Thank you.nikivdd wrote:These trigger related bugs only surfaced during the development of SL, because such triggers were not used before in any of the official content.Molve wrote:Any chance of detailing which bugs; what specific triggers that didn't work?Shards wrote: Changelog:
- Fixed several bugs in game engine needed to run Sealion campaign.
A couple of examples:
A unit that switched to AI side showed erratic behaviour if it was player owned before the switch.
When the level of ammo of an AI unit dropped to or under 0, as a result of a trigger, the AI could still fire.
Even if the triggers weren't used by official scenarios, it would be of great help to modders to get confirmation what things didn't work previously but do now. So if it isn't too much trouble, specifying precisely what "Fixed several bugs" entails would help your modding scene in years to come.
Best Regards.