GSv2.00 Post Release Bug Fixes

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

rkr1958
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Post by rkr1958 »

GSv2.01.19 Full File Set. (August 15, 2011)

PC users can go to here for this update. This update is a full file set that can be applied to any version including the vanilla game. Note that this update includes a number of map tile updates and therefore; a smaller incremental update is not possible.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Full File Set (GSv2.01.19) : GSver2.01.19-FULL.zip (~327-MB)

MAC users can go to here for this update. This update is a full file set that can be applied to any version including the vanilla game.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
MAC Full File Set (GSv2.01.19) : CEAW Grand Strategy-20119.app.zip (~304-MB)

GSv2.01.19 - August 15, 2011
64. Changed the font size and placement of some text in the lab window so it’s possible to type Level instead of lvl. That was needed that for Norwegian, Spanish and German too.
65. Fixed a bug about the language of the cashed in convoy. This message is generated in country.class and not game.class and was therefore not checked for language. Now the language is to that of the Allied player.
66. Fix a map bug in Canada.
67. Text for unit type using transportation loop was always in English. Now changed to show correct language.
68. Text for unit type on board transports was always in English. Now changed to show correct language.
69. Fixed a few Norwegian text strings.
70. Made sure that fortresses don’t respawn if a city is retaken by the side owning the original fortress. This applies mainly to the Gustav line fortresses.
71. Added code so the German eastern front fortresses can spawn as early as 1942 if Allied units within core German hexes. Similar to the Gustav line fortress line being spawned if Allied units in Italy.
Last edited by rkr1958 on Thu Aug 18, 2011 8:36 pm, edited 1 time in total.
DukeOfLight
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Post by DukeOfLight »

I have this version installed and i have still the gustav line in 1939 scnario.
What i did wrong??
rkr1958
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Post by rkr1958 »

DukeOfLight wrote:I have this version installed and i have still the gustav line in 1939 scnario.
What i did wrong??
My bad. :(

PC users can go to here to get the updated scenarios for GSv2.01.19.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
File Name: GSv2.01.19-scenarios.zip (188-KB)
rkr1958
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Post by rkr1958 »

GSv2.01.20 Update. (August 18, 2011)

NOTE: This is a critical update that fixes a bug that resulted in axis units losing too much efficiency during the Russian severe winter.

PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.19.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.20_PATCH (~632-KB) (Must be applied to GSv2.01.19)

MAC users -- Update to be provided by Paul.

GSv2.01.20 - August 18, 2011
72. Fixed a bug where the allies lost efficiency in severe winter.
73. Fixed several typos in message_nor.txt file.
74. Fixed the bug about Allied efficiency loss in severe winter showing same value as Axis.
75. Fixed several typos in message_nor.txt.
76. Made Switzerland pro-Axis if Axis AI. This ensures Germany won’t waste effort attacking Switzerland
77. Divided chance to spawn partisans by 3 in AI games. This should cancel out the increased partisan spawns in AI games so the spawn rate is about the same as in regular games.
78. Fixed a bug regarding languages other than English not creating unit names when units are deployed. This was caused by the unit type being stored in local language to show content in transports and transportation loops in the correct language. So that fix created a bug about unit names. No longer does the code compare to English names for the unit types, but to the one in the message file.
79. Fixed the bug that Axis units got less efficiency after severe winter begun than they should have. This was caused by a bug in the formula giving the Axis 8 less max efficiency than they should have had.
80. Reduced the average number of severe winter turns from 6 to 5.
Last edited by rkr1958 on Fri Aug 19, 2011 3:13 am, edited 1 time in total.
pk867
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Post by pk867 »

Hi,
I am uploading the full version and the patch.

