ARTILLERY in FIELD FORTIFICATIONS

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deadtorius
Field Marshal - Me 410A
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Re: ARTILLERY in FIELD FORTIFICATIONS

Post by deadtorius »

So, at what point would the 2nd bullet, left hand column, page 36 apply given any of the above ??? This bullet clearly implies that artillery shoot should out of FF just like they normally would if not in FF. (And bear in mind it was modified by the latest amendments but ONLY to remove the last sentence of the bullet leaving the first part untouched - and, thus, to my mind, reinforcing the point that artillery wouldn't shoot all-round notwithstanding any of the above thread !)
going out on a limb here that what Terry was trying to say was that they get the normal number of dice for shooting out of FF, not that there arc is restricted. At least that is my take based on what he said on page one of this thread.

Appears they can shoot out front and to either side but not out backwards at all. I would suggest that you extend a straight line along the back and any targets behind that line can not be shot at period. The rules in the book state that if shooting at one target you get full number of dice. If shooting at 2 different targets you get 2/3 of dice at each of the two targets, rounded to the nearest whole number. Fire with 1/2 dice at 3 at each of 3 targets. 3 seems to be the maximum number of enemy you can shoot at.

So if you have enemy at long range you shoot 3 dice at one target, 2 dice at each of two targets and 2 dice at each of 3 targets and the fourth target and above get a free trip in.

At med and close range you get all 6 dice at a single target, 4 dice at each of two targets and 3 dice at 3 targets. Once again if you are faced with 4 or more enemy those extras get a free run in. Looks like those targets can be in any of the arcs of fire so you can shoot out front and to each side if you want.

To assault a FF I think you need to commit lots of troops and expect its not going to be an easy run in, which seems to make sense from any thing I have read even regarding assaulting fortified cities in Spain etc. And as an added bonus I finally found the mystery page regarding Obstacles on page 80. Funny how if you look for it you just never turn to that last page. It states that infantry defending an obstacle will not retire unless broken and defenders will not pursue broken enemy, also you do need a CMT to cross over an undefended obstacle or FF.

I think Russia will start issuing shovels to their troops in the new year :twisted:
Blathergut
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Re: ARTILLERY in FIELD FORTIFICATIONS

Post by Blathergut »

Starts inventing smoke cannisters. :P
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
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Re: ARTILLERY in FIELD FORTIFICATIONS

Post by deadtorius »

Keep giving me a single road and I will hide my LOC behind a FF or two :twisted:
Blathergut
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Re: ARTILLERY in FIELD FORTIFICATIONS

Post by Blathergut »

*Bumps this up as well.*
deadtorius
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Re: ARTILLERY in FIELD FORTIFICATIONS

Post by deadtorius »

Question about shooting across an empty FF, it happened in our first time using them. We assumed as its cover it blocks line of sight. sound right?

Froggies brought up 4 artillery units to blast my FF. 25 dice he managed to get 2 hits and broke my wavering artillery. Once I routed out of the FF his artillery is on the other side of the empty FF and there are no targets he can see. All my infantry down there was on the opposite side of the FF and we figured his fire was blocked by the empty FF.
Blathergut
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Re: ARTILLERY in FIELD FORTIFICATIONS

Post by Blathergut »

The other question was:

When the attacker places ff (ol' Dead. ended up WINNING the initiative roll against Napy!!!) just HOW are they placed?

-They have to be 8MU from edges but in centre deployment area which is 10MU back from the centre line. This didn't seem possible so we let them be placed further forward and moved into in the Russian first move.
deadtorius
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Re: ARTILLERY in FIELD FORTIFICATIONS

Post by deadtorius »

Yeah it figures the one time I want to defend, Nappy rolls a 1 with +6 and Russia rolls a 5 with +3. Won by 1 so no staying put for two turns for the Frenchies but did make the whole where do I put these silly FF's a bit of a predicamant :?
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