The Mk.IV isn't exactly better then then the Mk.VI it's just different. The Mk.IV got a gun with more HA but less SA. Depends on what you want from your tanks. I guess most people prefer HA at this stage of the game where they appear but i wouldn't call it strictly better.Verus wrote:The Churchill MkIV has better stats than the MkVI. This must be an error ?
New Allied Units List
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Re: New Allied Units List
Re: New Allied Units List
They were basically the same tank with a few upgrades to the MkVI including a better gun. There should be no worse numbers for it in the game compared to the MkIV.
Re: New Allied Units List
The fact is has less fuel is strange indeed. But the stats for the gun are reasonably accurate.
The Mk IV had a 6-pounder (57mm), that was very good against tanks but HE shells were very ineffective, as they were small and carried little explosive filler. The Mk VI got a 75mm, a gun that fired the same ammo as 75mm Shermans, it lacked the armour penetration of the 57mm but it finally had a decent HE shell. So if you compare the numbers it makes sense, less HA but more SA. But you're right about the fuel, that doesn't make sense to me.
The Mk IV had a 6-pounder (57mm), that was very good against tanks but HE shells were very ineffective, as they were small and carried little explosive filler. The Mk VI got a 75mm, a gun that fired the same ammo as 75mm Shermans, it lacked the armour penetration of the 57mm but it finally had a decent HE shell. So if you compare the numbers it makes sense, less HA but more SA. But you're right about the fuel, that doesn't make sense to me.
Re: New Allied Units List
Tracked recon unit prices make no sense:
Panzer II Luchs, 7 move, 139 prestige
Panzer IIF, a worse version of the above, 5 move, 202 prestige
M24 Chaffee, 6 move, 250 prestige
Either Panzer IIF and M24 Chaffee prices need to come way down, or Panzer II Luchs price needs to be almost doubled. I prefer making the Panzer II Luchs more expensive.
Panzer II Luchs, 7 move, 139 prestige
Panzer IIF, a worse version of the above, 5 move, 202 prestige
M24 Chaffee, 6 move, 250 prestige
Either Panzer IIF and M24 Chaffee prices need to come way down, or Panzer II Luchs price needs to be almost doubled. I prefer making the Panzer II Luchs more expensive.
Re: New Allied Units List
Order of appearance in incorrect for the Allies. Please move the position of the Firefly so it is after the Sherman.
Re: New Allied Units List
I agree.deducter wrote:Tracked recon unit prices make no sense:
Panzer II Luchs, 7 move, 139 prestige
Panzer IIF, a worse version of the above, 5 move, 202 prestige
M24 Chaffee, 6 move, 250 prestige
Either Panzer IIF and M24 Chaffee prices need to come way down, or Panzer II Luchs price needs to be almost doubled. I prefer making the Panzer II Luchs more expensive.
Re: New Allied Units List
It may be logical since the 75mm weighs allot more. Remember the enines back in WWII were not that powerful.ThvN wrote:The fact is has less fuel is strange indeed. But the stats for the gun are reasonably accurate.
The Mk IV had a 6-pounder (57mm), that was very good against tanks but HE shells were very ineffective, as they were small and carried little explosive filler. The Mk VI got a 75mm, a gun that fired the same ammo as 75mm Shermans, it lacked the armour penetration of the 57mm but it finally had a decent HE shell. So if you compare the numbers it makes sense, less HA but more SA. But you're right about the fuel, that doesn't make sense to me.
My daily driver has more than double what most tanks had at that time. 450HP 12.5 seconds in the quarter.
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Re: New Allied Units List
I did report these issues in the relevant scenarios, but it may not have been picked up on.
The Crusader AA is available even before the first Crusader.
Often old tank chassis were converted to AA use, so this is way too early.
Talking of way too early, the SE Spitfires are in D-Day colour schemes up to 3 years beforehand.
Balla.
The Crusader AA is available even before the first Crusader.
Often old tank chassis were converted to AA use, so this is way too early.
Talking of way too early, the SE Spitfires are in D-Day colour schemes up to 3 years beforehand.
Balla.

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Re: New Allied Units List
Another thing I feel is a little wrong is that some scenarios offer no new equipment types & others up to half a dozen at once.
Some are even 2 variants of the same item.
I think for gameplay reasons alone, it would be better spread more evenly.
Balla.
Some are even 2 variants of the same item.
I think for gameplay reasons alone, it would be better spread more evenly.
Balla.

