Potzblitz V25.0 OCT 18th 2024

A forum to discuss custom scenarios, campaigns and modding in general.

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Robotron
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Re: POTZBLITZ V4.33 (beta) JUNE 19th, 04:45 PM MET

Post by Robotron »

Moreau wrote:what are counted a "non generic events"
because sometimes it says 0% special events but i can still get events like
french doctorine changed,french army of africa, britain delivers dreadnoughts etc
That's a problem pertaining until the first time you click that button. Strangely, I wasn't able to fix that since the update routine seems not to be working properly at game start. It should read 100%.


Generic events are "bonus stuff" events which grant extra PP, ammo, MP, morale or diplo points.
Non-generic events is everything else.


Usually there is one "major" generic event for each resource type per alliance (NOT for each nation!) which is one-use-only, followed by unlimited chances to draw the "minor" generic version once the major version was played.

Example: "INCREASE INDUSTRIAL OUTPUT" is the major one for PP, generating 6D6 extra PP.
Once this is played, the minor generic event "SCRAP COLLECTING" is fed into the event pool for 2D6 extra PP.
Same for all other resources.

If the non-generic % chance shown is low (below 50% or such) you are more likely to generate a resource bonus event (a generic event).
Use this in tight spots for example to generate manpower or PP when needed to complete that one more unit.
Make sure the desired target nation was selected beforehand.
Moreau wrote:edit: how many diplo points can you generate eachturn,and will the point cost always rise for events
Well, that depends upon the number of nations in your alliance, enemy capitals or fortresses taken, catastrophic events to the enemy or yourself and whether you or the enemy have put more effort into "INLUENCE" or "INTEL" (the total spent gets compared).

Britain and Germany generate +5 diplo per turn
Austria, France and US generate +4 diplo per turn
Russia generates +3 diplo per turn
Italy and Turkey generate +2 diplo per turn
everyone else generates +1 diplo per turn

Diplo point cost will always raise by +1 for each event chosen or INFLUENCE or INTEL attempt.
There are however certain events that will lower diplo cost, for example if your alliance wins the annual morale report.
Other events will generate bonus diplo points but you can't normally chose most of those except

- "Political Bluff" (which might backfire)
- "Diplomatic Efforts"
- "Papal Peace Note"
- "Double Agent"

(might have missed out some here)

If you have more than 10 diplo points left at the end of a turn, the rest will create "interest" after 1914:

1915: 25% gain
1916: 33% gain
1917: 50% gain
1918: 66% gain
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Argentum
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Re: POTZBLITZ V4.33 (beta) JUNE 19th, 04:45 PM MET

Post by Argentum »

Crash but I dont know why.
Attachments
cp.rar
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Robotron
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

@Argentum: simple typo, fixed.

Scriptfix V4.34

https://drive.google.com/open?id=0B0N7V ... jVwZWdVSmM

Link in first post updated.
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Zombo
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Zombo »

Damn

I'm on holidays

No access to a computer
Robotron
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

@Zombo: try to see it in a bright way: once you're back most of the mod's "teething troubles" will already have been fixed. :wink:
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nehi
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by nehi »

finished as entente, its like living on the edge, i feel just low ai dedication let me win

it happened more times, that ai vere pushing me hardly, then moved to another front just before my defense collapsed

france (it should be owned, germans had like twice more units there, usually infantry vs reserve corps, france had not enough production even to fill alll holes in line of defense, i canceled all research and france was still in red numbers), sinai, galicia, kuwait

just serbs were broken, living on the edge didnt let me to send them help, serbs were holding easily until epidemy, i used medical help, but it was hopeless

i had to almost anihilate germans to force em to surrender, except 2 ships whole navy down, berlin captured many turns before, surrendered just with stetin, metz, strassbourg in their hands

italy joining entente decided, once germany was down, it ended in 2 turns (36 whole campaign)

no more problems later

once choose event is used, its consumes diplo points even when later choose none is selected
Robotron
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

nehi wrote: once choose event is used, its consumes diplo points even when later choose none is selected
You are bound to lose some points each turn once you have lost certain key cities or bad stuff has happened to one of your nations. There also might be some rounding errors left somewhere.
I would have included a proper list of all factors contributing to the total sum of diplo each turn but honestly I was so fed up with the UI-display scripts that I left it out. Might include that in future versions but as of now I'm happy if the mod is stable.
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nehi
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by nehi »

its really consuming points, for example u have enough points to choose 3 events

points are spent in moment u go into "choose event"

but when u use three times "choose none" then u r out of points, because its not giving points back

its not about losing cities or rounding
Robotron
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

