Field of Glory Road Map

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

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batesmotel
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Post by batesmotel »

TheGrayMouser wrote:Can someone familiar w the TT comment on the Themed games... I assume that you post a challenge and the one who accepts can only pick an amy in that historical "theme", so no late romans vs Early Carthos?


Also what does this mean??
3) Change: The multi-player system will be amended to only allow official DAG army lists to be used.

Are there "ilegal" lists being used in dag battle??
I think there are user designed custom lists available similar to the custom scenarios. I don't know that they are illegal but they are not Slitherine official lists at any rate. Personally I would like to see custom lists allowed both to cover armies that Slitherine has not released yet or that were not covered in the TT army lists.

It should be up to a given player whether or not he is willing to play a DAG game against a custom list or not. One more option that could be set when issuing a challenge and something that should be noted in the challenge information when you are accepting one.

Chris
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TheGrayMouser
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Post by TheGrayMouser »

Ah so players are manually altering the game file dag lists and playing other players who also have same altered lists ?...
Didnt think that was possible due to the server (assumed the server actully stored the "master copy")

Not sure why that would need to be prevented unless it messes things up for "innocent bystanders"
batesmotel
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Post by batesmotel »

TheGrayMouser wrote:Ah so players are manually altering the game file dag lists and playing other players who also have same altered lists ?...
Didnt think that was possible due to the server (assumed the server actully stored the "master copy")

Not sure why that would need to be prevented unless it messes things up for "innocent bystanders"
I do not know what issues, if any, these may cause. Since DAG games are played with already built armies, I would suspect that there isn't any easy way to tell one built from an official version of a list versus one that the owning player has created or tweaked as long as it uses troops types and images already defined in the game. (This is just a guess as a software engineer, not something I have any knowledge of.) If nothing else, I suspect you would not have a problem now if you used a saved DAG list created with an older patch level where the list might no longer be legal with the updated version of the list. e.g. I have some old Burgundian Ordinance lists that had 9 pikemen that I created before the current version of the list reduced the maximum number to 3. I suspect I can still use the older Burgundian lists in a DAG game although I haven't actually tried doing so.

Chris
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TheGrayMouser
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Post by TheGrayMouser »

ha ha, I didnt even consider that... I should probobly clean house on some older dag armies I have saved and havent used in a while, I think I have a few in there pre last 3 patches!


***********
Now I realize this isnt a wish list thread, but how about some more portable defenses?
Only the special English bowmen get stakes, how about some Pavises for some of the Italian crowsbowmen?
Would work the same way as stakes, except no bonus vs infantry or cavalry, but provide defense vs missle fire 8)
Lupus
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Post by Lupus »

Regarding the Mac versions...

a) What's the purchase model for Mac users who already have the PC version? Are serial numbers for the PC version can be used for the Mac version
b) Are the extension packs/their serials usable for the Mac

Cheers

L
kujalar
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Post by kujalar »

TheGrayMouser wrote:
Morbio wrote:
deeter wrote:Whoever loses initiaitve moves first but can usually double move the skirmishers very far onto the map effectively slowing the other army down.
How does moving skirmisher very far into the map slow the army down? All the HF (or whatever) need to do is attack them and by doing so you advance into their hex anyway. If there are 2 skirmishers together then you could effectively speed up the enemy by allowing HF to advance 3 hexes!

I think the effect would be this.... If you start ist you can double time your skirmishers and beeline them to the enemy line... Now the enemy line will be "in close proximity" to your skirmishers, so they WONT be able to double time... Your battle line will still be able to do so and you can mass forces , chose the axis of attack using double time and basically set the tempo of the battle....
Hmm, doesnt seem quite right that the player that LOSES the initiative would get such an advantage
Why not make double move so, that your units suffer extra "disordered" cohesion penalty until your next move starts.
There could even be levels. If you "double move" only 50% extra your unit would be disordered until your next move, but if you would "double move" 100% extra you would get 50% extra effect plus your unit would need a cohesion check or become DISTRUPTED also.

