4 base skirmishing BGs
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
-
madaxeman
- Lieutenant-General - Do 217E

- Posts: 3002
- Joined: Thu Nov 16, 2006 5:15 am
- Location: London, UK
- Contact:
The problem with small BGs of skirmishers is not their numbers or effect on army break points.
Its their ability to use their extreme maneuverability to concentrate their shooting to a degree which they can regularly deliver more shooting dice onto a target than equivalent numbers of MF & Cv bowmen.
Its their ability to use their extreme maneuverability to concentrate their shooting to a degree which they can regularly deliver more shooting dice onto a target than equivalent numbers of MF & Cv bowmen.
http://www.madaxeman.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
-
Ghaznavid
- 1st Lieutenant - 15 cm sFH 18

- Posts: 800
- Joined: Wed Aug 29, 2007 1:44 am
- Location: Germany
That might be a problem with LF, but I don't think it's a problem with LH. At least regarding Horse Archers this whole that is LH and that is Cv distinction is an arbitrary crutch to fit them into a game system/basing scheme. They mostly should have the ability to move from one state to the other during battle IMO. The "be in single line and you can skirmish thingy" is a 1st step, but no more. So if it helps think of LH as HA in a formation optimised for shooting. Loking at it that way it is then ok if they frequently manage to get more shooting dice then Cv (which is basically HA in a formation optimised for meleemadaxeman wrote:The problem with small BGs of skirmishers is not their numbers or effect on army break points.
Its their ability to use their extreme maneuverability to concentrate their shooting to a degree which they can regularly deliver more shooting dice onto a target than equivalent numbers of MF & Cv bowmen.
Karsten
~ We are not surrounded, we are merely in a target rich environment. ~
~ We are not surrounded, we are merely in a target rich environment. ~
-
irondog068
- Staff Sergeant - Kavallerie

- Posts: 325
- Joined: Sun Feb 10, 2008 7:51 pm
- Location: Chicago IL
My bad about the hand gunners.
It has been a long time since I trotted them out. But either everyone rolls crappy or I get lucky at least once a game (most times twice) my Swiss hit a unit who's morale has dropped due to hand gunners. I have no idea what other Swiss players use for Skirmishers since you can only have 6 X-Bows.
So you have to take hand gunners. to screen your advance. Maybe that is why my Swiss are undefeated because I do take so many skirmishers.
It has been a long time since I trotted them out. But either everyone rolls crappy or I get lucky at least once a game (most times twice) my Swiss hit a unit who's morale has dropped due to hand gunners. I have no idea what other Swiss players use for Skirmishers since you can only have 6 X-Bows.
So you have to take hand gunners. to screen your advance. Maybe that is why my Swiss are undefeated because I do take so many skirmishers.
15mm: Swiss, Spartans, Late Republic Romans, EIR Romans, and can you believe it Samurai. 800 points
28mm: Late Republic Romans 650 points
28mm: Samurai 800 points
28mm: Late Republic Romans 650 points
28mm: Samurai 800 points
-
Ghaznavid
- 1st Lieutenant - 15 cm sFH 18

- Posts: 800
- Joined: Wed Aug 29, 2007 1:44 am
- Location: Germany
Actually you can have 0-20 LF Crossbow before 1476 and 0-8 afterwards. No idea where you get those 0-6 from. Most Swiss armies I've seen had an healthy amount of LF, though Crossbows seem slightly more popular then Handgunners.irondog068 wrote:My bad about the hand gunners.
It has been a long time since I trotted them out. But either everyone rolls crappy or I get lucky at least once a game (most times twice) my Swiss hit a unit who's morale has dropped due to hand gunners. I have no idea what other Swiss players use for Skirmishers since you can only have 6 X-Bows.
So you have to take hand gunners. to screen your advance. Maybe that is why my Swiss are undefeated because I do take so many skirmishers.
Karsten
~ We are not surrounded, we are merely in a target rich environment. ~
~ We are not surrounded, we are merely in a target rich environment. ~
If you can arrange for the LH Handgunners to get in range and some Bowmen also if the bows hit 1 per 2 thats a minus and the hangunners give the target a minus so total -2. Yes you do need to get close.philqw78 wrote:Yes you do. Your missunderstanding is why you have a LOT of gunners, and no-one else does. They are generally pooh due to the short range.irondog068 wrote:You do not need to hit, just be shot at by the strange noisemaking weapons to cause a test. Plus I have A LOT of gunners.
-
irondog068
- Staff Sergeant - Kavallerie

