OoB Peoples General
Moderators: The Artistocrats, Order of Battle Moderators
Re: OoB Peoples General
The crashed mod game found two main errors in error.log
KERNELBASE.dll caused a Breakpoint
WW2.exe caused an Access Violation
Thats declared unity problems in many games on steam.
How can I fix this ?
KERNELBASE.dll caused a Breakpoint
WW2.exe caused an Access Violation
Thats declared unity problems in many games on steam.
How can I fix this ?
Re: OoB Peoples General
New screens from first scenario gameplay:
Big clash around city of Lübeck - commander of the 27th MSR wounded - 3 T-55 lost !

The middle attack tank regimets of the 9th tank division:

the southern flank - now still without the soviets para divsion and motorized divsion.

Big clash around city of Lübeck - commander of the 27th MSR wounded - 3 T-55 lost !
The middle attack tank regimets of the 9th tank division:
the southern flank - now still without the soviets para divsion and motorized divsion.
Re: OoB Peoples General
Do this is the crash problem on my machine:

I tested this out - but it dont works for me:
https://steamcommunity.com/app/242760/d ... /?l=german
Any ideas and help to the community ?

I tested this out - but it dont works for me:
https://steamcommunity.com/app/242760/d ... /?l=german
Any ideas and help to the community ?
Re: OoB Peoples General
The only way to play the mod scenario without crashed is - to play the KI turns with 2d map - after that you can turn again to the maximum graphical 3d level and play your turn.
Than its without crashes. I think its why I have win 10 64 bit system´. Woulb be interesting to see the player experience from other systems please.
Than its without crashes. I think its why I have win 10 64 bit system´. Woulb be interesting to see the player experience from other systems please.
Re: OoB Peoples General
1st soviet commanders are ready for the 1st campaign scenario !

2 Naval Officers for the north landing contigents and one of the 4 para commanders and the only supporting soviet tank commander for the south.
Now I am working parallel also on the 2nd campaign map - crossing the river Elbe and breakthrough towards Bremen.

2 Naval Officers for the north landing contigents and one of the 4 para commanders and the only supporting soviet tank commander for the south.
Now I am working parallel also on the 2nd campaign map - crossing the river Elbe and breakthrough towards Bremen.
Re: OoB Peoples General
New cover splash screen OoB - Peoples General:

Re: OoB Peoples General
1st example of an PLA General - on 1st march I start the conquer of Taiwan campaign Sommer 2017.

Many friends from China like to play an military modern war against Taiwan, USA and Japan.

Many friends from China like to play an military modern war against Taiwan, USA and Japan.
Re: OoB Peoples General
Brazenman wrote:New cover splash screen OoB - Peoples General:
Excellent, where can you download the latest version of the Demo for this mod !?

http://radikal.ru/video/wNf0nq1SfRJ
Re: OoB Peoples General
Some new work on Infantry models - a creation of three soviet 1990 typs of Infantry (Para, Motorized and Naval) with AK, RPG and AKM weapons.

But after creation of the Charakters with the OoB bome basic model in 3ds max 2017 - the OoB exporter shows an error and downt export my Infantry units as mdt dile to use the crypted mdb in the game.

Here are the 3 examples as 3ds max files with the one texture used for all three typs:
www.file-upload.net/download-12309044/Examples.zip.html
Please I need helping hands to set my own modding Infanry units in this nice engine !

But after creation of the Charakters with the OoB bome basic model in 3ds max 2017 - the OoB exporter shows an error and downt export my Infantry units as mdt dile to use the crypted mdb in the game.

