Rise of AI Global Mod updated to v2.3

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
roguedjack
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Re: Rise of AI Global Mod updated to v2.3

Post by roguedjack »

Thanks for the praise! Hopefully it wasn't a fluke :)
Glad you didn't encounter a bug that can happen when you switch between normal AI and the mod during a battle (the AI units turn their back on you). That will be fixed in the next version I'm working on.
There will also be new logic to improve flanking tactics.
Stay tuned!
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
roguedjack
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Re: Rise of AI Global Mod updated to v2.3

Post by roguedjack »

v3.0 is now available, please use the 3.0 thread here:
viewtopic.php?f=477&t=102040
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
NikolayB
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Re: Rise of AI Global Mod updated to v2.3

Post by NikolayB »

Hello! Any chance of this mod coming to FoG 2 Medieval?
roguedjack
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Re: Rise of AI Global Mod updated to v2.3

Post by roguedjack »

NikolayB wrote: Mon Jul 18, 2022 10:23 am Hello! Any chance of this mod coming to FoG 2 Medieval?
Hello. I do not own Fog2 medieval and do not plan to mod for it.
This is an old thread, please post in the most recent one if you have any further questions: viewtopic.php?f=477&t=102040
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
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