Mac full version is CEAW Grand Strategy-v20120.app.zip

Mac patch to v2.01.20 is CEAW-GS-v20120-patch.mpkg.zip

I also emailed the incremental patch. (from 2.01.19 only to 2.01.20)

Paul
rkr1958
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Post by rkr1958 »

GSv2.01.21 Update. (August 19, 2011)

NOTE: This is a critical update that fixes a bug that resulted in the Russians losing efficiency during severe winter. It also fixes a rare; but possible bug, that would cause the game to hang during the convoy movement phase.

PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.19 or later.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.21_PATCH (~661-KB) (Must be applied to GSv2.01.19 or later.)

MAC users -- Update to be provided by Paul.

GSv2.01.21 - August 19, 2011
81. Fixed a bug where the Russians were losing efficiency due to severe winter loss. Now their units won’t lose anything.
82. Fixed a critical bug where in certain rare, but possible cases, the game would hang during the convoy movement phase.
pk867
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Post by pk867 »

Hi Mac guys,

I sent the incremental update by email. This can be applied to v2.01.19 and v2.01.20 only.

I have uploaded the full version and the patch to the ftp server.

Paul
rkr1958
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Post by rkr1958 »

GSv2.01.22 Update. (August 23, 2011)


PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.19 or later.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.22_PATCH (~632-KB) (Must be applied to GSv2.01.19 or later.)

MAC users -- Update to be provided by Paul.

GSv2.01.22 - August 23, 2011
83. Fixed a long time and inhered but in the decideWhereToMove method that speeds up AI play significantly.
84. Added code so German units will have supply level 4 in most of Russia at the start of January 1942 when the supply penalty distance is increased. Before they only got it after their first January turn because the supply levels are updated at the end of a turn.
85. Changed automatic naming of US bombers to Bombardment Wing (M) and Bombardment Wing (H). Updated all scenarios with the new US bomber names.
86. Updated the 1942, 1943 and 1944 and replaced 1, 2 and 3 UK units with US units to reflect that USA would get convoys with ,PP’s from the southern convoy instead of UK. This would make USA stronger at the expense of UK and that seems more right.
87. Updated version number in all message files.
rkr1958
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Post by rkr1958 »

GSv2.01.25 Update. (September 8, 2011)

NOTE: GSv2.01.23 & GSv2.01.24 were dev only versions and were not released to the beta group. This update includes a large number of significant changes.

PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.19 or later.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.25_PATCH.zip (~700-KB) (Must be applied to GSv2.01.19 or later.)

MAC users -- Update to be provided by Paul.

