London Blitz v238

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Ichthyic
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
Joined: Mon May 02, 2016 10:55 pm

Re: London Blitz v238

Post by Ichthyic »

I don't think the crashing is due to placed objects like roads and whatnot on your map. I went ahead and added a bunch of roads and railroads and bridges in, and saw no difference in how it played vs your original map, so I don't think it's that.

as to measuring cpu usage, you can do that with the windows task manager.

alt-tab out of the game, then hit ctl+alt+delete to pull up the list of windows functions that will have "Start task manager" at the bottom of it; click on that.

in task manager, click on the button on the bottom that says "resource monitor". This will show you how each thing running on your computer is currently utilizing resources, including your cpu. It's typically sorted by whatever is using the most resources at the top, and the least at the bottom. you can click on the "cpu" button, and then scroll down to find the game listed there, and how much cpu% it is currently using.

when the game gets stuck in an endless AI turn, the cpu usage actually DROPS from its usual high level, down to basically nothing. this tells me the game is not actually doing any processing at that point, and really IS "hung".

I don't see how there is anything actually in the editor you can do to control for this effect; it seems inherent in how the AI was designed by the devs themselves. I do not know what is the best way to avoid this specifically. Reducing the number of total units on the field obviously will avoid pathing issues, but I don't really know if that is the problem, I only suspect it.

Since you have actually done some good work here, I really think the devs should listen to your concerns, and try and help figure out workarounds or at least make better suggestions for remedy than I can.

Have you tried writing to them directly? They seem to be open to conversing about mods and whatnot, so that would be my first choice. They will have the best idea of what the limitations and foibles of the Unity engine they are using and what they built on top of it to make this game.

good luck!!
DonCzirr
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 358
Joined: Fri Aug 08, 2014 4:03 am

Re: London Blitz v238

Post by DonCzirr »

Hi All,

I would love to bomb London with the Luftwaffe (nothing to do with Referendum :D )


I just got the game and loaded up with BOB mod and looked to the community downloads but could not see it.


I am using the Steam version 2.4.8 with US Pacific campaign purchased and BOB module installed.

Any help would be appreciated.

Edit: It seems to have an entry in the SP / MP / Custom Scenario sections but there is no Download link to Dropbox like the others ?
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

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BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: London Blitz v238

Post by BiteNibbleChomp »

AI and game both work better if your AI teams have <10 units in each.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
raxulus2
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sat Jun 21, 2014 10:08 am

Re: London Blitz v238

Post by raxulus2 »

I do not find a link to downlaod the scenario ? :cry:
I surely missed something !

How can I get it, and why not the "essen" one if available.
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