LORDS OF PIKE & SHOT 1
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
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cavehobbit
- Brigadier-General - Elite Grenadier

- Posts: 2010
- Joined: Tue Dec 07, 2010 2:31 pm
- Location: Sweden
Re: LORDS OF PIKE & SHOT 1
cavehobbit (Catholic) 6.0 pts vs jomni (Swedish) 1.4 pts
Catholic (5911)
Killed 165/49
Wounded 334/101
Captured/Deserted 24/0
Guns Lost 0
Swedish (5533)
Killed 423/208
Wounded 528/263
Captured/Deserted 846/496
Guns Lost 20
Jomni, please check my calculations.
Catholic (5911)
Killed 165/49
Wounded 334/101
Captured/Deserted 24/0
Guns Lost 0
Swedish (5533)
Killed 423/208
Wounded 528/263
Captured/Deserted 846/496
Guns Lost 20
Jomni, please check my calculations.
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pantherboy
- Tournament 3rd Place

- Posts: 1218
- Joined: Tue Oct 20, 2009 3:30 pm
Re: LORDS OF PIKE & SHOT 1
fogman (Protestant) 2.8 pts vs pantherboy (Imperial) 5.4 pts
Imperial (8771)
Killed 529/68
Wounded 1063/139
Captured/Deserted 83/30
Guns Lost 8
Protestant (9362)
Killed 1181/133
Wounded 1452/170
Captured/Deserted 2156/345
Guns Lost 8
Imperial (8771)
Killed 529/68
Wounded 1063/139
Captured/Deserted 83/30
Guns Lost 8
Protestant (9362)
Killed 1181/133
Wounded 1452/170
Captured/Deserted 2156/345
Guns Lost 8
Re: LORDS OF PIKE & SHOT 1
i've just noticed something rather disturbing: the game recalculates the casualties at the end.
if you win the game:
your number of killed stay the same
your number of wounded is decreased by a third
your number of routed is decreased by 90%
if you lose the game:
25% of your wounded seems to have died
your number of captured/deserted decreases by a third
you lose all your guns (regardless of whether they were limbered up and leaving the field)
now i suppose this may be the situation a week after the battle (very arbitrary, and the fact that all guns are lost adds to the aggravation) but it certainly gives a wrong picture of the casualties on the day of the battle and why on earth would you want to do that except in a campaign situation. another arcane rule.
if you win the game:
your number of killed stay the same
your number of wounded is decreased by a third
your number of routed is decreased by 90%
if you lose the game:
25% of your wounded seems to have died
your number of captured/deserted decreases by a third
you lose all your guns (regardless of whether they were limbered up and leaving the field)
now i suppose this may be the situation a week after the battle (very arbitrary, and the fact that all guns are lost adds to the aggravation) but it certainly gives a wrong picture of the casualties on the day of the battle and why on earth would you want to do that except in a campaign situation. another arcane rule.
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pantherboy
- Tournament 3rd Place

- Posts: 1218
- Joined: Tue Oct 20, 2009 3:30 pm
Re: LORDS OF PIKE & SHOT 1
pantherboy (Catholic) 6.0 pts vs ggarynorman (Swedish) 2.2 pts
Catholic (5466)
Killed 276/277
Wounded 345/344
Captured/Deserted 944/473
Guns Lost 22
Swedish (5841)
Killed 191/78
Wounded 387/160
Captured/Deserted 57/15
Guns Lost 4
Catholic (5466)
Killed 276/277
Wounded 345/344
Captured/Deserted 944/473
Guns Lost 22
Swedish (5841)
Killed 191/78
Wounded 387/160
Captured/Deserted 57/15
Guns Lost 4
Re: LORDS OF PIKE & SHOT 1
spaniards 35-48 (fogman) over french 43-48 (ggarynorman)
spaniards
471/34
954/70
60/0
2.1
french
635/191
786/239
1353/345
4.8
spaniards
471/34
954/70
60/0
2.1
french
635/191
786/239
1353/345
4.8
Re: LORDS OF PIKE & SHOT 1
round 2 can now start.
Re: LORDS OF PIKE & SHOT 1
challenges out
fogman (royalists 42-43) vs ggarynorman (parliament 42-43) pw: ggarynorman
fogman (catholics 32-38) vs pantherboy (swedish 30-34) pw: pantherboy
fogman (imperials 19-32) vs iandavidsmith (protestants 18-32) pw: iandavidsmith
fogman (royalists 42-43) vs ggarynorman (parliament 42-43) pw: ggarynorman
fogman (catholics 32-38) vs pantherboy (swedish 30-34) pw: pantherboy
fogman (imperials 19-32) vs iandavidsmith (protestants 18-32) pw: iandavidsmith
Re: LORDS OF PIKE & SHOT 1
ggarynorman 5.5 jomni 1.4
ggarynorman losses
foot 556 = 556
horse 104 x 2 = 208
deserted 37 / 2 = 37
cannon 0 x 50 = 0
total men = 5708
score = (556 + 208 + 37) / 5708 = 0.137088 x 10 1.4
jomni losses
foot 710 = 710
horse 381 x 2 = 762
deserted 961 / 2 = 480.5
cannon 8 x 50 = 400
total men 4248
score = (710 + 762 + 480.5 + 400) / 4248 = 0.55379 x 10 = 5.5

