IJA Campaign 1938-45, v1.0 plus install help available

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bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

Unfortunately, at the moment I can't give even a rough ETA. There's a lot work done already for units, gfx in general and scenarios, but right now progress is quite slow due to lack of time.

I will post updates from time to time, hopefully with a more clear date soon, but for now I'll rather not set a deadline without knowing whether I can keep it.
4kEY
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Re: Japanese Campaign 1938-45 (WIP)

Post by 4kEY »

Will we be able to say, "to hell with America - let them delcare war", and attack Russia in 1941?
bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

'Fcourse not.
PAWSlither
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Re: Japanese Campaign 1938-45 (WIP)

Post by PAWSlither »

bebro,

This looks cool. I hate when real life pushes our hobbies aside.

Please keep up the great work!

PAW
bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

Finally I'm done with converting the eqp file to 1.10. Also somehow my modded strings file from 1.05 didn't work, so I had to redo it as well.

Also I started editing some scns to take advantage of new 1.10 features, but still work to do here. Bottom line is that progress is being made, albeit slowly :)

Meanwhile, some new screenies showing (some) available units...not all are available all the time, some older types are taken out after some time (for example no Type 89 tanks anymore in 1942), while newer eqp comes in. Some classes are rather limited since the Japanese hadn't that much different types in some fields, but others do provide quite a number of choices.

Image

Image
nikivdd
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Re: Japanese Campaign 1938-45 (WIP)

Post by nikivdd »

All looking incredible. I like the distinction between the different artillery units and the planes are of superb quality. I am quite fond of the whole range of fighters and bombers to chose from. Keep it up :P
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Razz1
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Re: Japanese Campaign 1938-45 (WIP)

Post by Razz1 »

The last two screen shots give me hope.

The icons are great!

Thanks
bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

Had some non-planned spare time this week (sick at home) and was able to use at least some of it to push this forward. Overall, most of the 1.10 conversion stuff is done, incl. different TP classes for medium/heavy arty/AA and others. Only some additional triggers for certain scns have to be done, a lot of writing and checking, and a new round of testing. Hope to get it out before x-mas, but it's no promise.

Finally I also found the time to modify some gfx, like the JP standard inf. It's still based on the German mountain guys, but I thought adding a guy with a bayonet in front fits more to Japan :)

Image
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Re: Japanese Campaign 1938-45 (WIP)

Post by morge4 »

Looks great! Keep up the great work. Whenever you are able to get it out, I'm sure it will be well worth the wait, just as all your designs have been!
bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

Work is in the final stages, but it may still take a couple of weeks for some fine-tuning and polishing :)

Finally I also implemented a bit of Kamikaze...there are a lot of limitations still:

1. They show up only as aux units via trigger for a number of reasons, one being that one-shot/one-use units getting destroyed mostly after attack may not be that useful in the player's core ;)

2. Don't expect wonders of them, but they do some damage on ships. They have to be used in the same turn they appear, or they'll fall out of the sky due to lack of fuel. Since these are Okha flying bombs which had just fuel for s short-range attack it's intended, Kamikaze units aren't supposed to return to base...

Image
Chris10
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Re: Japanese Campaign 1938-45 (WIP)

Post by Chris10 »

Cool....Kamikaze... :D
Dont know how you have done it but here are some of my thoughts which instantly came to my mind when portraying Kamikaaze
I could imagine that even at 1str they can do heavy damage (they sunk a few ships including a Carrier AFAIR) if only their naval attack is high enough while having 0 GD and only 1 AD would assure their destruction in the process or falling easy prey to enemy fighters.
I probably would make a single entry in the equipmt file to avoid the low fuel,low ammo marker and try 1 or 2 max Strength...very high naval attack (testing out)...0 GD (would assure their destruction), only 1 air defense, 1 ammo, aprox.25 fuel,range =fuel, NOPURCHASE NOUPGRADE NOREPLACE trait ..and yeah...thats probably it...
Anyway great idea for some diversity :wink:
bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

Cool ideas :) In some ways I did it similarly, for example low defense stats.

But what do you mean by "single entry in the equipmt file to avoid the low fuel,low ammo marker"? Is there some trick to get rid of them?

