There were subs all around, too, BTW, just didn't do much damage, as usual. My cruisers are still vanilla, so no supportAA, just the three(!) provided destroyers, which were cumulated around the BBs as soon as they arrived (can be seen under the planes on the screenshot). The cruisers do most AA damage if not moved, so I tried that. But with such weak stats I was lucky to land a 1HP damage per attack. Couldn't use the battleships AA effectively, they were just running away from the torpedo planes, couldn't risk them being a stationary target...And believe me, I know about the fighter's support mechanic, which worked to a degree, if not pushed away by the numerous enemy bombers (what you see on the screenshot is NOT the
initial attack wave!) or shot down real fast if surrounded by Zeros...

The blue teams (AI controlled) quite numerous planes were just behaving like usual (going after the weakest enemy units only), I couldn't use them to support my fleeing ships and just had three quite weak fighters at my disposal. I'm not saying it's impossible to accomplish with some bold or interesting strategies, but too hard, IMO.
This kind of "desperation" scenario could work very well to demonstrate the "against all odds" situation the soldiers were facing there, but all prim. AND sec. objectives
should still be achievable, that's my only point in this.
Horst, thanks for all the comments on my mod page, BTW, the bunker ideas sound real good.
Now all I have to do is: to actually
do all the work in the mod and documenting it porperly *sigh* ...and I'm kind of postpoing that the last few days, to be honest...
So, I've been playing a cool adventure game I found recently to clear my head a little...