This way there would be no abuse of those proximity ranges. And you could take a risk and order your men to run if you think it is safe.
deadtorius
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Post by deadtorius »

As a TT player of the rules the double move is not that big a deal, I think some of you have gotten really overly worried about something that won't affect game play that much. On the TT the idea is to double your lights up and then your opponent might get a part double move as once within 6 MU of an enemy they can't use double moves any more. It comes in very handy for HF armies who can move up faster. I think you will find that once you see it and use it all this worry was for nothing.
Xiggy
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Post by Xiggy »

Since baggage will eventually be more valuable. Might we be given a choice of where we setup our camp? Atleast then it will be part of our battle plan. (Add that to the setup phase)

Also, when mounted breakoff, should the unit that they breakoff from move up 1 hex? Or at least have the option to follow up? (If you push a mounted off of a hill, you should be able to take the hill) Currently, a unit breaks off, then gets to charge back in. (except if it is fragged)
76mm
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Post by 76mm »

Xiggy wrote:Since baggage will eventually be more valuable. Might we be given a choice of where we setup our camp? Atleast then it will be part of our battle plan. (Add that to the setup phase)
I had the same comment, and somebody informed me that it is already possible to move your camp--just select it during the setup phase and move it (within permissable terrain). Doh!
TheGrayMouser
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Post by TheGrayMouser »

Just make sure you dont drop it onto any of your units and then exit deploy, they will be stuck in the camp for the remainder of the battle :oops:
davouthojo
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Expansion philosophy

Post by davouthojo »

This is probably answered elsewhere, but I wondered - will all new functionality except army lists be added as a patch for free when new expansions are launched? Otherwise multiplayer will get very confusing.

Just a thought, but Slitherine might want to test price elasticity on their expansions. At $5-8, I would probably buy everything slitherine produces. At $20, I will only buy the 2 army lists I am particularly interested in.
IainMcNeil
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Post by IainMcNeil »

Most functionality will be available for free, but some wont. It's hard to say the exact split in advance.
76mm
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Post by 76mm »

TheGrayMouser wrote:Just make sure you dont drop it onto any of your units and then exit deploy, they will be stuck in the camp for the remainder of the battle :oops:
Does it make baggage camps harder to loot if you have a unit inside?
Xiggy
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Post by Xiggy »

Hmm wondered where to put the wife and kid mob units at 2 points.
TheGrayMouser
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Post by TheGrayMouser »

76mm wrote:
TheGrayMouser wrote:Just make sure you dont drop it onto any of your units and then exit deploy, they will be stuck in the camp for the remainder of the battle :oops:
Does it make baggage camps harder to loot if you have a unit inside?
Dont know, me and my opponent just agreed not to attack eachother camps, who knows what crippling bug/game freeze might have been unleashed if one attempted to do so!
Blathergut
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Post by Blathergut »

**Sends psychic messages to various Slitherine staff minds: Legions Triumphant...Legions Triumphant...next release on the road map...Legions Triumphant...Legions Triumphant...**

:wink:
Xiggy
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Post by Xiggy »

I like legons triumphant too. Sassanids, palmyrans, various others interesting book.
TheGrayMouser
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Post by TheGrayMouser »

Xiggy wrote:I like legons triumphant too. Sassanids, palmyrans, various others interesting book.
I believe it will be next, after Swords and Scimitars, so some time to go... Now there is nothing wrong with Mongols and crusaders, however , there is something about late Roman empire: Comitatensus, Clibannrii etc, the later aux troops wearing those funny fur caps vs hordes of Vandals Goths.... Good stuff!
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Post by cothyso »

Legions Triumphant, Lost Scrolls and Swifter than Eagles :)
Morbio
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Post by Morbio »

Iain:

Without wishing to burden you with unnecessary work..... but could you update the original post (or post a revised version), that shows what is still to come and when it might be. I'm sure that some of the unscheduled items may now have a place in your schedule.

Thanks :)
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