Lol, I remember my "first contact" with 3d was when my older brother wanted to get some simple shape (only as wireframe) to be rendered in a very basic 3d app running on his C64. We waited probably over 15 mins for the first line to show up, then he decided not to wait any further. I was a 'lil kid back then and found it boring
Some quick questions:
1. Can the AI deploy ground units it bought around any primary objective, or does it have to be a city hex? Am I right that I don't need to set deployment hexes manually for the AI in the editor then, or do I?
2. About AI settings for units: will "default" cause AI units to behave according to the attacker/defender entry for the scenario, so will they attack when on the atttacking side, and defend when not?
So far I did attacker/defender or "hold position" settings for every AI unit manually (the cloned ones not counted), and now wonder whether the default setting could be used to speed up the process a bit.