Well, I did the mod with the original PG's maps, and I can say this only partially solves the problem.Razz1 wrote:That's why the Allies need more prestige and units to balance the game. The problem with that is the maps are too small. Hence you get a line up of units.
Many petitioned for more room to move. So a bigger map with more Allied units is the trick. The orginal PG had more room to move.
Mainly, the AI is just not exactly wise when deciding how to spend prestige, or so it seems.
It often leaves valuable, powerful units in an unrepaired state to buy yet another filler AA to surround one of it's cities with, round for round.
Also, the AI has some severe issues Rudankort would have to comment on (has he been banned from this board or something?).
When playing Operation Husky, I had the entire allied landing force hidden in the FOW in Sicily disappear, making my counter-offensive a cakewalk without resistance.
When playtesting the Ardennes scenario from my own campaign, the AI put up a decent fight on the first few turns, but then did very little to fortrify the in-between objectives - maybe it concentrated at Brussels, I couldn't tell, but it's a non-essential objective, so I essentially got a DV without much of a fight...
On the other hand, playing the Moscow maps from my campagin, I had a VERY hard time, because all the dug-in units, lots of rugged defense, bad weather, tight turn limit etc.
To sum up, just throwing prestige at the AI solves nothing, imo. I agree that a lot could be done with finely crafted scenarios, but that would mean almost a complete overhaul of the entire campaign...
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rezaf