GSv2.01.25 - September 8, 2011
88. Added to a fix to a null pointer exception that would under certain conditions cause the game to hang.
89. Allied units can’t enter, unload, advance or retreat into core Russian hexes unless Russia has surrendered.
90. A ground unit can’t attack if it ends it move adjacent to a previously unspotted unit.
91. Made the following tweaks to Northern Europe weather
a. NORTH_MUD_CHANCE_NOVEMBER 40
b. NORTH_WINTER_CHANCE_NOVEMBER 50
c. Mud is reduced from 50 to 40 to give a 10% chance for fair weather
d. Severe winter chance in November
i. SEVERE_WINTER_CHANCE_NOVEMBER 10 /* Percentage change the Russian severe winter will start in November if it didn't start earlier */
ii. Reduced from 25 to 10
e. Severe winter duration
i. /* Variation of severe winter length */
ii. CHANGE_FOR_DURATION 60 /* 0..100. Accumulated chance that length = WINTER_DURATION. % chance = 60 */
iii. CHANCE_FOR_DURATION_MINUS_1 80 /* 0..100. Accumulated chance that length = WINTER_DURATION - 1. % chance = 20 */
iv. CHANCE_FOR_DURATION_MINUS_2 90 /* 0..100. Accumulated chance that length = WINTER_DURATION - 2. % chance = 10 */
v. CHANCE_FOR_DURATION_PLUS_1 100 /* 0..100. Accumulated chance that length = WINTER_DURATION + 1. % chance = 10 */
vi. Reduced from 70 to 60 change for duration. Increased from 15 to 20 for duration -1 and increased from 5 to 10 for duration -2
92. Max Russian Guards reduced a bit for these years:
a. MAX_GUARDS_1941 2 /* Max number of Guards units allowed on the map in 1941 */
b. MAX_GUARDS_1942 7 /* Max number of Guards units allowed on the map in 1942 */
c. MAX_GUARDS_1943 9 /* Max number of Guards units allowed on the map in 1943 */
93. German SS units increased for these years:
a. MAX_SS_1943 5 /* Max number of SS units allowed on the map in 1943 */
b. MAX_SS_1944 8 /* Max number of SS units allowed on the map in 1944 */
c. MAX_SS_1945 10 /* Max number of SS units allowed on the map in 1945 */
94. Reduced UK HG (home guard) requirement from 10 to 8, but will only count units in Britain and not in Canada:
a. UK_HOME_GUARD_UNITS_REQUIRED 8 /* Number of land units needed in core UK territory */
b. Added a UK max morale loss of 5 per UK land unit less than 8 in Britain (including Scapa Flow and Belfast).
c. This max morale loss is reduced by 10 for each of USSR joins allies, USA joins the allies and Italy is neutral or conquered
95. The northern convoy is sent to Halifax as a UK convoy instead of a Russian convoy if London and Liverpool are Axis controlled.
96. Allied naval unit presence in the Atlantic is now required at all times and not only when London is allied controlled as before. So the Allies can’t afford to lose the RN in Sealion and later.
97. Added Manpower loss per point of railcap captured by enemy:
a. /* Manpower % loss per railcap point captured by enemy. 0 = No loss */
i. MANPOWER_LOSS_PER_POINT_GERMANY 10
ii. MANPOWER_LOSS_PER_POINT_ITALY 30
iii. MANPOWER_LOSS_PER_POINT_UK 10
iv. MANPOWER_LOSS_PER_POINT_FRANCE 30
v. MANPOWER_LOSS_PER_POINT_USA 10
vi. MANPOWER_LOSS_PER_POINT_USSR 5
b. You don't lose absolute manpower by losing railcar cities. Instead you lose manpower generation. So the percentage will be the same. E. g. Russia generates about 18 manpower per turn. When Moscow falls they will only generate 14 per turn. So you lose about 4*18 = 76 manpower per year for not having Moscow. That means almost 8 corps units. The manpower pool is manpower already collected and you don't lose that. We could do it, but then it would be disastrous to lose e. g. Moscow. Then with 1600 manpower you lose 20% from losing Moscow and drop to 1280. That means losing 320 immediately and 76 each year. It will drop the percentage from above 75 to almost 50. That's too severe
98. Added the following lab build restrictions.
a. To build the first 3rd lab in a research area you need 3 other research areas with at least 1 lab.
b. To build the second 3rd lab in a research area you need 3 other research areas with at least 2 labs or 4 other research areas with at least 1 lab.
