"Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

What do you think should be done following the end of development for the WWI campaign?

Napoleonic Wars Campaign
50
22%
1870 Franco-Prussian War Scenario
15
7%
WWI Entente Campaign
28
12%
WWI Central Powers Grand Campaign
65
29%
1914-1945 "Combined" Campaign
58
26%
WWI Single MP Scenario (Western Front)
5
2%
WWI Single MP Scenario (Eastern Front)
5
2%
 
Total votes: 226

BiteNibbleChomp
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Re: World War I (Beta Announced for 2nd Jan)

Post by BiteNibbleChomp »

The Beta is nearly ready! As with quite a few others, the beta will have 10 scenarios (funny that - I only have 10 scenarios done!)

Campaign Path:
Beta Campaign Tree.JPG
Beta Campaign Tree.JPG (35.98 KiB) Viewed 9254 times
I plan to release the 10 scenarios tomorrow, but if I can't finish all the briefings in 24 hrs, then Friday.

- Give your opinions here. News about Serbia, Verdun, Jutland + the Somme will come to us soon.

- BNC
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Re: World War I (Beta Announced - coming soon!)

Post by BiteNibbleChomp »

Waiting on third parties to do stuff for it - so no beta today :( .

I've had to do the last 5 posts for this - someone post before I run out of stuff to say :wink:

- BNC
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Re: World War I (Beta Announced - coming soon!)

Post by BiteNibbleChomp »

If anyone is interested, I can release the "Shell Beta" which has the (10 scenario) campaign and graphics (except WW1 naval - it would use ww2 ship graphics), but no briefings and only some of the sounds.

Let me know if you want me to post that.

- BNC
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Re: World War I (Beta Announced - coming soon!)

Post by Ice5643 »

Id love to have a look at some of the scenarios. I think a world war one mod is a great idea.
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Re: World War I (Beta Announced - coming soon!)

Post by BiteNibbleChomp »

Beta soon! Got to get it working as a campaign first!

- BNC
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Re: World War I (Beta Announced - coming soon!)

Post by MH77 »

Great idea! I'm eager to play your mod!
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Re: World War I (Beta Announced - coming soon!)

Post by bcnkor5 »

BiteNibbleChomp: Congratulations very good MOD, when we have to prove it downloading?
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Re: World War I (Beta Announced - coming soon!)

Post by BiteNibbleChomp »

:D about everyone being excited!

Still working on making the campaign open in the game, then I should be able to release the beta (hopefully in the next week!)

One scenario I will talk about is Jutland (1916). In this, you don't deploy your core force. Rather, You have a fleet provided for the scenario (as auxillaries). Some interesting Victory Conditions:

- DV: Sink all but 10 enemy ships ("enemy" has 46)
- MV: Sink all but 25 enemy ships
- Loss: If you lose 10+ of your ships, there is a 20% chance each turn that High Command will withdraw your fleet to "prevent further damage".
- Loss: If you lose even more ships, there is a 70% chance that HC will withdraw you.

If High Command withdraws your force, then you lose the scenario (and ultimately, the chance to win UK 18)

- BNC
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Re: World War I (Beta Announced - coming soon!)

Post by BiteNibbleChomp »

Shell beta will be released tomorrow. This is how it works:

Full release, except no briefings (they aren't done!), wwi aircraft have no sound and scenarios haven't been fully tested (it is still a beta - so I'm getting you to do it! - I have played each to make sure they are possible). Only the first 10 scenarios though (campaign tree on the top of this page)

The campaign will replace the tutorial, but I have almost broken the tutorial anyway, so it won't matter. Anyone who is looking at mods should have completed "Panzer Schule". The only issue that you will have to deal with is that when you load up the campaign, it turns on the tutorial messages. I click through the first lot of them and then turn off T. messages.

Don't forget to put your vote in the poll - I want to know what everyone thinks should come after "Kaiserschlacht" !

- BNC
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Re: Kaiserschlacht - World War I (Shell Beta 5 Jan)

Post by BiteNibbleChomp »

Found out the tutorial doesn't let you choose difficulty - it will now have to replace the 1941 start campaign for Wehrmacht. I will engineer the mainstream campaign so that it plays Barbarossa normally, but you can't start on it.

- BNC
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Re: Kaiserschlacht - World War I (Shell Beta 5 Jan)

Post by BiteNibbleChomp »

The Shell Beta is online!

http://www.mediafire.com/download/yu2m0 ... 5Jan14.zip

You will need to have the GME set up. Move the folder inside the zip to Panzer Corps/MODS (may need to create Mod folder) and then open GME and enable WWI Shell Beta.

When changing between scenarios in the campaign, you need to press Proceed to the briefing twice. It is showing the placeholder briefing for the end of scenario 1 and then the opening brief for 2, which happen to be the same :lol: . (I haven't finished writing the briefings for the Campaign yet). Aircraft and Zeppelins won't have movement sounds, as these aren't yet set up, but all new units should attack as they would normally. If you get a DV in Jutland, consider yourself to have won the 10 scenarios!

I do want feedback from testers (if there is a negative thing, tell me and suggest a fix!), but if you want to use this to decide if you will download the full thing, go ahead and do so. Full release will probably be sometime in February.

- BNC
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by BiteNibbleChomp »

Darn it! Forgot to add the victory conditions to the scenarios. (I know how to add them properly, but don't see it worth re-releasing a beta!)