Maybe I'm still misunderstanding you, but did you read my description of the consequences of clicking on "CHOOSE NONE" in the opening post or did you read the tooltip?
The emphasis is on "the diplomatic points just spent".

Clipboard02.jpg
Clipboard02.jpg (28.46 KiB) Viewed 5479 times
So to be absolutely clear: your points are spent, whether you actually choose an event or "choose none".
This is to prevent players from clicking on "choose event" again and again until an especially desired event comes up.
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nehi
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by nehi »

Robotron wrote: This is to prevent players from clicking on "choose event" again and again until an especially desired event comes up.
such players can load game

what about randomize events at start of the turn not when opened its window?
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

nehi wrote: such players can load game

In my book reloading to get better results is cheating. Cheaters will cheat, nothing can be done about it. I don't have a very high opinion of cheaters anyway, and if anyone is going to abuse the game system I really don't care, since this mod is not meant to give out "achievements" or other stuff to boast about.
nehi wrote: what about randomize events at start of the turn not when opened its window?
Events are getting fed to or removed from the events pool before, during and after the turn all the time according to stuff happening on the map or other calculations. There's a bazillion of checks for events taking place all the time, even for stuff which might happen in the future. Besides it wouldn't change anything since cheaters would re-load from their last autosave.endturn anyway.

By the way: the random number generator (RNG) in Lua-script, which is used in this game, is especially faulty at providing truly "random" numbers from the get-go. Usually by reloading the very same savegame, you will get mostly the same results, providing you haven't done anything different before that last savegame was saved by yourself or autosaved by the game-engine. This sequence is called the "random seed".
My mod has some measures included as a workaround to generate different random seeds but those are getting triggered only at the start of a secenario: the engine looks at the milliseconds your PC has been running since last booting and then "burns off" the first 100 of the sequence of the random seed the RNG has created to get some variability.
By reloading to get different results though a cheater will often get the same sequence of random numbers stored internally in the savegame which kind of prevents cheaters to get different results.
Last edited by Robotron on Tue Jun 20, 2017 2:58 pm, edited 1 time in total.
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nehi
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by nehi »

Robotron wrote:
nehi wrote: such players can load game

In my book reloading to get better results is cheating. Cheaters will cheat, nothing can be done about it. I don't have a very high opinion of cheaters anyway, and if anyone is going to abuse the game system I really don't care, since this mod is not meant to give out "achievements" or other stuff to boast about.
nehi wrote: what about randomize events at start of the turn not when opened its window?
Events are getting fed to or removed from the events pool before, during and after the turn all the time according to stuff happening on the map or other calculations. There's a bazillion of checks for events taking place all the time, even for stuff which might happen in the future. Besides it wouldn't change anything since cheaters would re-load from their last autosave.endturn anyway.
then i dont understand why choose none is waisting points on something player doesnt want

how to make strategic decisions when its randomized and there is no way back
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

"Choose none" is not wasting points: it spreads the diplo point cost on a somewhat low-chance "INFLUENCE" attempt targeted at ALL neutral nations (much like the "DENOUNCE" option, but much less effective).
That tiny bit of extra influence could tip a neutral to join war a turn earlier or later than expected with sometimes severe results or generate bonus diplo by having more total INFLUENCE than your enemy.


"how to make strategic decisions when its randomized and there is no way back"
Just don't click on "choose an event" if you are not sure you need some event to start right now.

Come on, you have played PotzBlitz before and maybe had a look at the PDF explaining the events and when they will trigger.
Those conditions are more or less the same, you can expect to unlock events around the same time once specific conditions have been met and chances for events to unlock at their historical date are more or less the same once the specific nations have joined.

There is of course the danger that by NOT triggering ANY events your events pool will grow so large that the chance for a specific event to be fed to the selection-screen will become rather low until the event is finally discarded and removed from the pool for good.