ggarynorman losses
foot 556 = 556
horse 104 x 2 = 208
deserted 37 / 2 = 37
cannon 0 x 50 = 0
total men = 5708
score = (556 + 208 + 37) / 5708 = 0.137088 x 10 1.4
jomni losses
foot 710 = 710
horse 381 x 2 = 762
deserted 961 / 2 = 480.5
cannon 8 x 50 = 400
total men 4248
score = (710 + 762 + 480.5 + 400) / 4248 = 0.55379 x 10 = 5.5

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iandavidsmith
- Lieutenant Colonel - Elite Panther D

- Posts: 1379
- Joined: Tue Dec 15, 2009 11:56 am
Re: LORDS OF PIKE & SHOT 1
iandavidsmith (Imperial) 3.9 pts vs jomni (Protestant) 2.4 pts
iandavidsmith (Imperial)
foot 1176 = 1176
horse 337 x 2 = 674
deserted 0/ 2 =0
cannon 0 x 50 = 0
total men = 7574
score = (1176 + 674+ 0) / 7574= 0.2442x 10 =2.44
jomni (Protestant)
foot 1878= 1878
horse 557x 2 = 1114
deserted 2047/ 2 =1023
cannon 8 x 50 = 400
total men = 8501
score = (1878+ 114+ 1023+ 400) / 8501= 0.3910 x 10 =3.9
Hope i got this calc right
thanks for the game ,
Cheers
Ian
iandavidsmith (Imperial)
foot 1176 = 1176
horse 337 x 2 = 674
deserted 0/ 2 =0
cannon 0 x 50 = 0
total men = 7574
score = (1176 + 674+ 0) / 7574= 0.2442x 10 =2.44
jomni (Protestant)
foot 1878= 1878
horse 557x 2 = 1114
deserted 2047/ 2 =1023
cannon 8 x 50 = 400
total men = 8501
score = (1878+ 114+ 1023+ 400) / 8501= 0.3910 x 10 =3.9
Hope i got this calc right
thanks for the game ,
Cheers
Ian
Re: LORDS OF PIKE & SHOT 1
jomni 1.6 pts vs pantherboy 5.4 pts
jomni casualties
foot 1401 = 1401
horse 595 x 2 = 1190
deserted 1763 / 2 = 881.5
cannon 8 x 50 = 400
total men = 7114
score = (1401 + 1190 + 881.5 + 400) / 7114 = 0.5443 x 10 = 5.4
pantherboy casualties
foot 712 = 712
horse 148 x 2 = 296
deserted 0 / 2 = 0
cannon 0 x 50 = 0
total men = 6265
score = (712 + 296 + 0 + 0) / 6265 = 0.1608 x 10 = 1.6
jomni casualties
foot 1401 = 1401
horse 595 x 2 = 1190
deserted 1763 / 2 = 881.5
cannon 8 x 50 = 400
total men = 7114
score = (1401 + 1190 + 881.5 + 400) / 7114 = 0.5443 x 10 = 5.4
pantherboy casualties
foot 712 = 712
horse 148 x 2 = 296
deserted 0 / 2 = 0
cannon 0 x 50 = 0
total men = 6265
score = (712 + 296 + 0 + 0) / 6265 = 0.1608 x 10 = 1.6
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cavehobbit
- Brigadier-General - Elite Grenadier

