animation / sound
Description: yes, the FlaK 37 just teleports to the target hex, no animation and sound, somehow irritating
Category: Visual/Graphical

Issue Type: Change Request
Summary: Waffen SS specialization, ski infantry 'Wiking'
Description: Waffen SS I gives you the free ski infantry 'Wiking' which is a bit odd. 'Wiking' did not have ski troops. It could just be renamed 'Nord'. SS Division Nord had a ski battalion attached, named 'Norge'. It fought in Norway and Finland for the most part of the war.
Category: Text
AnotherFreak'nHooligan
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Re: Order of Battle Bug Database

Post by AnotherFreak'nHooligan »

Issue Type: Bug
Summery: Sleep/Standby for Troops... Inop?
Description: Standby (Zzz) button works for only one turn, does not last until ended. Animation no longer exists.
Category: Gameplay

Posted this to Steam, figured I might get quicker response here. Wondering if that is intentional? Worked previously, changed after update.
ThePaladin
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Re: Order of Battle Bug Database

Post by ThePaladin »

Here are some issues I've found in the Xbox version:

1. Pushing the up button on D-pad does NOT turn on supply mode. It does nothing. I can't check supply because of this.

2. I'm not sure if this happens in every scenario, but in Red Star campaign, the Winter War scenario at one point you are given additional air command points to deploy another aircraft. I selected aircraft while having enough air points and tried to deploy it. The only hexes highlighted were the exact airstrip hexes, and pressing A after selecting it with cursor did nothing.

Good to have: a preference to make all text bigger. It's too small to read on a TV, I find myself sitting on the floor near it to be able to see everything.
Pwnerade
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Re: Order of Battle Bug Database

Post by Pwnerade »

AnotherFreak'nHooligan wrote: Tue Jul 13, 2021 8:33 pm Issue Type: Bug
Summery: Sleep/Standby for Troops... Inop?
Description: Standby (Zzz) button works for only one turn, does not last until ended. Animation no longer exists.
Category: Gameplay

Posted this to Steam, figured I might get quicker response here. Wondering if that is intentional? Worked previously, changed after update.
I am having the same problem, and am also using the Steam version.
"The object of war is not to die for your country, but to make the other bastard die for his." -General George S. Patton
Kanetlia
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Re: Order of Battle Bug Database

Post by Kanetlia »

Support : ps4
Issue Type: Bug/Change Request
Summary: Only one language available
Description: Didn't now if it's a bug or not. I buy the ps4 version of Order of Battle for playing with some friends. On my pc version, i can play in different language, but on ps4, there only english available. It's a bug? If not, can you please add the other language? By some upgrade or pack to download? The text is pretty hard to understand because of the size of the text on the TV, especially when it's not in your native language. Didn't understand why the console not have this option, when she's available on pc.
Category: Text


Support : ps4
Issue Type : Change Request
Summary : The size of the text is to tiny
Description : The size of the text is to tiny, pretty hard to read the informations, unless if you sit directly on the floor, the nose on the screen. Can you add some option to adjust it?
Category : Visual
Lohot
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Re: Order of Battle Bug Database

Post by Lohot »

Just purchased this for my PS5 and am excited to get into the Blitzkrieg campaign! I am still slowly making my way through the Boot Camp on Captain difficulty.
I agree with the two points raised by Kanetlia, especially regarding adjustable text sizes. That change would be a large QoL improvement.
There are a few of other issues I have encountered so far while playing:

Support: PS4
Issue Type: Bug
Summary: No way to swap adjacent units.
Description: I have tried several times to swap two units by following the game's instructions on how to do so (select a unit, hold X, move cursor over adjacent unit, release X), but no matter whichever way I try to get it to work, it never does anything.
Category: Gameplay

Support: PS4
Issue Type: Bug
Summary: No tooltips for unit or terrain stats.
Description: There is no way to see the tooltip descriptions for the various icons when looking at a unit or terrain's information panel. When played on PC, there are tooltips that pop up to let you know what the icons mean (e.g. "Attack Against [Air] Large" or "Cover Percentage"). I had to look them all up online in order to understand them, making getting started with the game far more complicated than necessary.
Category: Visual Information