Here they are:

Schlieffen Plan:
DV: Capture all objectives
MV: Capture all but 1 objective

Marne:
DV: Capture all objectives and destroy all Entente Core Units
MV: Destroy all but 5 Entente Core Units

Paris '14:
DV: Capture all objectives with at least 4 turns remaining
MV: Capture 4 objectives

Race to the Sea:
DV: Capture all objectives
MV: Capture 5 objectives

Gallipoli:
DV: Hold all objectives and destroy all Entente Core Units
MV: Hold all objectives
- It is possible to lose 1 objective and then capture it back later.

Poland '15:
DV: Capture all objectives
MV: Capture all but 2 objectives.

Serbia:
DV: Capture all objectives AND move the Supply Train to the hex marked "Route to Turkey"
MV: Capture all objectives

Verdun:
DV: Capture all objectives
MV: Capture all but 1 objective

Jutland:
DV: Destroy all but 10 enemies
MV: Destroy all but 25 enemies
Loss: If you lose at least 10 ships, then High Command has a 20% chance of withdrawing your force (you lose!)
Loss: If you lose at least 25 ships, then High Command has a 70% chance of withdrawing your force.

Somme:
DV: Hold all objectives at the end of the scenario
MV: Hold all but 1 objective at the end of the scenario.

- Now go back to playing my shell beta and voting on the poll. Don't forget to post your results and thoughts!

- BNC
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by bcnkor5 »

Flags to MOD World War, I and better units
Attachments
flags.png
flags.png (124.28 KiB) Viewed 9011 times
BrTankMkIV.png
BrTankMkIV.png (45.77 KiB) Viewed 9014 times
BrTankMkI.png
BrTankMkI.png (54.07 KiB) Viewed 9014 times
Last edited by bcnkor5 on Sun Jan 05, 2014 7:54 pm, edited 4 times in total.
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by McGuba »

Flags to MOD World War I
Hmm. Very nice, but...

...where is Austria-Hungary? :wink:
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by bcnkor5 »

Better units
Attachments
GeZeppelin.png
GeZeppelin.png (18.81 KiB) Viewed 9014 times
WW1BarbedWire.png
WW1BarbedWire.png (31.86 KiB) Viewed 9014 times
GeTankA7V.png
GeTankA7V.png (50.78 KiB) Viewed 9014 times
BiteNibbleChomp
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by BiteNibbleChomp »

I can see the AHE flag, but I can't see "Blue Germany" - which is being used for the "German Revolution" scenario at the end of the campaign. At this stage I won't be using those graphics, as I need the Blue Germany (Democratic Party) graphic, and I think you may have confused the Russian Flag (I'm fairly sure that one is a more pre-Napoleon Flag. About the tanks, My MK I tank isn't meant to be on an angle, but I couldn't find any good images of it on Google. I think it will only appear once in the campaign anyway, whereas the Mk4 appears a lot, so It isn't a big deal.

Where did you get the idea to add China Japan and Finland to that? - they aren't used in this - and WWI graphics aren't used in War of the World.
EDIT: OK, I now see, You did some for my other mod as well, but may have forgotten that those aren't in the base file, only in War of the World

Good Work - the Barbed Wire may see it into the game, but the others less likely.

- BNC
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by morge4 »

Started playing and very nice indeed...

Noticed that German Cav is really not good for much except scouting and finishing off weak units (unless I am using them wrong)

seems like unlimited Russians in Poland 15...yes , I know there were alot but wow...still not sure how I managed a MV in that one

Time limits seem ok but you really have to push fast...and that's not easy with all the rain/mud I got in Race to the Sea.

No DV yet in any game, always need one more turn in a couple, especially Schlieffen Plan.

No real bugs that I have seen so far...most of the above are prob due to my playing ability...

All in all a very good Mod adn look forward to the full version!

Thanks :D
BiteNibbleChomp
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by BiteNibbleChomp »

You're right about the Cav. They are very weak - but they're meant to be like that (they have twice the movement of an Infantry, and are 1/2 as strong, but only cost 75, instead of 100). :lol: In Race to the Sea though, they are about the only way to win. In this, there isn't heaps of interference by the British and French, but the map is huge for 12 turns! I beat it with only 2 turns of rain and 1 turn of mud (bare DV!), so the weather pretty much controls you in this (much like Vyazma, which I have never DVed).

I have played all the scenarios - the DV and time limit are usually what I managed +/- 1 turn or something like that (except Verdun - which is meant to be hard). Schlieffen Plan is meant to be about as hard as Rush to Moscow.

To get rid of the Russians, consider buying some Poison Gas! - That gets rid of the infantry and especially their strong cavalry with ease! Also think of having 3 attack groups:
- One in the far north that is ~4 Infantry - moves north of Masurian Lakes and attacks Kovno.
- One in the Centre ~10 units and poison gas - aimed for Brest-Litowsk.
- One in the South, primarily Austro Hungarian but with a few Germans, to take care of Przemysl and Lemberg.
- Warsaw needs to be taken by turn 6 or 7, otherwise the rest of the Russians will be to entrenched at Brest.

This screen may help. Just used a default core to indicate units.
Poland15.JPG
Poland15.JPG (125.47 KiB) Viewed 8921 times
Verdun is a killer - watch out because most of the map is fortified. Only one I haven't DVed yet!

Make sure you vote on the poll.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by BiteNibbleChomp »

Going on holiday for the next 2 weeks, so make sure you leave some questions and ideas on this forum! I should be able to check the forums on the 3ds, but won't be able to show screens or work on the mod :(

- BNC

(Brusilov Scenario when I get back)
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Re: Kaiserschlacht - World War I (Shell Beta Released!)

Post by ThvN »

Have a nice holiday, and maybe a little break from modding might give some fresh ideas for when you return! :)
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