[Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 239
- Joined: Mon Nov 28, 2011 8:25 pm
Re: [MOD] Project X (worktitle)
Churchy & Niki,
I love this Mod!
The maps are well thought out and tough - plenty of variety... I appreciate your humbleness, but your maps are world-class.
Units are well placed and fun to beat. Finally, an excellent defense of Paris! And the Maginot line is a biyotch to neutralize...
Scenarios are unique and a celebration of design + diversity.
Bravo gentlemen! O God please keep making more scenarios and Mods
I love this Mod!
The maps are well thought out and tough - plenty of variety... I appreciate your humbleness, but your maps are world-class.
Units are well placed and fun to beat. Finally, an excellent defense of Paris! And the Maginot line is a biyotch to neutralize...
Scenarios are unique and a celebration of design + diversity.
Bravo gentlemen! O God please keep making more scenarios and Mods
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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
And this is only the vanilla-edition.....the main mod will be much mightier....will be a monster-mod.....and nearby all will be different to vanilla....an much,much,really much more units......but no more vanilla units,only custom units...... 
I wish all you people merry christmas and a happy new year.......New year,new possibilities...stay tough...

I wish all you people merry christmas and a happy new year.......New year,new possibilities...stay tough...
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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
Some (proto-)Unit preview.....sorry about the sharpness....i made a little mistake by creating the screens... 

- Attachments
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- Vorschau Panzer IIG.png (47.07 KiB) Viewed 5730 times
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- Vorschau Hetzer mit StuH42.png (81.66 KiB) Viewed 5730 times
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- Panther Designstudien.png (100.82 KiB) Viewed 5730 times
Last edited by churchlakecity on Sun Dec 23, 2012 3:54 pm, edited 1 time in total.
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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
Preview 2:
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- Vorschau RSO 75mm Pak40.png (88.41 KiB) Viewed 5729 times
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- Vorschau Panzer IVJ.png (61.18 KiB) Viewed 5729 times
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- Vorschau Panzer IV Brückenleger-.png (69.36 KiB) Viewed 5729 times
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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
Preview 3: Sorry about the sharpness...normally they looks very better.... 

- Attachments
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- Vorschau StuG IIIF-8 AT und Arty Position.png (69.24 KiB) Viewed 5729 times
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- Vorschau StuG IIIA.png (79.56 KiB) Viewed 5729 times
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- Vorschau sIG 38%28t%29 Grille M-.png (96.21 KiB) Viewed 5729 times
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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
Preview 4:
- Attachments
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- Vorschau Panzer 35%28t%29.png (61.65 KiB) Viewed 5724 times
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- Vorschau StuIG 33 Arty-Position.png (71.5 KiB) Viewed 5729 times
Last edited by churchlakecity on Sun Dec 23, 2012 4:13 pm, edited 1 time in total.
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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
You can watch all screens in full quality in this thread here: http://www.designmodproject.de/forum/vi ... 71&start=0
Sorry,i dont know what happens with the sharpness....
Sorry,i dont know what happens with the sharpness....

Re: [MOD] Project X (worktitle)
No problem they are very watchable, the units took a peek in your Kühlschrankchurchlakecity wrote:You can watch all screens in full quality in this thread here: http://www.designmodproject.de/forum/vi ... 71&start=0
Sorry,i dont know what happens with the sharpness....

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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
There's no place because of my Bacardi Rum.....
Re: [MOD] Project X (worktitle)
Promotion gift
A Fata Morgana in the desert
Fortress Tobruk (El Agheila 41 scenario)
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 239
- Joined: Mon Nov 28, 2011 8:25 pm
Re: [MOD] Project X (worktitle)
Tobruk looks to be a gas to conquer!