- Posts: 325
- Joined: Sun Feb 10, 2008 7:51 pm
- Location: Chicago IL
I get 6 because I don't have the book in front of me and I only have 6
My Swiss are built for the 1490 to 1500 ( I have 6 stands of Lorrainer's with the Duke). I even have MORE hand gunners unpainted ready for the post 1500 thing. If you look closely at all my hand gunners they look a lot more like a Arqubus than a hand gun.
This is what I found out works for my Swiss. A bunch of pike blocks, a unit of Lorrainers a unit of light horse, a X-Bow unit and hordes of hand gunners orginized 6 base units (I think there is 1x4 base unit). The army is pretty much a killing machine and it has more skirmishers than any of my other armies.
Dave
My Swiss are built for the 1490 to 1500 ( I have 6 stands of Lorrainer's with the Duke). I even have MORE hand gunners unpainted ready for the post 1500 thing. If you look closely at all my hand gunners they look a lot more like a Arqubus than a hand gun.
This is what I found out works for my Swiss. A bunch of pike blocks, a unit of Lorrainers a unit of light horse, a X-Bow unit and hordes of hand gunners orginized 6 base units (I think there is 1x4 base unit). The army is pretty much a killing machine and it has more skirmishers than any of my other armies.
Dave
15mm: Swiss, Spartans, Late Republic Romans, EIR Romans, and can you believe it Samurai. 800 points
28mm: Late Republic Romans 650 points
28mm: Samurai 800 points
28mm: Late Republic Romans 650 points
28mm: Samurai 800 points
-
flamingpig0
- Senior Corporal - Ju 87G

- Posts: 76
- Joined: Fri Apr 06, 2007 11:56 am
Bring back command points!!spikemesq wrote:ethan wrote:This is, unfortunately IMO, a bit too important.grahambriggs wrote:Means more BGs in the army
I, too, wonder if there is a better way to deal with army breaks that does not favor gimmicky filler BGs.
To be sure, filler issues are not nearly as bad in FoG as they were in DBM (IMO), but the marginal value of cheap small BGs does seem a bit odd to me.
For instance the 4-base BG of Mobs in my Ostrogoths and the 4-base BG of crappy javelins in my Komnenan Byzantines are must-haves, but they do absolutely nothing after deployment.
Spike
-
bertalucci
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 171
- Joined: Sat Jan 19, 2008 9:43 am
So to maintain balance between relative units the points system would require total overhaul and a rewrite the army lists.chubooga wrote:I vote for command points too.
So we will have to buy them all again!
Is this an Osprey inspired plot to get more of our money
Charge 10pts a battlegroup and increase the competition points to 750 (25mm) 900 (15mm)
So no change for 10 battlegroup armies but woe to the swarms (which really only infect 15mm Tournaments).
Except that this totally unbalances the relative costs of LF and Mobs and any low cost rubbish units, almost doubling the cost of a poor unarmed mob.
Would we ever see them on table again?
I started off by almost agreeing but after writing best leave well enough alone.
Tournaments/competitions should just impose a 15 BG limit, after all that is the authors state is the upper limit.
'Armies should be made up of 10 to 15 Battlegroups'
-
flamingpig0
- Senior Corporal - Ju 87G

- Posts: 76
- Joined: Fri Apr 06, 2007 11:56 am
-
LambertSimnel
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 152
- Joined: Sat Nov 03, 2007 12:33 pm
- Location: Leamington, Warks, UK
-
peterrjohnston
- Field of Glory Moderator

