Have you tried use my maptilesHBalck wrote:OK first test screens: First units are full include yet.
Big Thanks to Nick for his nice first tanks !
Thanks also to Massi - he create the first test map Lübeck with from my old JTCS meets PG3D WW3 map project - its only 2 % of the full map Massi !
H.Balck
NVA - DDR 1985 Army
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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HBalck
- 1st Lieutenant - Grenadier

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- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
Its a first test map -I do nothing with the map tiles - its a rough map from Massi without fine tuning.
H.Balck
Yes - but Now I think your modern map tiles are to brightly, we need exacrly the same textures, shadow effects and light effects like the original - your hex tiles are nice , but are not 100% compatibly with the original background tiles - the angles, no shadows etc. I will set some new with poser, do show you what I like. Sorry - but its not possible yet !Have you tried use my maptiles Rolling Eyes ? change the look well. with many small villages Wink
H.Balck
If you told me to use the original maptiles, I avoided using my stationlayer.
the project is very ambitious.
Mike you seem too demanding for this project and in general.
I will not be able to continue with this rhythm ...
I prefer to dedicate myself to what I really like units, and map tiles.
I do not gratifies to make maps...
the project is very ambitious.
Mike you seem too demanding for this project and in general.
I will not be able to continue with this rhythm ...
I prefer to dedicate myself to what I really like units, and map tiles.
I do not gratifies to make maps...
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HBalck
- 1st Lieutenant - Grenadier

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Hi Massi,
Yes teh map is not the problem - I must rework at - you forgot to many things - I will start a new one - np.
What I talk to you - your map tiles look very good, but for PC they looking like they come from a other game - the light and shadow harmony with the PC tiles are only 20-30%. The best way is , I produce some 100 new buildings with poser with exactly the same shadows and wall and roof textures like the original and setting all together on different tiles with an different road cross system - with Gaps / full fill outs in clockwise direction, separately for village - surburb - city - indutrial and special building tiles. Its the same working wise with my old JTCS meets PG3D art.
H.Balck
Yes teh map is not the problem - I must rework at - you forgot to many things - I will start a new one - np.
What I talk to you - your map tiles look very good, but for PC they looking like they come from a other game - the light and shadow harmony with the PC tiles are only 20-30%. The best way is , I produce some 100 new buildings with poser with exactly the same shadows and wall and roof textures like the original and setting all together on different tiles with an different road cross system - with Gaps / full fill outs in clockwise direction, separately for village - surburb - city - indutrial and special building tiles. Its the same working wise with my old JTCS meets PG3D art.
H.Balck
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HBalck
- 1st Lieutenant - Grenadier

- Posts: 786
- Joined: Thu May 21, 2009 9:28 pm
- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
The most from my old game JTCS meets PG3D WW3 - now reworked for PC (only 3 sec.) - some new created http://www.sounddogs.com/ More sound volume and BTW stereo sound.Where did you get the sound from? Question
I am just curious.
H.Balck
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TomBombadil711
- Administrative Corporal - SdKfz 232 8Rad

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HBalck
- 1st Lieutenant - Grenadier

- Posts: 786
- Joined: Thu May 21, 2009 9:28 pm
- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
No chance - I take the uniform texture from a original uniform of 1985-1996 - also my own uniform was in the same texture - I am between 1995 to 1998 in the Bundeswehr ! Its not a modern uniform - its the uniform from 1960 to 1996 !!!What do you think about changing the colour of the BW uniforms? Same colour as the helmets (NATO olive) would be fine as well as some grass and leafs for camouflage purposes on the helmets. Just a suggestion.
New NVA medal system:

First purchase:

H.Balck
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El_Condoro
- Panzer Corps Moderator

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I've asked in a number of threads but not got an answer, so I'll try again here. 
You will be making units that have longer range because they have longer range in moderns and you are using a 1km = 1 hex scale.
How will you deal with the game engine treating direct fire over 1 hex as though it is artillery i.e. units will be able to fire through cities, mountains and forests?
Just curious if you have a workaround.
You will be making units that have longer range because they have longer range in moderns and you are using a 1km = 1 hex scale.
How will you deal with the game engine treating direct fire over 1 hex as though it is artillery i.e. units will be able to fire through cities, mountains and forests?
Just curious if you have a workaround.
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HBalck
- 1st Lieutenant - Grenadier

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- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
Yes I use 1km = 1 Hex. I tested a longer range version for WW2, it runs fine, but you can only fire without Approximately fire - don't run fine with the PC game balance and main program. What we need is the same like in Peoples General - here you can fire over a distance and the enemy can fire back also over 2 or 3 hexfields. Also right - PC let the units fire without sight (through cities, mountains and forests) - thats very bad yet !How will you deal with the game engine treating direct fire over 1 hex as though it is artillery i.e. units will be able to fire through cities, mountains and forests?
I hope - some things come better with the next upgrade.
H.Balck
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El_Condoro
- Panzer Corps Moderator

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It would be nice to have that feature added, not only for your 1 hex = 1 km scale, but also for even smaller tactical scale 1 hex = 100 metres, but that is not what the developers had in mind with PzC, I'm sure.
BTW your mods look great - there must be a huge amount of work in these maps, units, graphics etc and I read elsewhere that you have used professional voice overs. Do you sleep?
BTW your mods look great - there must be a huge amount of work in these maps, units, graphics etc and I read elsewhere that you have used professional voice overs. Do you sleep?
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naturesheva
- Staff Sergeant - StuG IIIF

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HBalck
- 1st Lieutenant - Grenadier

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- Joined: Thu May 21, 2009 9:28 pm
- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
Yes ! Take a look at the Intro video !Guys, do you have a brief for the war? I mean, a complete story line.
Or watch this 10 clips in english: (my Intro is taken from this german dokumentation !) BTW - from China you can't show Yotube or ?
http://www.youtube.com/watch?v=zO-BLggw ... re=related
H.Balck
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naturesheva
- Staff Sergeant - StuG IIIF

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Great!HBalck wrote:Yes ! Take a look at the Intro video !Guys, do you have a brief for the war? I mean, a complete story line.
Or watch this 10 clips in english: (my Intro is taken from this german dokumentation !) BTW - from China you can't show Yotube or ?
http://www.youtube.com/watch?v=zO-BLggw ... re=related
H.Balck
ps. I'm in Austria. Network is so slow, but have no problem for Youtube,
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naturesheva
- Staff Sergeant - StuG IIIF

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