Here are the 3 examples as 3ds max files with the one texture used for all three typs:
www.file-upload.net/download-12309044/Examples.zip.html
Please I need helping hands to set my own modding Infanry units in this nice engine !
Re: OoB Peoples General
newest version:
https://www.file-upload.net/download-12 ... l.zip.html
News:
1. new splash screen
2. Helicopters now have the right sounds for fly in and fly out, fuel out and crash
3. new soviet Officer pics
4. Some improvments for the 1st map
5. a new small scenario test version MP and normal
https://www.file-upload.net/download-12 ... l.zip.html
News:
1. new splash screen
2. Helicopters now have the right sounds for fly in and fly out, fuel out and crash
3. new soviet Officer pics
4. Some improvments for the 1st map
5. a new small scenario test version MP and normal
Re: OoB Peoples General
Some new work on Infantry models - a creation of three soviet 1990 typs of Infantry (Para, Motorized and Naval) with AK, RPG and AKM weapons.
https://picload.org/image/ropldrdw/sovi ... xample.png
But after creation of the Charakters with the OoB bome basic model in 3ds max 2017 - the OoB exporter shows an error and downt export my Infantry units as mdt dile to use the crypted mdb in the game.
https://picload.org/image/ropldrlr/orde ... export.png
Here are the 3 examples as 3ds max files with the one texture used for all three typs:
https://www.file-upload.net/download-12 ... s.zip.html
Please I need helping hands to set my own modding Infanry units in this nice engine !
Thank you !
newest version:
https://www.file-upload.net/download-12 ... l.zip.html
News:
1. new splash screen
2. Helicopters now have the right sounds for fly in and fly out, fuel out and crash
3. new soviet Officer pics
4. Some improvments for the 1st map
5. a new small scenario test version MP and normal
https://picload.org/image/ropldrdw/sovi ... xample.png
But after creation of the Charakters with the OoB bome basic model in 3ds max 2017 - the OoB exporter shows an error and downt export my Infantry units as mdt dile to use the crypted mdb in the game.
https://picload.org/image/ropldrlr/orde ... export.png
Here are the 3 examples as 3ds max files with the one texture used for all three typs:
https://www.file-upload.net/download-12 ... s.zip.html
Please I need helping hands to set my own modding Infanry units in this nice engine !
Thank you !
newest version:
https://www.file-upload.net/download-12 ... l.zip.html
News:
1. new splash screen
2. Helicopters now have the right sounds for fly in and fly out, fuel out and crash
3. new soviet Officer pics
4. Some improvments for the 1st map
5. a new small scenario test version MP and normal
Re: OoB Peoples General
[quote="Brazenman"]Ok - after hard work - here is the first playable scenario - also the upcoming 1st campaign scenario.
Brazenman: Very good job, your MOD is Awesome, continue like this...
To see if you can do some scenario, for Single player of your MOD, thanks ...
Brazenman: Very good job, your MOD is Awesome, continue like this...
To see if you can do some scenario, for Single player of your MOD, thanks ...
Re: OoB Peoples General
1st Infantry unit cards are done and comes with the next upgrade on sunday !

Re: OoB Peoples General
Now the Infantry have more realistic modern uniforms !

I reworked some textures in resources.assets file of the original game file.
But dont know if we can upload this file ? No way to chance the textures in mod file - I changed every unit texture to TEX, DDS or TGA file format - but the game read only the original TEX file from resources.assets. But for me it runs fine now with this changed resources.assets file !
But my own uniform and weapons models would be better !
I reworked some textures in resources.assets file of the original game file.
But dont know if we can upload this file ? No way to chance the textures in mod file - I changed every unit texture to TEX, DDS or TGA file format - but the game read only the original TEX file from resources.assets. But for me it runs fine now with this changed resources.assets file !
But my own uniform and weapons models would be better !
Re: OoB Peoples General
SU Motschützen 90 Unitcard


Re: OoB Peoples General
modder's post:
Now the Infantry have more realistic modern uniforms !
http://images.akamai.steamusercontent.c ... 70738AB74/
I reworked some textures in resources.assets file of the original game file.
But dont know if we can upload this file ? No way to chance the textures in mod file - I changed every unit texture to TEX, DDS or TGA file format - but the game read only the original TEX file from resources.assets. But for me it runs fine now with this changed resources.assets file !
But my own uniform and weapons models would be better !
Now the Infantry have more realistic modern uniforms !
http://images.akamai.steamusercontent.c ... 70738AB74/
I reworked some textures in resources.assets file of the original game file.
But dont know if we can upload this file ? No way to chance the textures in mod file - I changed every unit texture to TEX, DDS or TGA file format - but the game read only the original TEX file from resources.assets. But for me it runs fine now with this changed resources.assets file !
But my own uniform and weapons models would be better !
Re: OoB Peoples General
"BMD-1 included"

Re: OoB Peoples General
From the modder:
You can post some addional parts here:
http://www.slitherine.com/forum/viewtop ... 74&t=64469
Modelpoints named with "Exhaust" are points for special effects,
Modelpoints named with "gun_support" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gun_base" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gunhold" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gun" are additional model parts inside an airdefence unit,
You can post some addional parts here:
http://www.slitherine.com/forum/viewtop ... 74&t=64469
Modelpoints named with "Exhaust" are points for special effects,
Modelpoints named with "gun_support" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gun_base" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gunhold" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gun" are additional model parts inside an airdefence unit,
Re: OoB Peoples General
new screens from gameplay on western german side:


Re: OoB Peoples General
"ASU-85"
