TimSnoddy wrote:Personally I think this is the most bizarre licensing agreement I have ever heard of. Not to say something good might not come out of it. The previous RTS GW computer games complemented their figure games. Completely different experiences. A turn based game? Last thing GW will want is for it to be anything like the tabletop version. No way do they want to cut down on those sales of oh so expensive models. Why buy the models if you can have a similar experience on computer? Perhaps even a better experience, no complicated rules to reference, no ton of stuff to carry around and it should be easy to find opponents. So as far as GW are concerned you need to make a computer game using their intellectual property but not at all like the tabletop game. Rather a strange design draft. If it is very different will it appeal to GW figures players? Now I know you could say all the same things about FOG but look at the age demographic of the two sets of players. GW players are a lot younger and used to computer games. I can't wait to see what comes out of it and knowing Slitherines record on computer games it will probably be pretty good in which case I will buy it, I am just baffled trying to imagine it.
Hmm, they did it with the FOG franchise, so why not w Warhammer?
I realise they dont also sell the minis like GW does but....
My only gaming experiance w WH40k is SSI's PG type Rites of War, could have been great but they were so stingy with the few units available and the maps were small and few in #
SSI's (again, what a great company that was) Final Liberation was clunky , the campain game was weak but the actual tactical battles were fun and the combat mechanism seemed sound. Squad based / individual units , move em and watch out for opportunity fire!(kinda like Steel panthers)
BTW, what the heck is a "bolter" rifkle/pistol supposed be? A giant caliber slug thrower? Made up type of energy weapon?( that needs to eject copper shell casings LOL )