99. Removed some obsolete code in unit.class regarding BB’s with ground attack 1. The code updated it to 2 changed before GS v2.0).
100. Made the following changes to the Axis AI:
a. Axis supplypoints in North Africa increased by 10
b. EXTRA_AXIS_SUPPLY_IN_AFRICA 10 /* AI Axis units increase the supply points in Africa by this value */
c. Extra Axis units in Libya
d. ADD_DAK_IN_LIBYA 1 /* 0 = no spawn. 1 = German armor spawned in Libya near Benghazi */
e. ADD_FIGHTER_IN_LIBYA 1 /* 0 = no spawn. 1 = German fighter spawned in Libya near Benghazi */
f. ADD_TAC_BOMBER_IN_LIBYA 1 /* 0 = no spawn. 1 = German tactical bomber spawned in Libya near Benghazi */
g. EXTRA_GERMAN_CORPS_IN_LIBYA 2 /* 0 = no spawn. Number of units spawn in Libya near Benghazi */
h. UNITS_IN_LIBYA_SPAWN_TURN 28 /* February 22nd 1941 */
i. Extra German units in East Prussia from turn 1
i. ADD_GERMAN_FIGHTER_EAST_PRUSSIA 1 /* 0 = no spawn. 1 = one extra fighter will spawn on turn 1 in East Prussia */
ii. ADD_GERMAN_TAC_BOMBER_EAST_PRUSSIA 1 /* 0 = no spawn. 1 = one extra tac bomber will spawn on turn 1 in East Prussia */
j. Extra German unit near Wilhelmshaven
i. ADD_GERMAN_ARMOUR_WILHELMSHAVEN 1 /* 0 = no spawn. 1 = one extra tac bomber will spawn on turn 1 near Wilhelmshaven */
ii. ARMOUR_WILHELMSHAVEN_SPAWN_TURN 10 /* February 28th 1940 */
k. Extra German units for Barbarossa
i. EXTRA_GERMAN_MECH_BARBAROSSA 2 /* 0 = no spawn. Number of units spawn in Poland when Russia is DoWed */
ii. EXTRA_GERMAN_CORPS_BARBAROSSA 4 /* 0 = no spawn. Number of units spawn in Poland when Russia is DoWed */
iii. EXTRA_GERMAN_ARMOUR_BARBAROSSA 1 /* 0 = no spawn. Number of units spawn in Poland when Russia is DoWed */
iv. EXTRA_GERMAN_TAC_BOMBER_BARBAROSSA 1 /* 0 = no spawn. Number of units spawn in Poland when Russia is DoWed */
v. EXTRA_GERMAN_FIGHTER_BARBAROSSA 1 /* 0 = no spawn. Number of units spawn in Poland when Russia is DoWed */
vi. BARBAROSSA_UNITS_SPAWN_TURN 31 /* April 23rd 1941 */
l. Automatic DoW upon Norway and Denmark with German garrisons in all cities
i. AXIS_AUTOMATIC_DOW_NORWAY_DENMARK 1 /* 0 = no automatic DoW. 1 = Germany will get garrisons in each Norwegian and Danish city in April 1940 */
ii. DOW_NORWAY_DENMARK_TURN 12 /* April 8th 1940 /*
m. Reduced on-map strength for some countries. This will make it easier for the Axis AI to get anywhere with the DoW
i. REDUCED_STRENGTH_DUTCH_FORCES 2 /* Reduced strength of on-map Dutch forces if Axis AI */
ii. REDUCED_STRENGTH_BELGIAN_FORCES 2 /* Reduced strength of on-map Belgian forces if Axis AI */
iii. REDUCED_STRENGTH_POLISH_FORCES 5 /* Reduced strength of on-map Polish forces if Axis AI */
iv. REDUCED_STRENGTH_GREEK_FORCES 4 /* Reduced strength of on-map Greek land forces if Axis AI */
v. REDUCED_STRENGTH_YUGOSLAVIAN_FORCES 4 /* Reduced strength of on-map Yugoslavian forces if Axis AI */
vi. REDUCED_STRENGTH_RUSSIAN_GARRISONS 5 /* Reduced strength of on-map Russian garrisons if Axis AI */
vii. REDUCED_STRENGTH_RUSSIAN_CORPS 3 /* Reduced strength of on-map Russian garrisons if Axis AI */
viii. REDUCED_STRENGTH_RUSSIAN_MECH 2 /* Reduced strength of on-map Russian garrisons if Axis AI */
ix. REDUCED_STRENGTH_FRENCH_GARRISONS 5 /* Reduced strength of on-map Russian garrisons if Axis AI */
x. REDUCED_STRENGTH_FRENCH_CORPS 3 /* Reduced strength of on-map Russian garrisons if Axis AI */
xi. REDUCED_STRENGTH_FRENCH_MECH 2 /* Reduced strength of on-map Russian garrisons if Axis AI */
n. Fixed an AI bug where it would not DoW USSR early enough. The reason is that we’ve moved the automatic join time by 7 months to May 1942. The AI will increase the chance for DoW the closer the Axis is to the automatic join date. So 7 months was subtracted from the calculations for USSR.
o. Added code so the AI will not DoW a country if the country has non-fair weather. That prevents the AI from fighting in mud
p. Added code to make it impossible for the AI to DoW Denmark and Norway if they get these countries automatically in April 1940.
Last edited by rkr1958 on Fri Sep 09, 2011 11:37 pm, edited 1 time in total.
Peter Stauffenberg
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Post by Peter Stauffenberg »

