VonRyan: A Korean or Vietnam version sounds very interesting!
Team Assault Wish List
Moderators: Slitherine Core, Team Assault Design, Zeal
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MajVonRyan
- Sergeant - Panzer IIC

- Posts: 194
- Joined: Mon Jul 11, 2011 1:47 am
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MajVonRyan
- Sergeant - Panzer IIC

- Posts: 194
- Joined: Mon Jul 11, 2011 1:47 am
Hi Laxen,Laxen wrote:That's great. We'll probably go back and watch this thread later on, and then it's really easy for us when it's summarized in the beginning
VonRyan: A Korean or Vietnam version sounds very interesting!
Possible future versions of team assault:
Would the game system have the capacity or flexibility to handle earlier battles such as the American Civil War, The English Civil War (Cromwell vs. King Charles), English vs. the French war and the use of battle axes, swords, long bows, cross bows and large catapults?
It would be a major mod – upgrading the weapons system, uniforms, armour etc
Last edited by MajVonRyan on Thu Nov 03, 2011 2:31 pm, edited 1 time in total.
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MajVonRyan
- Sergeant - Panzer IIC

- Posts: 194
- Joined: Mon Jul 11, 2011 1:47 am
Skirmish,Laxen wrote:The game mechanics would definitely work in that setting. The only problem I can right away see is how to "force" or encourage the player to move squads/regiments in ranked formations.
However, I have noticed in the http://youtu.be/Z6gUBs0wMCw vid, when the soldiers are moved or move behind the sandbag walls they form up behind the wall, in a straight line. Therefore, ranked formations would be part of the battle. For example, small hedgerows, fences or small poles in the ground, which the soldiers could form up behind. Once the battle starts the troops would skirmish.
Image a English vs. Scottish battle!
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Xerkis
- Major-General - Tiger I

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- Location: Northeast, USA
OK, you know what question I need to ask the Zeal folks.......VonRyan wrote:Would the game system have the capacity or flexibility to handle earlier battles such as the American Civil War, The English Civil War (Cromwell vs. King Charles), English vs. the French war and the use of battle axe, swords, long bows, cross bows and large catapults?
It would be a major mod – upgrading the weapons system, uniforms, armour etc
What file(s) is all of this stored in and where? (The weapons, uniforms, etc.)
I truly fear the answer though.
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MajVonRyan
- Sergeant - Panzer IIC

- Posts: 194
- Joined: Mon Jul 11, 2011 1:47 am
Look under the wish list - just behind the space hulk mod and Rome vs. the world.Xerkis wrote:OK, you know what question I need to ask the Zeal folks.......VonRyan wrote:Would the game system have the capacity or flexibility to handle earlier battles such as the American Civil War, The English Civil War (Cromwell vs. King Charles), English vs. the French war and the use of battle axe, swords, long bows, cross bows and large catapults?
It would be a major mod – upgrading the weapons system, uniforms, armour etc
What file(s) is all of this stored in and where? (The weapons, uniforms, etc.)
I truly fear the answer though.
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Xerkis
- Major-General - Tiger I

- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
As of now, there is only a “normal” bazooka round. But the way the selections are set up during game play for other things (frag vs. smoke grenades, single vs. burst shot) it wouldn’t be too difficult to add the selection of different rounds in to the bazooka. I think the main area of change would be how the Force Builder would handle the selection of the two rounds for your squad, because there isn’t an ammo selection in Force Builder; only a weapon selection.teamgene wrote:Bazookas had smoke/WP rounds will these be in the game?
Unless maybe there was added a new equipment that only the soldier with the bazooka could carry that had the smoke rounds in it.
(Mostly I’m just thinking out loud here.)
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MajVonRyan
- Sergeant - Panzer IIC

- Posts: 194
- Joined: Mon Jul 11, 2011 1:47 am
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MajVonRyan
- Sergeant - Panzer IIC

- Posts: 194
- Joined: Mon Jul 11, 2011 1:47 am
Laxen,
Question:
If you can design tanks which have a crew (inside) would it be possible to apply the concept to the 'crewing' of buildings? Think of the building as the inside of a tank with the different positions being 'doorways, roof, window etc'. The soldiers would be able to fire from the building and be fired on but the enemy would not be able to enter 'strongholds'.
Question:
If you can design tanks which have a crew (inside) would it be possible to apply the concept to the 'crewing' of buildings? Think of the building as the inside of a tank with the different positions being 'doorways, roof, window etc'. The soldiers would be able to fire from the building and be fired on but the enemy would not be able to enter 'strongholds'.
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Laxen
- 2nd Lieutenant - Panzer IVF/2

- Posts: 666
- Joined: Wed Sep 29, 2010 12:03 pm
- Location: Visy, Gotland, Sweden
Ye, that was about the plan of how to add enterable building to the game from the beginning. Then we went for a more simplified version, which we then scrapped because it would take almost as much time but with even less result. It all comes down to time being a limited resource 
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
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Xerkis
- Major-General - Tiger I

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- Location: Northeast, USA
Stupid clocks and calendars.Laxen wrote:Ye, that was about the plan of how to add enterable building to the game from the beginning. Then we went for a more simplified version, which we then scrapped because it would take almost as much time but with even less result. It all comes down to time being a limited resource
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MajVonRyan
- Sergeant - Panzer IIC

- Posts: 194
- Joined: Mon Jul 11, 2011 1:47 am
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Xerkis
- Major-General - Tiger I

- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
Thus why my negative yell above.VonRyan wrote:Hi Laxen,Laxen wrote:Unfortunately, like so much else, all the gear stats etc are all programmed directly into the game and not in scripted files :/
Will that make the game harder to modify at a later date re: possible future projects such as World War 1 etc?

