Cunningcairn wrote: ↑Mon Jul 16, 2018 9:23 pmYes I think that would be a good change. I thank you all for your participation in this discussion.SnuggleBunnies wrote: ↑Mon Jul 16, 2018 9:11 pm Well usually they lose badly and drop cohesion. But I suppose an argument could be made that lights charged by non lights should automatically drop cohesion. That might require changes to unit pricing though.
Not good. Lights, in theory, do not require to keep formation. Thus maintaining cohesion is easier. Imagine them as not a coherent block of soldiers in some fixed formation. They are actually spread out across the tile taking cover from trees and rocks. Being attacked by non-light is inconsequential. In fact, it's the non-lights who have a problem with who they attack first among the soldiers dispersed all around.
As for the case of lights holding a phalanx back. Imagine this, a block of phalanx marches forward against a group of lights in an area. Phalanx can't move forward quickly as they are being peppered from all directions but cannot engage all the enemy at once. They have to deal with a small group of lights one at a time to secure the flanks, thus taking time.





