The idea is that the enemy troops don't know it is Fragmented. ZOCs are largely psychological rather than physical.KiwiWarlord wrote:Should Fragmented Units exert a ZOC ??
Seems wrong that a charge is prevented by a unit exerting a ZOC that cannot itself charge.
Small suggestions thread
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rbodleyscott
- Field of Glory 2

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Re: Small suggestions thread
Richard Bodley Scott


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rbodleyscott
- Field of Glory 2

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Re: Small suggestions thread
No, not discussed before. Personally I am surprised nobody has complained about it before. I 100% agree. I suspect the colour is engine based so we would need to request a tweak to allow us to change it. I will look into it.Lancier wrote:Discussed before?..User scenarios list is not very readable cause of the color?
I should note that user content challenges are only greyed out like that if you don't have the user content on your machine. But it certainly ought to be more readable.
Richard Bodley Scott


Re: Small suggestions thread
Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)

Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)

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rbodleyscott
- Field of Glory 2

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Re: Small suggestions thread
There is a file in the buildLancier wrote:Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)
/Data/Mapview.txt
that can be edited, but
1) Make sure you backup the vanilla settings.
2) The shadows don't work correctly below a certain pitch.
Richard Bodley Scott


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Patrick Ward
- Slitherine

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Re: Small suggestions thread
You might find this useful.Lancier wrote:Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)
http://www.slitherine.com/forum/viewtop ... 77&t=79642
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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Re: Small suggestions thread
Ah thanks Ward and Scott, changed PITCH to 25 and its great towards the ground level! I also checked that post you gave the link Ward, just couldnt get what PITCHLIMIT is? camera goes to 25 degrees instead of 45 is great! but just like that, is it possible to make it go to 90 degrees (more perpendicular view) as well or close to 90 degrees "without M key" just with that same camera? with PITCHLIMIT maybe?
Patrick Ward wrote:You might find this useful.Lancier wrote:Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)
http://www.slitherine.com/forum/viewtop ... 77&t=79642
rbodleyscott wrote:There is a file in the buildLancier wrote:Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)
/Data/Mapview.txt
that can be edited, but
1) Make sure you backup the vanilla settings.
2) The shadows don't work correctly below a certain pitch.
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Patrick Ward
- Slitherine

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Re: Small suggestions thread
Dude .. please don't call me Ward .. it's like being back at school!
Mr Ward, Sir is perfectly adequate. 
I can't test it right now but I think if you set PITCH to 45 and PITCHLIMIT to 45 you would be able to get your vertical down and perfectly horizontal range of movemnet.
So you start at 45degrees and you can rotate +45 and -45 around that.
Be warned though that theres a reason the deault values were set the way they are .. the game and art wasn't designed to tollerate much outside the original values.
I can't test it right now but I think if you set PITCH to 45 and PITCHLIMIT to 45 you would be able to get your vertical down and perfectly horizontal range of movemnet.
So you start at 45degrees and you can rotate +45 and -45 around that.
Be warned though that theres a reason the deault values were set the way they are .. the game and art wasn't designed to tollerate much outside the original values.
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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rbodleyscott
- Field of Glory 2

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Re: Small suggestions thread
Indeed.Patrick Ward wrote:Dude .. please don't call me Ward .. it's like being back at school!Mr Ward, Sir is perfectly adequate.
English people no longer familiarly call each other by surnames - that went out about 40+ years ago.
I am Richard, Pat is Pat.
Richard Bodley Scott


Re: Small suggestions thread
Ah my bad gents sorry, when your native language is not english (or different then the majority of the forum users) you may do mistakes with such specifics ^^
Ok i will stick to pitch 25 and not touch pitchlimit, thanks anyway, it is still an improvement for the eyes. ;>
Ok i will stick to pitch 25 and not touch pitchlimit, thanks anyway, it is still an improvement for the eyes. ;>
Patrick Ward wrote:Dude .. please don't call me Ward .. it's like being back at school!Mr Ward, Sir is perfectly adequate.
I can't test it right now but I think if you set PITCH to 45 and PITCHLIMIT to 45 you would be able to get your vertical down and perfectly horizontal range of movemnet.
So you start at 45degrees and you can rotate +45 and -45 around that.
Be warned though that theres a reason the deault values were set the way they are .. the game and art wasn't designed to tollerate much outside the original values.
rbodleyscott wrote:
Indeed.
English people no longer familiarly call each other by surnames - that went out about 40+ years ago.
I am Richard, Pat is Pat.
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rbodleyscott
- Field of Glory 2

