Intelligent discussion for video games is rare, and there are a lot of good, thought-provoking posts here. Continuing in playing the unpopular Devil's Advocate role here and (attracting much flaming), I personally would have no problem in forcing "bad" units on the player. It's up to them to figure out how to use those. If they want to throw them away like fodder, fine, so what? Perhaps, instead of defaulting to that attitude, they can figure out how best to employ those units. If you were assigned like Rommel to lead the Afrika Korps, and you took one look at those Italians and said "Bah, you are all worthless, go back to Italy, I don't want anyone of you" then disbanded all of his Italians, can you imagine how that would've worked out? But I realize that forcing bad units on players is unpopular and I would not want this implemented either.
The difficulty levels don't really mean much for a skilled player like myself. If I can beat colonel with 2 Italian:1 German, I can beat Rommel with that same ratio. It would be more interesting, if on Rommel, I had so little prestige that I was forced to use the Italians. And this is true at the first few scenarios. But once you win a few battles, there's no longer any point to keeping the Italians around. This is because the best equipment isn't just technically superior, they also save prestige (because they take less damage, reducing the price of reinforcements, or worse yet, losing your entire unit and be forced to replace it). If, like produit, you can rampage around Suez with 9 Panzer IVG on FM, then he can still rampage around Suez, perhaps with only 7 Panzer IVG on Rommel. So the best equipment in SP is superior in every single possible way, including cost. What's the point in even having all the other equipment around? I consider something like this a game design flaw, but that's my opinion.
chris10 wrote:
Still..this doesnt solve the core problem..I think you yourself have said it..Its up to a developer to take some decisions as players never restrict themself..people instinctively exploit machanics and then complain about of lack of challenge or historical inconsistency...so a dynamical changing nation core slot number is a basic mechanic decision which will guarantee some unit diversity...people who wanna get rid of the restriction will and can mod this away to play with an all TigerII core...
Here's the thing, are such strategies "exploits" or "skill?" That's really the question isn't it? When you take away the "exploit," some players feel like you're punishing them for being skilled. But skill is this subjective term outside of anything than MP. It seems I go around bragging about how great I am, fine. But I try to help others. I try to explain these strategies and tactics and game mechanics so that everyone who wants to try can be as good, if not better than me. Because I believe this is foremost a strategy game, where gameplay skill matters. Rusikcanuk, PGTomli, Neccromancer, Kerensky, they are better than me. I'd be happy to have a discussion of strategy of MP like Hylan Valley, where I show you what I do and the tricks I pull. I'd be happy to have a discussion of SP strategy too... except there isn't any. Buy the best equipment, roll forward, win. Applies to all difficulty sub-Manstein, where you still have to buy the best equipment, but it takes a lot of tactical skill to win. A more interesting discussion might be
Player A: "I see you are using all German units at El Alamein, but isn't your Italian core languishing? I think if you cut back a bit on the Germans and use more cheap Italian units, it might work better?"
Player B: "I prefer the strength of the powerful, elite German formations, so they can punch a hole in the British defenses and quickly go to all objectives, leaving my Italians as a rearguard"
Player A: "I use the Italians to screen my forces and as somewhat disposable units, so as to protect the strength of my German units, which cost a lot to reinforce"
And so on. That's interesting. Right now, it's unequivocal that the Italians are worthless outside of the Bersaglieri, artillery, maybe the strategic bomber, and that saharan recon unit.
Perhaps my problem is that I play enough MP to realize how well the game is balanced in that arena. There's a lot of nuance and choice, but massing up only best equipment is an automatic path to fail, just as buying only the worse equipment would be. If I see a player with 4 Me 262 on turn 3 of Hylan Valley, I know I've already won. If I see 4 IS-2 on Frozen North, I know I've already won. If I see tons of Elefants but nothing else on Steamrollers, I've already won. If I see a player using tanks, infantry, artillery intelligently, as a well-balanced force, then I know I've met a skilled player. And I've lost my share of battles to such players. Luck is irrelevant for MP, despite many posts to the contrary. If the developers' intention was that skill didn't matter, then MP should play out exactly like SP. I know that MP and SP are supposed to be different, as the developers have said many times, but why should it be that there's so much strategy and choice in core composition for MP, but none for SP?
For SP, I'm not hearing a lot of interesting, high level discussions where a lot of different core compositions is viable though, outside of discussion for the stock campaign. For the DLCs, it's just mass up the best tanks, fighters, and bombers, and win. I don't think anyone can fail to realize that getting 15 Tiger IIs will win you scenarios easily. Sure, there are players who use mostly Panthers in 1945 and won all DV, but that core is unequivocally weaker than a similar core with mostly Tiger IIs. Wouldn't it be more interesting to discuss which is better, a Panther-based armor corps or a King Tiger-based armor corps? In MP, this matters immensely! In SP, there's no discussion, no reason besides "crippling yourself" to use sub-optimal equipment. That's no longer strategy.
On a last note, I want to emphasize is that it's best to keep modding options open. Having a parameter to specify "national core slots" in the scenario editor could be a very useful feature.