If the combat odds tables are hardcoded it seems that we cannot edit them.ThvN wrote: ↑Fri Mar 06, 2015 10:03 pm Hi, sorry for the late reply, but what exactly are you looking for? Some combat mechanics are completely or partially 'hidden' (RoF, trait bonuses), other factors are external, like the weather/terrain (ini caps). I'm trying to mod some unit stats so I have compiled a fair amount of data to better understand what is happening.
If you want to know how the hit/miss percentages are determined, these are hardcoded and are the result of the absolute difference between the total attack and defense values, there are two sets, one for direct attacks and one for artillery/level bombers. So HA=20 vs. GD=18 combat would have the same miss/suppressed/kill chances as a SA=9 vs. GD=7 (both a 2 point difference).
I would like to have a simple pzdat file or something like that to edit the odds in a next patch. Could it be possible? I find that direct attacks are too deadly so I would like to increase the supression chances and to decrease kill chances at direct fire table.