That's a problem pertaining until the first time you click that button. Strangely, I wasn't able to fix that since the update routine seems not to be working properly at game start. It should read 100%.Moreau wrote:what are counted a "non generic events"
because sometimes it says 0% special events but i can still get events like
french doctorine changed,french army of africa, britain delivers dreadnoughts etc
Generic events are "bonus stuff" events which grant extra PP, ammo, MP, morale or diplo points.
Non-generic events is everything else.
Usually there is one "major" generic event for each resource type per alliance (NOT for each nation!) which is one-use-only, followed by unlimited chances to draw the "minor" generic version once the major version was played.
Example: "INCREASE INDUSTRIAL OUTPUT" is the major one for PP, generating 6D6 extra PP.
Once this is played, the minor generic event "SCRAP COLLECTING" is fed into the event pool for 2D6 extra PP.
Same for all other resources.
If the non-generic % chance shown is low (below 50% or such) you are more likely to generate a resource bonus event (a generic event).
Use this in tight spots for example to generate manpower or PP when needed to complete that one more unit.
Make sure the desired target nation was selected beforehand.
Well, that depends upon the number of nations in your alliance, enemy capitals or fortresses taken, catastrophic events to the enemy or yourself and whether you or the enemy have put more effort into "INLUENCE" or "INTEL" (the total spent gets compared).Moreau wrote:edit: how many diplo points can you generate eachturn,and will the point cost always rise for events
Britain and Germany generate +5 diplo per turn
Austria, France and US generate +4 diplo per turn
Russia generates +3 diplo per turn
Italy and Turkey generate +2 diplo per turn
everyone else generates +1 diplo per turn
Diplo point cost will always raise by +1 for each event chosen or INFLUENCE or INTEL attempt.
There are however certain events that will lower diplo cost, for example if your alliance wins the annual morale report.
Other events will generate bonus diplo points but you can't normally chose most of those except
- "Political Bluff" (which might backfire)
- "Diplomatic Efforts"
- "Papal Peace Note"
- "Double Agent"
(might have missed out some here)
If you have more than 10 diplo points left at the end of a turn, the rest will create "interest" after 1914:
1915: 25% gain
1916: 33% gain
1917: 50% gain
1918: 66% gain