
VonRyan: A Korean or Vietnam version sounds very interesting!
Moderators: Slitherine Core, Team Assault Design, Zeal
Hi Laxen,Laxen wrote:That's great. We'll probably go back and watch this thread later on, and then it's really easy for us when it's summarized in the beginning
VonRyan: A Korean or Vietnam version sounds very interesting!
Skirmish,Laxen wrote:The game mechanics would definitely work in that setting. The only problem I can right away see is how to "force" or encourage the player to move squads/regiments in ranked formations.
OK, you know what question I need to ask the Zeal folks.......VonRyan wrote:Would the game system have the capacity or flexibility to handle earlier battles such as the American Civil War, The English Civil War (Cromwell vs. King Charles), English vs. the French war and the use of battle axe, swords, long bows, cross bows and large catapults?
It would be a major mod – upgrading the weapons system, uniforms, armour etc
Look under the wish list - just behind the space hulk mod and Rome vs. the world.Xerkis wrote:OK, you know what question I need to ask the Zeal folks.......VonRyan wrote:Would the game system have the capacity or flexibility to handle earlier battles such as the American Civil War, The English Civil War (Cromwell vs. King Charles), English vs. the French war and the use of battle axe, swords, long bows, cross bows and large catapults?
It would be a major mod – upgrading the weapons system, uniforms, armour etc
What file(s) is all of this stored in and where? (The weapons, uniforms, etc.)
I truly fear the answer though.
As of now, there is only a “normal” bazooka round. But the way the selections are set up during game play for other things (frag vs. smoke grenades, single vs. burst shot) it wouldn’t be too difficult to add the selection of different rounds in to the bazooka. I think the main area of change would be how the Force Builder would handle the selection of the two rounds for your squad, because there isn’t an ammo selection in Force Builder; only a weapon selection.teamgene wrote:Bazookas had smoke/WP rounds will these be in the game?
Stupid clocks and calendars.Laxen wrote:Ye, that was about the plan of how to add enterable building to the game from the beginning. Then we went for a more simplified version, which we then scrapped because it would take almost as much time but with even less result. It all comes down to time being a limited resource
Thus why my negative yell above.VonRyan wrote:Hi Laxen,Laxen wrote:Unfortunately, like so much else, all the gear stats etc are all programmed directly into the game and not in scripted files :/
Will that make the game harder to modify at a later date re: possible future projects such as World War 1 etc?