GS v2.01.25 bugfix will be distributed shortly so you might wait to get the update until Ronnie and Paul send the updates too.
These are the bugfixes I fixed in GS v2.01.25

Morris reported a bug regarding the Russian convoy being rerouted to Halifax. It was a logic error and I renamed the
routine from russianConvoy to noRussianConvoy because it would actually not create a Russian convoy if the test
was true (Liverpool and London Axis). So it did the opposite of what it should.

I also found a bug introduced in GS v2.01.24 regarding deployment of units. I added some code to ensure units
being deployed got a generated name, but forgot to remove Convoys from that procedure. Convoys get their
names when the convoys spawn.

I also fixed a typo in the comments field in the AI section about reduced strength of French units. I had used
copy and paste and that means the text mentioned Russian units while they were used for French units.

I remember a bug reported about commanders onboard transports being permanently removed from the map.
Now I added code so they’re injured normally.
pk867
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Post by pk867 »

Hi Mac guys,

I pulled the files from the server since there is an update coming later today. (ie bugfixes)

You can still install the patch I emailed out but will be out of date until the bugfix is released later today after I get home from work.

I apologize for any inconvenience.
rkr1958
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Post by rkr1958 »

GSv2.01.26 Update. (September 9, 2011)

NOTE: GSv2.01.26 contains a critical bug fix to previous version, which wasGSv2.01.25.

PC users can go to here for this update. This update includes a full file set, which can be applied to the vanilla game or any GS version and an incremental update that MUST be applied to GSv2.01.19 or later.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Full File Set Update: GSver2.01.26-FULL-PC-Update.zip (~320-MB)
PC Incremental Update: GSv2.01.26_PATCH.zip (~700-KB) (Must be applied to GSv2.01.19 or later.)

MAC users -- Update to be provided by Paul.

GSv2.01.26 - September 9, 2011
101. Fixed a bug regarding the Russian convoy being rerouted to Halifax. It was due to a logic error that has now been corrected.
102. Fixed a bug introduced in GS v2.01.24 regarding deployment of units. Added some code to ensure units being deployed got a generated name, but forgot to remove Convoys from that procedure. Convoys get their names when the convoys spawn.
103. Fixed a typo in the comments field in the AI section about reduced strength of French units.
104. Fixed a bug reported about commanders onboard transports being permanently removed from the map if the transport was sunk. Now they are injured normally.
rkr1958
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Post by rkr1958 »

GSv2.01.27 Update. (September 18, 2011)


PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.19 or later.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.27_PATCH (~720-KB) (Must be applied to GSv2.01.19 or later.)

MAC users -- Update to be provided by Paul.