Support: PS4
Issue Type: Bug
Summary: No tooltips for Normal and Elite Repair.
Description: When choosing to repair your units, there is no tooltip to show how much it costs, how much strength the unit will gain, or how much experience will be lost for the action. Without this information, repairing your units becomes little more than guesswork, and you cannot plan around your resources effectively. On the PC, all of this information is visible via a tooltip, which is missing here.
Category: Visual Information

Support: PS4
Issue Type: Bug/Change Request
Summary: No 2D strategic map.
Description: There appears to be no way to access the 2D strategic map. On PCs, it is accessed by right-clicking the mini-map. Implementing this on consoles as well would greatly help with planning, as well as making the game's functionality more equivalent between platforms. I suggest mapping this function to the touch pad button, since it is currently not being used for anything.
Category: Gameplay/Visual Information

Additionally, I have a question regarding DLCs. Will there be a kind of Season Pass to be able to buy some or all of them bundled? There are a few that I am very interested in, but each of them are almost the same price as the game and purchasing more than one or two will get very pricey very quickly.

Overall, however, this seems to be a good port of an excellent product and I am very happy to to see these types of games finally being offered on consoles.
PawelS
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Re: Order of Battle Bug Database

Post by PawelS »

Issue Type: Bug
Summary: When renaming a unit, the functions of "Cancel" and "Confirm" buttons are reversed.
Description: Just try to rename a unit. You need to click "Cancel" to actually do it. This is a newly introduced bug in version 9.0.6, because renaming worked properly in 9.0.3.
Category: Gameplay/Text
gal_anonym
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Re: Order of Battle Bug Database

Post by gal_anonym »

Support: PS4
Issue Type: Bug
Summary: AI turn really slow on PS4
Description: It takes an absurd amount of time for the AI to perform its turn. On map like Gates of Moscow it can take over 10 minutes for AI to make a move, even if there are only 10 enemy units left on the map.
Category: Gameplay
waynemc65
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Re: Order of Battle Bug Database

Post by waynemc65 »

I just purchased Order of Battle WW2 and several sets of scenarios. I am trying to work my way through the tutorials. The program freezes at different points. I tried clicking on different parts of the screen-no reaction. Sometimes, I will also receive a notice that the program has stopped working, and it closes; sometimes it stays frozen for hours, until I shut it down. This is really frustrating. I am running Windows 10 on a Dell 17" laptop. Any suggestions?
LN59
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Location: France

Re: Order of Battle Bug Database

Post by LN59 »

Issue: Bug (a minor one)

Summary: Allies Victorious DLC, Battle of the Bulge scenario - Event trigger: missing titles and texts.

Description:

Hello, and thank You again for the excellent game that is OoB-WW2!

This message to report a small inconvenience in the Allies Victorious DLC scenario, Battle of the Bulge.
The text of the event(s) triggering the Allied air deployment after the bad weather period is missing (event_trigger_92_188_Title/text and event_trigger_93_190_Title/text).

I usually play with the English version and I haven't checked it for my native language, French; nor for German and Spanish.
Since the game doesn't crash at all, I'm not burdening my post with my computer hardware specs.
Thank you for your understanding.

Cordially,
LN59 :)
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bru888
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Re: Order of Battle Bug Database

Post by bru888 »

Thanks for reporting. We have been dealing with this issue in this thread:

https://www.slitherine.com/forum/viewtopic.php?t=110227

I am going to lock this thread to prevent further posts. Somehow, officials let this Tech Support get out of hand a bit in that there appear to be three different areas to announce bug findings and technical difficulties.

There is this thread, titled "Order of Battle Bug Database" which will be locked.

There is the Order of Battle Bug Submissions sub-forum which, to my mind, is where you report problems with the game; i.e., program and design bugs.

And there is the general Tech Support forum in which you report problems with your game; e.g., crashes, blank screens, etc.

This particular thread is superfluous and is now closed.
- Bru
Locked

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