Lut wrote:Any news (devs) on that?
for me still one of the most interesting features to be implemented...
I do understand, that this eventual feature would need to be tested and the game itself rebalanced before implementing it. Due to that, I don't expect to see it anytime soon. The developers have probably enough work with the upcomming DLC's East-West and then Afrika Corps, but...
But here is an idea for you - by the end of the year, all the DLC's will be probably released and to keep the game alive ( and of course earn few additional bucks

), maybe you could think of the "Allied/Soviet Armoured Corps" or maybe even "Panzer Corps 2"?

IMO that there is some room for improvement in this game of enormous potential and the requested changes go far beyond the scope of simple patching.
First of all, I would like to see a
little improved game's interface ( it has been mentioned few times already in different threads ) and regarding the gameplay, I would like to see increased role of the infantry and reworking the defensive aspects of the game. I would like to see more realistic cores, with
less tanks and more infantry. Right now, the ratio tanks vs infantry tends to be about 5 : 1 or more, while it should be the other way around. Appart from the fact that the motorizeded infantry does not dismount after being attacked, what bothers me a lot, is the fact that the tanks can attack the infantry sitting in a town and destroy in with a reletively small casualties. When the infantry is suppressed by the artillery, the tanks can take the town without any casualties at all! The
tanks vulnerability in the urban combat, is only visible when the infantry counterattacks the armour sitting in a captured town - again this this is because the game mechanics is
too offensive-orientated and the defensive aspect of it is diminished. IMO, the tanks alone shouldn't be able to defeat the infantry in the urban combat. Right now this happenes way too often.
Another thing I would like to be implemented, is the
enhancement of the anti-tank weapons. It's them, not other tanks that were the main armour killer during the WWII. I would be great if they could fire like the "normal" artillery in the support of the adjacent friendly units ( idea taken from the Lating Generals e-file of the PG2 ).
I don't consieder myself a "purist" and I don't expect the game to be 100% historically accurate, but I would enjoy it much more it some aspects of the WWII battlefield reality were reworked. I know many gamers who would ask for the same - a system that would reward more historically balanced cores instead of "beer & pretzel cores", where the tank is turned into a universal super-weapon and the infantry is a cannon-fodder that needs to be protected in the rear in the 80% of the combat situations.
"We have history under our skin" is supposedly the motto here. But is it going to be a "historical history" or maybe a "Discovery Channel history"? In my opinion making some of the game's mechanisms more realistic wouldn't hurt the overall playability. For example, if I saw a little less tanks in throught the battles, I would simply cherish and appreciate them even more than it is now
The bottom line is, everyone has some individual preferences and expectacions from the game, but my general impression is that some changes would be welcomed by the majority of the gaming community. I can assure the developers that if one day you commit yourselves to the enormous undertaking of implementing some serious changes in the current system, you can count on our support! I myslef, volunteer right here and right now to help you as a tester or even a member of some future, respectable think-tank devoted to tanks