- Posts: 2010
- Joined: Tue Dec 07, 2010 2:31 pm
- Location: Sweden
Re: LORDS OF PIKE & SHOT 1
Challenges Round 2
Fogman - pw: fogman
Pantherboy - pw: pantherboy
Fogman - pw: fogman
Pantherboy - pw: pantherboy
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pantherboy
- Tournament 3rd Place

- Posts: 1218
- Joined: Tue Oct 20, 2009 3:30 pm
Re: LORDS OF PIKE & SHOT 1
I have a question about scoring. You said that cavalry counts as double as such would captured/deserted cavalry count double then halved (effectively scoring to the number lost while the foot number is halved). If so then my score versus jomni is 5.7 rather than 5.4.
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iandavidsmith
- Lieutenant Colonel - Elite Panther D

- Posts: 1379
- Joined: Tue Dec 15, 2009 11:56 am
Re: LORDS OF PIKE & SHOT 1
iandavidsmith (Spanish) pts 3.5 vs cavehobbit(French) pts 5.7
iandavidsmith (Spanish)
foot 1731= 1731
horse 457 x 2 = 914
deserted 1683/ 2 =841
cannon 8 x 50 = 400
total men = 7574
score = (1731+ 914+ 841+ 400) /6712= 0.5789x 10 =5.7
cavehobbit(French)
foot 2016= 2016
horse 171 x 2 = 342
deserted 209/ 2 =104
cannon 8 x 50 = 400
total men = 8501
score = (2016+ 342+ 104+ 400) / 7968= 0.3591 x 10 =3.5
The irony of the battle where the Spanish routed the French at 60% but lost
so many men and horses that it was actually a defeat .
Thanks for the Game , Ian
iandavidsmith (Spanish)
foot 1731= 1731
horse 457 x 2 = 914
deserted 1683/ 2 =841
cannon 8 x 50 = 400
total men = 7574
score = (1731+ 914+ 841+ 400) /6712= 0.5789x 10 =5.7
cavehobbit(French)
foot 2016= 2016
horse 171 x 2 = 342
deserted 209/ 2 =104
cannon 8 x 50 = 400
total men = 8501
score = (2016+ 342+ 104+ 400) / 7968= 0.3591 x 10 =3.5
The irony of the battle where the Spanish routed the French at 60% but lost
so many men and horses that it was actually a defeat .
Thanks for the Game , Ian
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iandavidsmith
- Lieutenant Colonel - Elite Panther D

- Posts: 1379
- Joined: Tue Dec 15, 2009 11:56 am
Re: LORDS OF PIKE & SHOT 1
Round 2 challenges posted
passwords....
ggarynorman = gary
cavehobbit + hobbit
Good Luck ,
Ian
passwords....
ggarynorman = gary
cavehobbit + hobbit
Good Luck ,
Ian
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cavehobbit
- Brigadier-General - Elite Grenadier

- Posts: 2010
- Joined: Tue Dec 07, 2010 2:31 pm
- Location: Sweden
Re: LORDS OF PIKE & SHOT 1
Really great game.iandavidsmith wrote:iandavidsmith (Spanish) pts 3.5 vs cavehobbit(French) pts 5.7
iandavidsmith (Spanish)
foot 1731= 1731
horse 457 x 2 = 914
deserted 1683/ 2 =841
cannon 8 x 50 = 400
total men = 7574
score = (1731+ 914+ 841+ 400) /6712= 0.5789x 10 =5.7
cavehobbit(French)
foot 2016= 2016
horse 171 x 2 = 342
deserted 209/ 2 =104
cannon 8 x 50 = 400
total men = 8501
score = (2016+ 342+ 104+ 400) / 7968= 0.3591 x 10 =3.5
The irony of the battle where the Spanish routed the French at 60% but lost
so many men and horses that it was actually a defeat .
Thanks for the Game , Ian
Re: LORDS OF PIKE & SHOT 1
it's called a pyrrhic victory.iandavidsmith wrote:iandavidsmith (Spanish) pts 3.5 vs cavehobbit(French) pts 5.7
The irony of the battle where the Spanish routed the French at 60% but lost
so many men and horses that it was actually a defeat .
Thanks for the Game , Ian
Re: LORDS OF PIKE & SHOT 1
i don't believe i made a difference between horse and men routed. at this point, scoring is just for form because this is a test run since there are a few things that need to be worked out after this is over : how to mitigate the difference between 40% and 60% rout threshold, and the program changing the casualties at the end of the game.pantherboy wrote:I have a question about scoring. You said that cavalry counts as double as such would captured/deserted cavalry count double then halved (effectively scoring to the number lost while the foot number is halved). If so then my score versus jomni is 5.7 rather than 5.4.
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ggarynorman
- Staff Sergeant - StuG IIIF

