[Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

naughtybalrog
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 239
Joined: Mon Nov 28, 2011 8:25 pm

Re: [MOD] Project X (worktitle)

Post by naughtybalrog »

Churchy & Niki,
I love this Mod!
The maps are well thought out and tough - plenty of variety... I appreciate your humbleness, but your maps are world-class.
Units are well placed and fun to beat. Finally, an excellent defense of Paris! And the Maginot line is a biyotch to neutralize...
Scenarios are unique and a celebration of design + diversity.
Bravo gentlemen! O God please keep making more scenarios and Mods
churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity »

And this is only the vanilla-edition.....the main mod will be much mightier....will be a monster-mod.....and nearby all will be different to vanilla....an much,much,really much more units......but no more vanilla units,only custom units...... :D

I wish all you people merry christmas and a happy new year.......New year,new possibilities...stay tough...
Image
Image
churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity »

Some (proto-)Unit preview.....sorry about the sharpness....i made a little mistake by creating the screens... :(
Attachments
Vorschau Panzer IIG.png
Vorschau Panzer IIG.png (47.07 KiB) Viewed 5730 times
Vorschau Hetzer mit StuH42.png
Vorschau Hetzer mit StuH42.png (81.66 KiB) Viewed 5730 times
Panther Designstudien.png
Panther Designstudien.png (100.82 KiB) Viewed 5730 times
Last edited by churchlakecity on Sun Dec 23, 2012 3:54 pm, edited 1 time in total.
Image
Image
churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity »

Preview 2:
Attachments
Vorschau RSO 75mm Pak40.png
Vorschau RSO 75mm Pak40.png (88.41 KiB) Viewed 5729 times
Vorschau Panzer IVJ.png
Vorschau Panzer IVJ.png (61.18 KiB) Viewed 5729 times
Vorschau Panzer IV Brückenleger-.png
Vorschau Panzer IV Brückenleger-.png (69.36 KiB) Viewed 5729 times
Image
Image
churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity »

Preview 3: Sorry about the sharpness...normally they looks very better.... :(
Attachments
Vorschau StuG IIIF-8  AT und Arty Position.png
Vorschau StuG IIIF-8 AT und Arty Position.png (69.24 KiB) Viewed 5729 times
Vorschau StuG IIIA.png
Vorschau StuG IIIA.png (79.56 KiB) Viewed 5729 times
Vorschau sIG 38%28t%29 Grille M-.png
Vorschau sIG 38%28t%29 Grille M-.png (96.21 KiB) Viewed 5729 times
churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity »

Preview 4:
Attachments
Vorschau Panzer 35%28t%29.png
Vorschau Panzer 35%28t%29.png (61.65 KiB) Viewed 5724 times
Vorschau StuIG 33 Arty-Position.png
Vorschau StuIG 33 Arty-Position.png (71.5 KiB) Viewed 5729 times
Last edited by churchlakecity on Sun Dec 23, 2012 4:13 pm, edited 1 time in total.
churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity »

You can watch all screens in full quality in this thread here: http://www.designmodproject.de/forum/vi ... 71&start=0

Sorry,i dont know what happens with the sharpness.... :(
Image
Image
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4702
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd »

churchlakecity wrote:You can watch all screens in full quality in this thread here: http://www.designmodproject.de/forum/vi ... 71&start=0

Sorry,i dont know what happens with the sharpness.... :(
No problem they are very watchable, the units took a peek in your Kühlschrank ;)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity »

There's no place because of my Bacardi Rum.....
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4702
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd »

Image

Promotion gift

Image

A Fata Morgana in the desert

Image

Fortress Tobruk (El Agheila 41 scenario)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
naughtybalrog
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 239
Joined: Mon Nov 28, 2011 8:25 pm

Re: [MOD] Project X (worktitle)

Post by naughtybalrog »

Tobruk looks to be a gas to conquer! :) :shock:
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4702
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd »

naughtybalrog wrote:Tobruk looks to be a gas to conquer! :) :shock:
The first version of El Agheila 41 proved too easy to take Tobruk, which is not the purpose of this scenario. Tobruk was taken in 1942, not 1941. The second version should be discouraging enough, not to waste resources on an objective which is not required for a DV/MV. The 6-es shown on the screenshot is part of the script, to trigger an action which disables Tobruk as a primary objective. Players will get their chance in 1942 to penetrate the defenses around Tobruk and to take the main prize itself.

After Fall Rot (France) the campaign splits threeways. The first branch of the campaign that is being developed goes via Spain to North Africa. Progress there is that all scenarios are done up to december 1941. And i started working on the 1942 scenarios (El Agheila 42, Gazala, Tobruk, ...). The other two branches after Fall Rot is first of all via Switzerland to Eastern Europe and the other branch gives you the opportunity to kick the British out of the war (in Europe). The latter, if succesful, opens an entire new campaign branch (which i even didn't attempt in GTPG) like for example the capture of Greece without the British and a somewhat different campaign in the USSR than the route via Switzerland.

Image

Operation Crusader: my first test of the scenario
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
naughtybalrog
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 239
Joined: Mon Nov 28, 2011 8:25 pm

Re: [MOD] Project X (worktitle)

Post by naughtybalrog »

Wowsa... Crusader is a whopper my fellow combatants. Prepare thy intellect and don thy armour ~ death and dismemberment ahead... :? :( :)
Last edited by naughtybalrog on Thu Dec 27, 2012 4:51 pm, edited 1 time in total.
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4702
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd »

naughtybalrog wrote:Wowsa... Crusader is a whopper my fellow combatants. Prepare thy intellect and don they armour ~ death and dismemberment ahead... :? :( :)
We've been testing different kinds of scenarios in the desert. Several are plain blitzkrieg (El Agheila 41, Halfaya Pass, Skorpion), cunning and dare (Brevity, Battleaxe) and survival of the tactical fittest (Crusader).
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
naughtybalrog
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 239
Joined: Mon Nov 28, 2011 8:25 pm

Re: [MOD] Project X (worktitle)

Post by naughtybalrog »

This Mod is teriffic! Best yet and that is saying something.
Am wondering just how large this will grow into... my dream is that it not end... hahaha :D
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4702
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd »

Image

Image

Angriff Gazala 1942
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4702
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd »

How to spend a couple of hours on a Friday.

Image

That is a part from the 50x70 map.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 660
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: [MOD] Project X (worktitle)

Post by RobertCL »

Hi,

1st couple of questions:

I used GME to install the campaign (MOD folder of the game) then the campaign appears twice in game, is this normal ?
Unfortunately GME tells me your mod is not compatible with REDUX Sound mod 1.11, is it done on purpose ?
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4702
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd »

RobertCL wrote:Hi,

1st couple of questions:

I used GME to install the campaign (MOD folder of the game) then the campaign appears twice in game, is this normal ?
Unfortunately GME tells me your mod is not compatible with REDUX Sound mod 1.11, is it done on purpose ?
The mod doesn't require to be loaded into GME, just to be extracted in /documents/games/panzer corps/mods and it uses vanilla stock only. You might need GME to run the sound mod.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 660
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: [MOD] Project X (worktitle)

Post by RobertCL »

Perfect!
Losing the Sound redux mod would have been a real tragedy!
I also thought it was in My documents\My games\Pz Corps\Mod instead of Pz Corps\Mod with GME.
I had chosen GME when I saw the content of your directories believing that such huge changes were for GME, usually campaigns in My documents have only scenario briefings.

Anyway problem solved, the game only appears once and the sound mod works.
Post Reply

Return to “Panzer Corps : Scenario Design”