- Posts: 1506
- Joined: Mon Jul 02, 2007 11:51 am
Because Karsten and Martin need a 25-0 system*, it would be easier just keep the system as it is now, but the maximum total number of BGs counting towards an army break point is 15, irrespective if whether or not an army has more. So an army of 12 BGs would break on losing 12 attrition points, 15 BGs on 15 attrition points, 16 or more BGs on 15 attrition points. That way players can still use the armies they want, but they would be less unbreakable in a competition time frame.flamingpig0 wrote:That seems reasonable enoughbertalucci wrote:Tournaments/competitions should just impose a 15 BG limit, after all that is the authors state is the upper limit.chubooga wrote:I vote for command points too.
'Armies should be made up of 10 to 15 Battlegroups'
Even better make it 13 or 14. Would help prevent the "benny hill" effect at the end of games.
* It's worth noting that the rules victory conditions have decisive, major, moderate and marginal victories, plus a draw. Which is best scored by something like the 3210 system; (probably 5-0, 4-1, 3-1, 2-1 and 1-1). To get the non-decisive victories, one needs both to inflict more victory points and have ratio gains in attrition points. So there's no "let's swap BGs so I win on percentages" effect by having armies with high numbers of BGs. I don't know who came up with the 25-0 system, but frankly it wasn't well thought out. Unfortunately it now seems to be set in stone.
-
marioslaz
- Captain - Bf 110D

- Posts: 870
- Joined: Wed Jan 07, 2009 4:11 pm
- Location: San Lazzaro (BO) Italy
I don't see an episode of Benny Hill show since many years, but I remember many times in the show sprung from nowhere beautiful girls, often nearly naked. Are this the effect you want to prevent?peterrjohnston wrote:Even better make it 13 or 14. Would help prevent the "benny hill" effect at the end of games.
Mario Vitale
-
peterrjohnston
- Field of Glory Moderator

- Posts: 1506
- Joined: Mon Jul 02, 2007 11:51 am
Near-naked beautiful girls appearing on a wargame's table is would be an altogether different scoring system... "result!" more likemarioslaz wrote: I don't see an episode of Benny Hill show since many years, but I remember many times in the show sprung from nowhere beautiful girls, often nearly naked. Are this the effect you want to prevent?
-
marioslaz
- Captain - Bf 110D

- Posts: 870
- Joined: Wed Jan 07, 2009 4:11 pm
- Location: San Lazzaro (BO) Italy
The idea of limiting army breakpoint to 15 (or whatever else) is not bad, but I prefer a cost per BG.
As I said in a parallel thread, the cost only on a base basis is ok if you have a game
If you put a limit to army breakpoint and indeed you eliminate a reason to build a swarm army. If you introduce a cost per BG you get a more balanced system (IMO).
As I said in a parallel thread, the cost only on a base basis is ok if you have a game
- with just bases which fought alone (not grouped in units)
- with fixed unit's size
If you put a limit to army breakpoint and indeed you eliminate a reason to build a swarm army. If you introduce a cost per BG you get a more balanced system (IMO).
Mario Vitale
-
peterrjohnston
- Field of Glory Moderator

- Posts: 1506
- Joined: Mon Jul 02, 2007 11:51 am
Adding command points for BGs is changing the rules; it would need testing to find the right values and balance. Do undrilled BGs cost the same or less, and if less, how much less, for example. So it's not going to happen for the foreseeable future.
Modifying the scoring system doesn't change the rules (beyond the artificial change in "break-point") and is much easier to implement. Not that I think the current scoring system is any good, artificial limit of 15 or not (he says, for the 5 millionth time, perhaps I should just add "25-0 delenda est" to the end of all my posts
)
Modifying the scoring system doesn't change the rules (beyond the artificial change in "break-point") and is much easier to implement. Not that I think the current scoring system is any good, artificial limit of 15 or not (he says, for the 5 millionth time, perhaps I should just add "25-0 delenda est" to the end of all my posts
-
peterrjohnston
- Field of Glory Moderator

- Posts: 1506
- Joined: Mon Jul 02, 2007 11:51 am
I'm sure it has been suggested many times.petedalby wrote:This has been suggested many times before......... but I like the sound of the 'your army breaks on 15ap or less' idea..... that would be good IMHO.
We just need a tournament organiser to try it.
Unfortunately I don't organise any tournaments...
One possible simple rules change would be to change the death roll:
Foot BGs of 4 elements are less get +1 on their death roll if they win the combat and -1 on the death roll if they lose the combat.
Mounted (non-Elephant) BGs of 2 elements or less get +1/-1 as above.
I would probably leave shooting as is.
Foot BGs of 4 elements are less get +1 on their death roll if they win the combat and -1 on the death roll if they lose the combat.
Mounted (non-Elephant) BGs of 2 elements or less get +1/-1 as above.
I would probably leave shooting as is.