GSv2.01.27 - September 18, 2011
105. Fixed a bug in the AI play where USA lost 6 industrial effort because Switzerland become pro-Axis to avoid Axis DoW upon Switzerland. Switzerland was removed from the list of countries that the Allied player will get a penalty DoW’ing for games with the Axis AI.
106. Fixed the issue about Liverpool only being a deployment city if London was captured. Not it’s a deployment city always
107. Fixed a unit naming bug where units sent to the force pool were renamed, e. g. like British units being evacuated from France when France surrenders.
108. Fixed a few name bugs in the scenarios (mainly Russian Guards Mech Corps that had the name Russian Guards Corps).
109. Changed Fallschirmjager to Fallschirmjaeger when you upgrade to German para units.
110. Added code so partisans are now named with the country they were created in, like Yugoslavian Partisan instead of just Partisan
111. Added code so partisan images check for the partisan country and will therefore keep the images when the partisan unit crosses the border. So a Yugoslavian partisan moving into e. g. Hungary will keep the Yugoslavian image.
112. Updated some scenarios with the name changes mentioned above.
113. Updated all message file version to GS v2.01.27.
114. Fixed a minor bug regarding the left production panel. When you upgraded a unit to elite or para then the PP’s left in the left panel wasn’t immediately updated. It was only in the top production panel. This has now been fixed so that both panels update when you upgrade a unit.
115. Made change to the hightlight hexes when the current unit is a naval unit. Naval units can now move through enemy controlled transport loops; but they can’t enter the loop hex. This is intended for ships entering the Red Sea from the Mediterranean. Now they can move from the hex north of the to Mediterranean transport loop to the Persian Gulf or Atlantic transport loops. So naval units str no longer trapped inside a sea area because they’re at the wrong side of a transport loop. The loophex itself is not highlighted, but the hexes on the other side of the loophex are.
rkr1958
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Post by rkr1958 »

GSv2.01.28 Update. (October 2, 2011)

PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.19 or later.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.28_PATCH.zip (~754-KB) (Must be applied to GSv2.01.19 or later.)

MAC users -- Update to be provided by Paul.

GSv2.01.28 - October 2, 2011
116. Updates made to the French and Norwegian language files.
117. Fixed a minor bug where elite or para units built at the same turn would get the same name. Now they will only be named when placed on the map. This will ensure that these unit names will be unique.
118. Expiration date (i.e., kill switch) for the PC beta changed to the end of the year.
119. Fixed a bug regarding airbase owner change. Now the code won’t change airbase owner if the occupying air unit is from the same side as the airbase owner. That means Azores remains US when a British air unit lands there.
120. Fixed the bug where Russia had supply level 5 in western Germany. The reason was that the shortest path routine just counted hexes to any capital and that means all hexes within 20 hexes from London was flagged as supply level 5, even if they were Russian owned. Now Russia can only get supply from their own capitals plus Basra (for southern Russia). So Russia can no longer trace supply from London or Paris. That means Russian units will drop to supply level 3 if they get almost to the Siegfried line, but I don’t see that as a problem. If that happens the Russia has usually captured Berlin and Hamburg.
121. Allied and Russian units can now rail to each other’s controlled territory with the following exceptions:
a. No non-Russian units are allowed to be railed to core Russian hexes
b. No units can rail to/from Russia from/to Egypt, Persia, Syria or Iraq. The reason is that there were no rail lines going through Persia to Russia. The high mountains between Russia and Persia prevents that. You have to sail units from Russia to Persia or move them by foot to be able to rail on the other side.
122. Since rail movement is now allowed between Russian and Allied controlled territory with the exceptions mentioned above, it means that now Russian units can rail when inside allied controlled Romania or Bulgaria. So Russian units won’t be stranded anymore inside Romania or Bulgaria when they liberate the capitals of these countries.
123. Hexes captured by Allied Yugoslavian, Bulgarian, Hungarian, Romanian or Finnish units will now be controlled by USSR if outside the home country. Any hexes captured inside the home country will become controlled by the core owner of the hex unless the core owner is conquered. Then the controlling country will be SSR.
124. Allied Greece will now capture hexes for UK (if not conquered) unless within Greek home territory. Then all hexes captured will become Greek controlled.
pk867
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Post by pk867 »

Hi The Mac versions of the full install and the incremental install for v2.0128
rkr1958
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Post by rkr1958 »

GSv2.01.29 Full File Set & Patch. (October 9, 2011)

PC users can go to here for this update. This update has both the full file set that can be applied to any version including the vanilla game and an incremental patch that must be applied over GSv2.01.19 or later.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Full File Set (GSv2.01.29) : GSver2.01.29-Full-File-Set.zip (~327-MB)
PC Incremental Update (GSv2.01.29) : GSv2.01.29_PATCH.zip (~790-KB) (Must be applied to GSv2.01.19 or later.)

