Ingame feedback from: Obsolete
Moderators: Slitherine Core, BA Moderators
Hmm, something weird I noticed even in the 0.6 version. It could be my lack of understanding, but I am getting strange results with GetAngleFrom(unit, me).
If an enemy unit is along a PERFECT diagonal, and I turn to face him, I show angles for both body and turret to be 0. That's fine, but if I turn my facing 45%, this is not reflected, instead I get weird numbers like 26, etc. I'm not sure what's going on there. I suppose it's taking half of 45 and rounding wrong due to stupid integers.... But then I get other results that seem to be even more weird.
If an enemy unit is along a PERFECT diagonal, and I turn to face him, I show angles for both body and turret to be 0. That's fine, but if I turn my facing 45%, this is not reflected, instead I get weird numbers like 26, etc. I'm not sure what's going on there. I suppose it's taking half of 45 and rounding wrong due to stupid integers.... But then I get other results that seem to be even more weird.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
The Me262 is still bugged in the online Winter_Village scenario. This time allies show only 2 planes, but one is still the ME262. Also, there is a debug window that always comes up and mentions something about an extra P47 texture (or something along those lines).
** Edit ** No, it wasn't about a texture...
** Edit ** No, it wasn't about a texture...
Last edited by Obsolete on Tue May 18, 2010 3:35 am, edited 1 time in total.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
I thought I'd mention something... I was going to suggest you allow the password to be stored in some sort of cache for connecting to online. Turns out there is one after all, but I don't think it was working because you had such harsh permission restrictions on the Vista boxes with the BBC directory. I had to adjust these just to be able to mod the scripts again.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Ingame feedback from: Obsolete
The debug log window mentions at the start of Winter Village: **WARNING: TRYING TO LOAD > 1 INSTANCE BONUS P47.BSF
Ingame feedback from: Obsolete
On the force selection menu, I am not sure why some units are outlined in a Ponyheadron, and have a darkened background?
Ingame feedback from: Obsolete
Surrendering units dont' seem to give experience. I guess that didn't make it into the last Beta?
Here's another Line of Sight problem despite I'm clearly legal to fire.iainmcneil wrote:Can you give a specific example? Mayeb a screenshot?
I suspect Aimed-Fire could be the culprit, I'll have to keep an eye on it.


Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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IainMcNeil
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Ingame feedback from: Obsolete
On the Killing Spree scenario, despite the turn counter has gone to zero, I can still keep playing forever it seems. Also the M8 Howitzers are still broken, they refuse to show any bombardment icon.
Ahh, well now if I had known this little feature all along I would have learned things a lot faster 
I ran into another LoS problem. Using the #1 key didn't show anything wrong, however I did see numerous instances where a solid black (missing texture) would be overlayed on terrain in spots.
So far, I've only noticed this LoS problem show up when the unit has the Aimed Fire benefit. I still suspect that may be part of the problem, probably a display glitch or something. Even my own stats get duplicated and then return some null when the Aimed Fire selection is brought up.
I ran into another LoS problem. Using the #1 key didn't show anything wrong, however I did see numerous instances where a solid black (missing texture) would be overlayed on terrain in spots.
So far, I've only noticed this LoS problem show up when the unit has the Aimed Fire benefit. I still suspect that may be part of the problem, probably a display glitch or something. Even my own stats get duplicated and then return some null when the Aimed Fire selection is brought up.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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IainMcNeil
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pipfromslitherine
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Re: Ingame feedback from: Obsolete
Does this happen on specific mission(s)? Some might be set up for different sides.Obsolete wrote:Often the End-Turn button is missing the american start ensignia, so instead shows up solid red with just the gold arrow on it.
American Start = American Star
Cheers
Pip
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pipfromslitherine
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pipfromslitherine
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I'm a little hazy here. What exactly were you seeing happening? The BBCBA directory in your Documents dir wasn't writeable?Obsolete wrote:I thought I'd mention something... I was going to suggest you allow the password to be stored in some sort of cache for connecting to online. Turns out there is one after all, but I don't think it was working because you had such harsh permission restrictions on the Vista boxes with the BBC directory. I had to adjust these just to be able to mod the scripts again.
Cheers
Pip
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pipfromslitherine
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Hmm, it could have been a coincidence then.
One issue that still bothers me (and I saw this mentioned a while ago) is that when you try to unload a unit and find out the game seems buggy and wont let you unload, the real reason is there is a hidden enemy unit there on that tile. After the player figures this BUG out, he suddenly realizes he has a potential cheat available to him.
Shouldn't this be handled by forcing the player into an assault penalty instead of exploiting it?
One issue that still bothers me (and I saw this mentioned a while ago) is that when you try to unload a unit and find out the game seems buggy and wont let you unload, the real reason is there is a hidden enemy unit there on that tile. After the player figures this BUG out, he suddenly realizes he has a potential cheat available to him.
Shouldn't this be handled by forcing the player into an assault penalty instead of exploiting it?

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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IainMcNeil
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- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
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pipfromslitherine
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- Joined: Wed Mar 23, 2005 10:35 pm