Re: New Allied Units List
Good point, in this case the guns were about the same weight, but usually total weight slowly creeps up with newer models, so for a little less fuel is still within reasonable margins. And the ammo for the 75mm was much heavier of course.It may be logical since the 75mm weighs allot more.
BTW: 450HP? American/German/Japanese horses? All the cars I've ever owned don't have that much added together I think


Yep. I checked my books, it appears the first Crusader AA Mk I prototype was tested around March 1943, and the design finalized around July 1943. And it was based on the Crusader Mk III, as you suspected.The Crusader AA is available even before the first Crusader.
Often old tank chassis were converted to AA use, so this is way too early.
These 'Invasion stripes' were apparently first thought up in the beginning of 1943, to help identify Hawker Typhoons (which were new and different so liable to be shot at by friendly forces). Later on it was adopted for almost all single-engined and twin-engined planes for D-Day. So yes, it's ahistorical, but I think it's fine to use it for the SE airplanes. You need something distinctive for the SE units, but it must fit the WW2 theme as well, so I think this solution is quite elegant.Talking of way too early, the SE Spitfires are in D-Day colour schemes up to 3 years beforehand.
And there's always the modding community

Re: New Allied Units List
The problem is, equipment table is the same for all scenarios and campaigns we have. If we change appearance dates "for gameplay reasons" in AC, older content might break.Ballacraine wrote:I think for gameplay reasons alone, it would be better spread more evenly.
Re: New Allied Units List
Indeed, it is a Churchill with a Flamethrower.produit wrote:Crocodile Tank should perhaps be in the Churchill tank family to allow, as it was an upgrade of the Churchill tank.
But maybe that is good enough to put it out of the upgrade path - the Crocodile is EXTREMELY powerful. I have yet to see anything else kill 10 STR points of dug in German Infantry ine one shot.
Also, CD is 6! Wow. EDIT: Is this not nerf-worthy? It's not a useful tank against tanks, but this is no real weakness as it is absolutely uber-excellent in its anti-soft-target duty and also vs bunkers.
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Re: New Allied Units List
Rudankort wrote:The problem is, equipment table is the same for all scenarios and campaigns we have. If we change appearance dates "for gameplay reasons" in AC, older content might break.Ballacraine wrote:I think for gameplay reasons alone, it would be better spread more evenly.
Yes, I can appreciate it would have an knock on effect, but the problem is not just restricted to AC, it runs throughout the series anyway.
At the very least, I would like to see a Mk2 variant available before a Mk3, not simultaneously.

Balla.

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Re: New Allied Units List
True enough, I suppose.ThvN wrote:
These 'Invasion stripes' were apparently first thought up in the beginning of 1943, to help identify Hawker Typhoons (which were new and different so liable to be shot at by friendly forces). Later on it was adopted for almost all single-engined and twin-engined planes for D-Day. So yes, it's ahistorical, but I think it's fine to use it for the SE airplanes. You need something distinctive for the SE units, but it must fit the WW2 theme as well, so I think this solution is quite elegant.
And there's always the modding community.
A different style of camo seemed to work well for German equipment, but any other variation would probably be ahistorical anyway.
Balla.

Re: New Allied Units List
quote="Razz1"]I found a bug: Hex 10,11
I placed a tank there and it can not move.[/quote]
Okay, I restarted and I have the same problem. Repeated it twice, then I loaded a new game from the desktop playing the Cobra map.
Churchill Mk VII is bugged. It can not move into any bocage.
I checked the database and can not see anything wrong. Yet, this Churchill can not move into a bocage.
I placed a tank there and it can not move.[/quote]
Okay, I restarted and I have the same problem. Repeated it twice, then I loaded a new game from the desktop playing the Cobra map.
Churchill Mk VII is bugged. It can not move into any bocage.
I checked the database and can not see anything wrong. Yet, this Churchill can not move into a bocage.
Re: New Allied Units List
(Dry) Bocage costs 4 tracked move to enter. The earlier Churchills have move=4, but the Mk VII has move=3. So it cannot enter Bocage & Swamp terrain.
Re: New Allied Units List
Concerning the T28 and the Tortoise, they were not tanks. Without a turret, they were more self-propelled anti-tank guns as tank. Moreover, as a anti-tank, they would be better against enemy tanks, allowing the player to use them as defense unit with increased initiative against enemy tanks.
Re: New Allied Units List
As a reminder - the Churchill Crocodile still hasn't got any sound when attacking. Jeep and Kangaroo still use infantry attack animations, the single MG effect (like from the Chevy WB) would be better I think.
Re: New Allied Units List
P-47N has a fuel of 236, while SE version is 79.
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Re: New Allied Units List
I am going to ask a question that I am certain that everyone, but for me, knows the answer to.
It seems to me that there are some "hidden" special abilities for units, like paratroopers seem to be able to knock out static fortifications and AAA much more easily than any other unit, Soviet tanks seem to have "wide tracks" and can make it over all manner of muddy, wintery terrain, that bogs other units down, and I know that engineers ignore entrenchment when attacking. Are there hidden traits? Where can I find them, I would like to know why I would prefer an SAS to a Commando unit (for example) on other factors than for raw stats.
It seems to me that there are some "hidden" special abilities for units, like paratroopers seem to be able to knock out static fortifications and AAA much more easily than any other unit, Soviet tanks seem to have "wide tracks" and can make it over all manner of muddy, wintery terrain, that bogs other units down, and I know that engineers ignore entrenchment when attacking. Are there hidden traits? Where can I find them, I would like to know why I would prefer an SAS to a Commando unit (for example) on other factors than for raw stats.