- Posts: 259
- Joined: Sat Nov 21, 2009 7:37 pm
Re: LORDS OF PIKE & SHOT 1
ggarynorman 5.9 bt Iandavidsmith 1.9
iandavidsmith (Spanish)
foot 1149 = 1149
horse 262 x 2 = 524
deserted 1211/ 2 =606
cannon 10 x 50 = 500
total men = 4745
score = (1149+ 524+ 606+ 500) /4745= 0.5856x 10 =5.9
Ggarynorman
foot 998= 998
horse 37 x 2 = 74
deserted 84/ 2 =42
cannon 0 x 50 =0
total men = 8501
score = (998+ 74+ 42+ 0) / 5969= 0.1866 x 10 =1.9
Thanks for the game
iandavidsmith (Spanish)
foot 1149 = 1149
horse 262 x 2 = 524
deserted 1211/ 2 =606
cannon 10 x 50 = 500
total men = 4745
score = (1149+ 524+ 606+ 500) /4745= 0.5856x 10 =5.9
Ggarynorman
foot 998= 998
horse 37 x 2 = 74
deserted 84/ 2 =42
cannon 0 x 50 =0
total men = 8501
score = (998+ 74+ 42+ 0) / 5969= 0.1866 x 10 =1.9
Thanks for the game
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ggarynorman
- Staff Sergeant - StuG IIIF

- Posts: 259
- Joined: Sat Nov 21, 2009 7:37 pm
Re: LORDS OF PIKE & SHOT 1
ggarynorman Challenges posted
jomni = pw jomni
pantherboy = pw pantherboy
cavehobbit = pw cavehobbit
good luck gents
jomni = pw jomni
pantherboy = pw pantherboy
cavehobbit = pw cavehobbit
good luck gents
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pantherboy
- Tournament 3rd Place

- Posts: 1218
- Joined: Tue Oct 20, 2009 3:30 pm
Re: LORDS OF PIKE & SHOT 1
pantherboy (Scots) 4.9 pts vs iandavidsmith (Parliamentarian) 1.0 pts
Scots (6506)
Killed 196/5
Wounded 398/11
Captured/Deserted 28/0
Guns Lost 0
Parliamentarian (5233)
Killed 579/41
Wounded 718/54
Captured/Deserted 1165/166
Guns Lost 8
NB: This game ended after the enemy hit 40% thus making it impossible to score higher. I really think the best scoring system would be a win scores 6.0 (or greater if the % is in excess of 60) thus giving players who score rapid decisive victories equal points to those that eke out a protracted win. You would then divide the losers % by 10 and subtract from the winner. This would mean players who barely win wouldn't score as well as those that did better.
Scots (6506)
Killed 196/5
Wounded 398/11
Captured/Deserted 28/0
Guns Lost 0
Parliamentarian (5233)
Killed 579/41
Wounded 718/54
Captured/Deserted 1165/166
Guns Lost 8
NB: This game ended after the enemy hit 40% thus making it impossible to score higher. I really think the best scoring system would be a win scores 6.0 (or greater if the % is in excess of 60) thus giving players who score rapid decisive victories equal points to those that eke out a protracted win. You would then divide the losers % by 10 and subtract from the winner. This would mean players who barely win wouldn't score as well as those that did better.
