My first steps in PC2 campaign creation!

A forum to discuss custom scenarios, campaigns and modding in general.

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Tobi72
Major-General - Tiger I
Major-General - Tiger I
Posts: 2346
Joined: Wed Apr 03, 2024 11:55 am
Location: Deutschland

Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

The image and message are working — now I just need to teach the game German. 😄
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I still haven’t figured out why it replaces German umlauts with question marks. If German already gives it this much trouble, I can only imagine the fun a Turkish modder would have with this! 😂
huuiii.png
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The transition from Yamato-37 to Yamato-38 is working too, including carrying over your core army.

Why am I mentioning this? Because I’m still new to PC2 modding :D
Tobi72
Major-General - Tiger I
Major-General - Tiger I
Posts: 2346
Joined: Wed Apr 03, 2024 11:55 am
Location: Deutschland

Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

I’ve noticed that the Japanese A5M in the game doesn’t look like the original at all; instead, it resembles a completely different aircraft—something like an Italian Macchi Saetta Folgore. Perhaps someone from the development team will read this, and there’s still hope that it might be corrected. Furthermore, some of the timeframes—or rather, the periods of service—for Japanese tanks, infantry units, and mobile artillery don’t seem accurate, at least according to my own research. Because of this, I’ve created a small mod so that, for instance, naval landing troops and the Type 95 Ha-Go tank become available starting in 1937.
A5m.png
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originalA5m.jpeg
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