MAC users -- Update to be provided by Paul.

GSv2.01.29 - October 9, 2011
125. Added amph ground attack bonuses.
a. AMPH_GROUND_ATT_BONUS_CORPS 0
b. AMPH_GROUND_ATT_BONUS_MECH 1
c. AMPH_GROUND_ATT_BONUS_ARMOR 2
126. Added amph shock attack bonus.
a. AMPH_SHOCK_BONUS_CORPS 0
b. AMPH_ SHOCK _BONUS_MECH 2
c. AMPH_ SHOCK _BONUS_ARMOR 3
127. Added efficiency loss at sea (not in friendly port) for transports and regain if unloading from friendly port
a. EFFICIENCY_LOSS_PER_TURN_AT_SEA 5 /* Efficiency loss per turn for unit aboard a transport while not in a friendly port */
b. EFFICIENCY_REGAINED_FROM_PORT 5 /* Efficiency regained if transport is disembarked from a friendly port */
c. EFFICIENCY_AT_SEA_THRESHOLD 60 /* Efficiency while at sea can't drop below this value just from being at sea */
128. Added code so you get back PP’s paid for the transport if you disembark from a port. The PP’s received = port strength / 10 * transport cost ( 8 )
129. Changed code so you don’t lose 15 efficiency from disembarking from a port into a non-city hex.
130. Newly built Russian mech and tank units are now named Mech Army and Tank Army instead of Mech Corps and Tank Corps. Updated some scenarios to reflect these changes.
131. Progress in air techs slowed a bit and ensure the techs cap out later than they do no. Research difficulty increased by 5 for air techs to:
a. DOG_FIGHT 30
b. CLOSE_AIR_SUPPORT 25
c. STRATEGIC_OPERATIONS 25
132. Hungarian and Romania reserves are released in July 1942 instead of June 1943 if Yugoslavia is still neutral. Bulgarian reserves are released in July 1942 instead of June 1943 if Greece is still neutral. Changed text when these events happen so they only mention that reserves are released and not that they’re intended to be used against USSR. This means text can be used even if Bulgaria and Romania change side early.
133. Pressing the ESC key will now open the options dialog box.
134. Replaced the game option for game ending in 1945 with halved partisan spawn rate if option not selected. Option is called Normal chance for new partisans. If checked (default) then no chance from now. If unchecked then spawn rate is halved.
135. Automatic naming of units will now check existing names for units onboard transports. Before it was possible to get the same name as used on a unit on a transport when deploying a unit.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
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Post by rkr1958 »

GSv2.01.30 Update. (October 9, 2011)


PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.19 or later.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.30_PATCH (~790-KB) (Must be applied to GSv2.01.19 or later.)

MAC users -- Update to be provided by Paul.

GSv2.01.30 - October 9, 2011
135. Automatic naming of units will now check existing names for units onboard transports. Before it was possible to get the same name as used on a unit on a transport when deploying a unit.
136. If you press the key e (for elite) or p (for para) you will get the dialog box showing the currently number of elite and para units and the max numbers as well. This is the same message you get at the start of each year. Now you can trigger it when you want just to check the values.
137. Messages about new partisans are combined into one message showing the info like this: New partisans in France: 2. USSR: 1. Yugoslavia: 2
pk867
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Post by pk867 »

Hi Mac users,

The full update and the incremental update from v2.01.28 will be up on the server in about 15 minutes.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
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Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

pk867 wrote:Hi Mac users,

The full update and the incremental update from v2.01.28 will be up on the server in about 15 minutes.
I hope you mean v2.01.30. :D
pk867
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1602
Joined: Fri May 08, 2009 3:18 pm

Post by pk867 »

Yes.

The version posted is v2.01.30 that is backward compatible back to v2.01.28 for the Mac version.
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