Anyway, I have them with only one ammo, very low fuel (lower than 10). Another prob was that in PzC it seems somehow all units attacked by air get a ini bonus vs. aircraft (if I remember that correctly), so the attacked units shoots first. Which means it wipes out low air defense *air* units before they can attack on their own. After wasting lotsa time with my Okhas dying always before doing any damage I changed them to naval units, but with air movement, which does work.
Chris10
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Re: Japanese Campaign 1938-45 (WIP)

Post by Chris10 »

bebro wrote: Anyway, I have them with only one ammo, very low fuel (lower than 10). Another prob was that in PzC it seems somehow all units attacked by air get a ini bonus vs. aircraft (if I remember that correctly),
oh..have you tried with giving them 30 ini and a rate of fire of 20 or so ? :D
bebro wrote:After wasting lotsa time with my Okhas dying always before doing any damage I changed them to naval units, but with air movement, which does work.
...so you have them as custom units in the eqpfile..thats what I meant..if you set them to ammo 1 and fuel 10 they still show the low signs?..thats strange cause in reality they are at max ammo/fuel,are they?
bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

Didn't change ROF, but had ini tests with 30, 50, even far over 100. As long they were still in the Tac class they always died instantly. Dunno if there's an internal ini limit...

For ammo/fuel - that's what's irritating me as well. I think the symbols may display for any unit reaching ammo count 1, and maybe if there's enough fuel to reach the nearest air base.
Chris10
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Re: Japanese Campaign 1938-45 (WIP)

Post by Chris10 »

bebro wrote:Didn't change ROF, but had ini tests with 30, 50, even far over 100. As long they were still in the Tac class they always died instantly. Dunno if there's an internal ini limit...

For ammo/fuel - that's what's irritating me as well. I think the symbols may display for any unit reaching ammo count 1, and maybe if there's enough fuel to reach the nearest air base.
yep..I found the same...if ammo is one and fuel about 10 it always shows low ammo/fuel ....
and its true that ships always fire first but if making Kamikaze being a naval unit they can not be intercepted by other planes and may even end in the same hex with another plane...how weird is that :? ..may cause buggy things too
So it bugged me and I fiddeled around with it and here it goes.. :wink: ...ignore the image..its just generic
Here some Kamikaze being Tac Bomber class..max strength 2...I run varius tests...ships always shoot first on Tacs...sometimes they do damage..sometimes not..sometimes they are shot down without fireing a shot...there is nothing in between like both fire...here an average test results and stats...
Image

Stats

Image

Here another test..same stats but StratBomber Class with Max Strength 1
Ships can not shoot back at strat bomber
Image

Here last test...same stats but Fighter Class with Max Strength 2
...seems the best overall and plausible result with all possible outcomes including both fire or plane gets shot done before attack
Image
bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

Hey, interesting results indeed. Thx for the hints, I may try with fighters myself....though for the Okhas being non-interceptible seems ok, as they were rocket-driven, small and fast. I'm not certain whether any of them was ever intercepted by Allied fighters (unlike V1).

But for "normal" airplanes used as kamikaze it would be a lot better, I agree :)
guille1434
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Re: Japanese Campaign 1938-45 (WIP)

Post by guille1434 »

May be it is time to ask the game designer/programmers to add a "kamikaze" trait to the equipment file, which causes the unit with this trait to make one attack and be destroyed in te process (and still be able to fight its way past a fighter screen without expendin all its ammo)? :-)
bebro
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Re: Japanese Campaign 1938-45 (WIP)

Post by bebro »

Oh yes, I wished they'd add it. But maybe they save it for a future expansion or even new game playing in the Pacific...
guille1434
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Re: Japanese Campaign 1938-45 (WIP)

Post by guille1434 »

Yes, I suppose this game will follow an evolution Path similar to PG and its derived games... (Allied General, Pacific General, etc), that is Ok for me, but I think we have the opportunitr to improve things of this new game with the experience taken from the older games. I am slowly giving form to a text document with a lot of "improvements" (as seen by me, of course) to upload here to share with the comunity and see what you all think about them...

By the way, as the game is made for us (and we pay for it) I consider not a bad thing to send "reminders" of what would be desirable to be added to the game. I think we have here an excellent opportunity to obtain THE BEST strategic game ever with this franchise, bearing in mind that game developers are very close and communicated with us, the game users (and modders, like you).

A lot of the original Pacific General improvements would be great to be implemented in Pz Corps (excluding its User Interface, of course!)
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Re: Japanese Campaign 1938-45 (WIP)

Post by sosbrigade »

Are there going to be any Japanese secret weapons like: Shinden's, Najima Kikka(me 262), sushwi(me 163), Shokaku(stragetic bomber), I-400, Super Yamato class?, a depth charge helicoper-don't know the name of it.

I thought of a few maps in which might be included in multiplayer?
Stragetic bombing of Japan (IJA,IJN airforce defends from B-26's with fighter escorts)
Kokoda track, (AIF vs IJA) I would love to see this mape because my great grandfather fought there. I know that campaign was really hard for both sides.
The Bear and the Sword, (Russia vs IJA, Russia attacks Manchuria)




Note: AIF ( Australian Imperial Force)
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