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Re: Small suggestions thread
Understood, which is why I have not said anything before.Lancier wrote:Ah my bad gents sorry, when your native language is not english/different you may do mistakes with such specifics ^^
I am old enough to have been called "Scott" by my friends at school, 45 years ago, but not since then. We have become very informal, even in England, the legendary bastion of formality.
Richard Bodley Scott


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Patrick Ward
- Slitherine

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Re: Small suggestions thread
lol don't worry about it. I was just joking with you.Lancier wrote:Ah my bad gents sorry, when your native language is not english (or different then the majority of the forum users) you may do mistakes with such specifics ^^
.
I'd just keep testing it until you get a value that works for you. If you want to keep a note of a value you like for future reference while you experiment, then type it after //
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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Re: Small suggestions thread
ability to choose flag colours, and perhaps couple flag styles
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Najanaja
- Sergeant First Class - Elite Panzer IIIL

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Re: Small suggestions thread
[quote="stockwellpete"][quote="the_iron_duke"]I don't know much of a pet wish this is, but I'd like an option when setting up multiplayer games which, when selected, would mean someone couldn't take up one of the challenges one had set up if they were already in a current game with you. Personally, I don't like playing two battles at the same time against the same opponent and won't start the second until the first is finished.[/quote]
Seconded.[/quote]
Why?
Seconded.[/quote]
Why?
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the_iron_duke
- Captain - Bf 110D

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Re: Small suggestions thread
For me, it's because two battles played against the same opponent at the same time cannot be insulated from each other, and the battles therefore become conjoined in some way. Things like tactical manoeuvring, bluff and timing are important elements of one's strategy, and what one reveals in one game could affect the other. For similar reasons, I wouldn't like to play two simultaneous games of poker against the same person at the same time.Najanaja wrote:Why?stockwellpete wrote:Seconded.the_iron_duke wrote:I don't know much of a pet wish this is, but I'd like an option when setting up multiplayer games which, when selected, would mean someone couldn't take up one of the challenges one had set up if they were already in a current game with you. Personally, I don't like playing two battles at the same time against the same opponent and won't start the second until the first is finished.
Also, it's not as if it is hard to find an opponent in this game, and diversity of opponents, along with the tactical challenges they present, is better than homogeneity.
Re: Small suggestions thread
Is possible add some way to know when a unit is capable to shot and when not??? with the introduction of heavy cavalry+bows for inmortal fire i think something like this is necesary (more if you add later medieval armies with mounted-unmounted knights, this needs be showed to).
In FOG I a bow icon over unit showed that unit has range attack, is possible add something similar??? thanks.
In FOG I a bow icon over unit showed that unit has range attack, is possible add something similar??? thanks.
Re: Small suggestions thread
In FoG II is it possible to save the game anytime and pcontinue playing later as it is in Pike and Shot: Campaigns ?
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rbodleyscott
- Field of Glory 2

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Re: Small suggestions thread
Yes, except during the AI turn.Lancier wrote:In FoG II is it possible to save the game anytime and continue playing later as it is in Pike and Shot: Campaigns ?
Richard Bodley Scott


Re: Small suggestions thread
Sorry i was mentioning the multiplayer (PBeM)... still can save? I was looking for a similiar button as it is in PnS:C and couldnt realise.
rbodleyscott wrote:Yes, except during the AI turn.Lancier wrote:In FoG II is it possible to save the game anytime and continue playing later as it is in Pike and Shot: Campaigns ?
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rbodleyscott
- Field of Glory 2

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Re: Small suggestions thread
It is in the same place as the Save button for SP games - in the left hand tools menu at the bottom of the screen.Lancier wrote:Sorry i was mentioning the multiplayer (PBeM)... still can save? I was looking for a similiar button as it is in PnS:C and couldnt realise.
Richard Bodley Scott


Re: Small suggestions thread
Ah never looked at these menus using some keys,
thanks.
rbodleyscott wrote:It is in the same place as the Save button for SP games - in the left hand tools menu at the bottom of the screen.Lancier wrote:Sorry i was mentioning the multiplayer (PBeM)... still can save? I was looking for a similiar button as it is in PnS:C and couldnt realise.
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