Re: [MOD] Project X (worktitle)
The first version of El Agheila 41 proved too easy to take Tobruk, which is not the purpose of this scenario. Tobruk was taken in 1942, not 1941. The second version should be discouraging enough, not to waste resources on an objective which is not required for a DV/MV. The 6-es shown on the screenshot is part of the script, to trigger an action which disables Tobruk as a primary objective. Players will get their chance in 1942 to penetrate the defenses around Tobruk and to take the main prize itself.naughtybalrog wrote:Tobruk looks to be a gas to conquer!![]()
After Fall Rot (France) the campaign splits threeways. The first branch of the campaign that is being developed goes via Spain to North Africa. Progress there is that all scenarios are done up to december 1941. And i started working on the 1942 scenarios (El Agheila 42, Gazala, Tobruk, ...). The other two branches after Fall Rot is first of all via Switzerland to Eastern Europe and the other branch gives you the opportunity to kick the British out of the war (in Europe). The latter, if succesful, opens an entire new campaign branch (which i even didn't attempt in GTPG) like for example the capture of Greece without the British and a somewhat different campaign in the USSR than the route via Switzerland.

Operation Crusader: my first test of the scenario
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 239
- Joined: Mon Nov 28, 2011 8:25 pm
Re: [MOD] Project X (worktitle)
Wowsa... Crusader is a whopper my fellow combatants. Prepare thy intellect and don thy armour ~ death and dismemberment ahead...




Last edited by naughtybalrog on Thu Dec 27, 2012 4:51 pm, edited 1 time in total.
Re: [MOD] Project X (worktitle)
We've been testing different kinds of scenarios in the desert. Several are plain blitzkrieg (El Agheila 41, Halfaya Pass, Skorpion), cunning and dare (Brevity, Battleaxe) and survival of the tactical fittest (Crusader).naughtybalrog wrote:Wowsa... Crusader is a whopper my fellow combatants. Prepare thy intellect and don they armour ~ death and dismemberment ahead...![]()
![]()
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 239
- Joined: Mon Nov 28, 2011 8:25 pm
Re: [MOD] Project X (worktitle)
This Mod is teriffic! Best yet and that is saying something.
Am wondering just how large this will grow into... my dream is that it not end... hahaha
Am wondering just how large this will grow into... my dream is that it not end... hahaha

Re: [MOD] Project X (worktitle)
Angriff Gazala 1942
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Re: [MOD] Project X (worktitle)
How to spend a couple of hours on a Friday.

That is a part from the 50x70 map.

That is a part from the 50x70 map.
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Re: [MOD] Project X (worktitle)
Hi,
1st couple of questions:
I used GME to install the campaign (MOD folder of the game) then the campaign appears twice in game, is this normal ?
Unfortunately GME tells me your mod is not compatible with REDUX Sound mod 1.11, is it done on purpose ?
1st couple of questions:
I used GME to install the campaign (MOD folder of the game) then the campaign appears twice in game, is this normal ?
Unfortunately GME tells me your mod is not compatible with REDUX Sound mod 1.11, is it done on purpose ?
Re: [MOD] Project X (worktitle)
The mod doesn't require to be loaded into GME, just to be extracted in /documents/games/panzer corps/mods and it uses vanilla stock only. You might need GME to run the sound mod.RobertCL wrote:Hi,
1st couple of questions:
I used GME to install the campaign (MOD folder of the game) then the campaign appears twice in game, is this normal ?
Unfortunately GME tells me your mod is not compatible with REDUX Sound mod 1.11, is it done on purpose ?
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: [MOD] Project X (worktitle)
Perfect!
Losing the Sound redux mod would have been a real tragedy!
I also thought it was in My documents\My games\Pz Corps\Mod instead of Pz Corps\Mod with GME.
I had chosen GME when I saw the content of your directories believing that such huge changes were for GME, usually campaigns in My documents have only scenario briefings.
Anyway problem solved, the game only appears once and the sound mod works.
Losing the Sound redux mod would have been a real tragedy!
I also thought it was in My documents\My games\Pz Corps\Mod instead of Pz Corps\Mod with GME.
I had chosen GME when I saw the content of your directories believing that such huge changes were for GME, usually campaigns in My documents have only scenario briefings.
Anyway problem solved, the game only appears once and the sound mod works.