NightPhoenix wrote:Hmm, although it's not altogether unsurprising i think that it might be misunderstood what some people are trying to say here. I don't think anybody in this particular topic is claiming that there isn't enough DLC being released. I also don't think that most people who claim that things are unrealistic or whatever really have a point.
What people are saying in this topic is that upon release of the game there were still considerable amounts of bugs, quite visible and that it might have been better to fix these before release and postpone that for say a week.
It seems to me that there are 3 groups of complaints:
1 - Historical accuracy
I personally I don't care too much about this, for me these are nitpicks. For example I suggested to add
planing hull trait to all submarines because using a torpedo to take down a submarine would be silly in WW2, but the effect on gameplay is very marginal.
2 - Gameplay mechanics
New naval combat was a big point of discussion and I personally like it because you need to make constant tradeoffs between dealing damage and receiving damage. Both these factors depend on your ship's movements. Having the option to make predictable tactical choices is good for the game. To be fair it's not perfect. As before I found cruisers to be far better compared to battleships. Ideally I would like each unit in the game to have a role and be useful in some situations (even if it's not historically accurate).
3 - Too many bugs
The DLCs often contain bugs and the last release was not an exception. I personally reported several bugs and they were really annoying and I had to play around them in some situations. On the other hand we should not forget that it's not that easy to test all cases. Just consider how many test cases there are, here are some factors that contribute:
- hardware configuration (OS, Graphic card...)
- difficulty level (yes this can effect units on the map, it's not just AI behaviour and resource settings)
- deployment of core forces (some scenarios change AI units based on your deployment)
- order of objective steps relative to each other and relative to turn number
I could go on but I think now it's quite clear that it's unreasonable to demand completely bug free game. I think the most important thing is not how many bugs are present, but of which type. This is my list of bug types:
A - breaks the game (the game can't be played after bug happens)
B - breaks the game, but game can be resumed after restart
C - part of the game content can't be reached (secondary objective that effects another scenario)
D - part of the game scenario can't be reached (secondary objective that effects only current scenario)
E - minor functionality doesn't work (objective counters display incorrect data but are working fine internally)
F - marginal issues (event picture is missing)
The game on the release state should not contain bugs of A, B, and C type. In the case of Kriegsmarine in my playthrough I found no bugs of these types. Yes, there were lot of bugs of D, E and F types, so overall release state wasn't great but I think it was ok.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)