I'll write up a new PDF soon but the mod has been released three(!) days ago, so patience.
Last edited by Robotron on Tue Jun 20, 2017 3:16 pm, edited 1 time in total.
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Moreau
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Moreau »

what does influence do?
i have 100 influence on the netherlands but their relations is still the same
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

Moreau wrote:what does influence do?
i have 100 influence on the netherlands but their relations is still the same
Have you followed their relations to you over a few turns (it should improve)? Maybe the AI has employed counter-influence to combat your own influence? It has been told to do just that. :twisted:

Or maybe you are suffering from Hunger Crisis events as CP? Then NL is bound to get more pro-Entente to get spared from own starvation by the British Blockade. This might also counteract your influence attempts.

What IS NLs actual alignment anway? Sorry, your infos are just not sufficient, please provide a savegame or ctw.log (see first post on how to get those).
Last edited by Robotron on Tue Jun 20, 2017 3:29 pm, edited 1 time in total.
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nehi
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by nehi »

Robotron wrote:"Choose none" is not wasting points: it spreads the diplo point cost on a somewhat low-chance "INFLUENCE" attempt targeted at ALL neutral nations (much like the "DENOUNCE" option, but much less effective).
That tiny bit of extra influence could tip a neutral to join war a turn earlier or later than expected with sometimes severe results or generate bonus diplo by having more total INFLUENCE than your enemy.


"how to make strategic decisions when its randomized and there is no way back"
Just don't click on "choose an event" if you are not sure you need some event to start right now.

Come on, you have played PotzBlitz before and maybe had a look at the PDF explaining the events and when they will trigger.
Those conditions are more or less the same, you can expect to unlock events around the same time once specific conditions have been met and chances for events to unlock at their historical date are more or less the same once the specific nations have joined.

There is of course the danger that by NOT triggering ANY events your events pool will grow so large that the chance for a specific event to be fed to the selection-screen will become rather low until the event is finally discarded and removed from the pool for good.

I'll write up a new PDF soon but the mod has been released three(!) days ago, so patience.
but i dont know i dont need event until i click choose an event, thats the problem

then its too late and my delight diplo points are wasted to influence some minor nation
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

@nehi: usually you are looking for a specific event to trigger to help a given situation, maybe "Bring Hindenburg early" if Russia is pushing you out of East Prussia or "New Zealand Corps" if the enemy is threatening Suez or "British Blockade broken" just before the onset of winter to counter a likely hunger event. Maybe you are needing a few PPs to build just one more army corps and need the "Bonus PP" event.
While you are not GUARANTEED to get what you are looking for there is not one event that is not useful at all.

Maybe you are such a good player that you never felt the need for some help by any events. That's "bad" luck then and you should not moan anyway and disregard the whole diplo stuff. ;)
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Moreau
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Moreau »

IM playing the entente and ive had 100 influence over the netherlands for a like 5-6 turns but their releation is still 50
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by Robotron »

Moreau wrote:IM playing the entente and ive had 100 influence over the netherlands for a like 5-6 turns but their releation is still 50
Aha! Exactly 50 you say...that's more useful. Wait a moment, I'll upload a new script fix!
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nehi
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Re: POTZBLITZ V4.34 (beta) JUNE 19th, 10:35 PM MET

Post by nehi »

Robotron wrote:@nehi: usually you are looking for a specific event to trigger to help a given situation, maybe "Bring Hindenburg early" if Russia is pushing you out of East Prussia or "New Zealand Corps" if the enemy is threatening Suez or "British Blockade broken" just before the onset of winter to counter a likely hunger event. Maybe you are needing a few PPs to build just one more army corps and need the "Bonus PP" event.
While you are not GUARANTEED to get what you are looking for there is not one event that is not useful at all.

Maybe you are such a good player that you never felt the need for some help by any events. That's "bad" luck then and you should not moan anyway and disregard the whole diplo stuff. ;)
i dont know what events there can be, i just want to look if there is something usefull

who want some event he still can load, so wasting points of curious ones wont stop him

if u want to avoid it, then randomize some pool of numbers at start of the game?
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