XXIX Le MOD / Release 072622

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

faos333
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Re: XXIX Le PzKrps - Beta01 [ Poland / GC DLC 39 ] Release 5.31.22

Post by faos333 »

Just watched the Goose video for Poland
https://youtu.be/V97SvA_oqHE

I must admit its much better than I thought, this is a completely NEW game, good job Lennis, you build something fantastic, all PzCorps players should give a try, so fresh, so detailed, awesome.

About the future GC scenarios especially after 42, I would like to see some deviations.
The original game was so much fictional, with no realistic representations, not historical scenario situations either, for example the GC 45 ends with decisive victories in Berlin and forgets the bitter battles fought around it, in order the Germans to just surrender to the Americans.

Also, one more thing, could you alter the fog of war black graphic? its kind of destructing in the eye, could you put instead something lighter?

Thanks again for your hard work.

PS I created a playlist in the Mods Channel dedicated to video from this mod.
Please send me a PM with any videos you like to add there
https://www.youtube.com/channel/UCiIGvm ... /playlists
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
lennis29
Sergeant Major - SdKfz 234/2 8Rad
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Re: XXIX Le PzKrps - Beta01 [ Poland / GC DLC 39 ] Release 5.31.22

Post by lennis29 »

attention to all
Regarding the dark cloud [ smoothFoW ], if I make it lighter then you will be able to see areas that I really don't want you to be able to see, this makes the game easier.
For example, I place a Fortified area where it was not before and you can't even imagine that you will find it where I put it, but if I put the clear cloud, you will be able to see it and you are prepared with engineers and artillery, then it doesn't make sense, the The idea is to set traps and create new situations, delay their progress and make the game more difficult and with new experiences.
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lennis29
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Re: XXIX Le PzKrps - Beta01 [ Poland / GC DLC 39 ] Release 5.31.22

Post by lennis29 »

Update in progress
In Review and testing phase.
Official Mod.
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jeffoot77
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Re: XXIX Le MOD / Coming soon

Post by jeffoot77 »

thxs for this mod but i can't stand the dark cloud. I can't play without discovering the map as usual . It is the fact that the map become black again after the unis passed thought. it is just nonsense.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
sbpc1
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Re: XXIX Le MOD / Coming soon

Post by sbpc1 »

delete the \Graphics\Overlays folder. careful though - make sure you are not deleting your original installation. i'm assuming you are using Generic Mod Enabler and generally know your way around the program.

i don't like the dark cloud either.
or the MDM tiles.
lennis29
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Re: XXIX Le MOD / Coming soon

Post by lennis29 »

I understand your concern, soon I would be making some changes.
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faos333
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Re: XXIX Le MOD / Coming soon

Post by faos333 »

Lennis, although I don't like the dark cloud either, trying to get used to it.
BUT I understand the reasoning behind it, and I would agree for you to keep it.
Also, please publish the files whenever you are ready, Im anxious to give it a try!
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
lennis29
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Re: XXIX Le MOD / Coming soon

Post by lennis29 »

faos333 wrote: Fri Jul 01, 2022 7:50 pm Lennis, although I don't like the dark cloud either, trying to get used to it.
BUT I understand the reasoning behind it, and I would agree for you to keep it.
Also, please publish the files whenever you are ready, Im anxious to give it a try!
thanks for answering.
Actually the dark cloud allows me to cover, hide, details of the map, such as resistance points, trenches, etc, etc.
but I'll see what I do, find an intermediate that is not too dark but not light either.
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lennis29
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Re: XXIX Le MOD / Coming soon

Post by lennis29 »

Hi. PzKrps Community.
I need your help, who can explain or tell me
Exactly what file and where is the configuration of the parameters for me to assign the correct coordinates to centralize the image
Thank you.
Attachments
023.jpg
023.jpg (32.03 KiB) Viewed 1364 times
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cw58
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Re: XXIX Le MOD / Coming soon

Post by cw58 »

lennis29 wrote: Tue Jul 05, 2022 3:58 pm Hi. PzKrps Community.
I need your help, who can explain or tell me
Exactly what file and where is the configuration of the parameters for me to assign the correct coordinates to centralize the image
Thank you.
It's difficult to tell exactly what this is but I'm assuming it is the screen where the "big unit" pic is displayed. If that is true, then I think you should look for an HTML file in your UI folder named "unit". You can double-left-click the file and an image will pop up in your browser that should give you an indication if that is the right file. It can be opened and edited in Notepad. Make a copy of the original first :)

If that's the wrong file, check other HTML files in the UI folder. Good luck!
lennis29
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Re: XXIX Le MOD / Coming soon

Post by lennis29 »

cw58 wrote: Tue Jul 05, 2022 5:35 pm
lennis29 wrote: Tue Jul 05, 2022 3:58 pm Hi. PzKrps Community.
I need your help, who can explain or tell me
Exactly what file and where is the configuration of the parameters for me to assign the correct coordinates to centralize the image
Thank you.
It's difficult to tell exactly what this is but I'm assuming it is the screen where the "big unit" pic is displayed. If that is true, then I think you should look for an HTML file in your UI folder named "unit". You can double-left-click the file and an image will pop up in your browser that should give you an indication if that is the right file. It can be opened and edited in Notepad. Make a copy of the original first :)

If that's the wrong file, check other HTML files in the UI folder. Good luck!

excellent thank you very much.
Your comment helped me find what I wanted.
--> purchase.htm
--> <div id="UnitBlock" style="position:absolute; right:-10px; top:10px; height:256px; width: 256px; text-align:center; vertical-align:middle">
<span id="UnitBigIcon"></span>
</div>
The parameters are right:-10px; ( I had -29 ) and top:10px ( I had 35 ), I have corrected it with -10 and 10.
Attachments
024.jpg
024.jpg (33.22 KiB) Viewed 1325 times
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cw58
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Re: XXIX Le MOD / Coming soon

Post by cw58 »

Looks great! Keep up the good work!
lennis29
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Re: XXIX Le MOD / Coming soon

Post by lennis29 »

Hi PzKrps Community --> Next Scenario for Piatek
Attachments
022.jpg
022.jpg (233.38 KiB) Viewed 1240 times
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lennis29
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Re: XXIX Le MOD -Developing

Post by lennis29 »

Hi PzKrps community
:arrow: We are exploring the idea of implementing scenarios from other developers into the mod.
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lennis29
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Re: XXIX Le MOD / Coming soon

Post by lennis29 »

Alguien que hable español e ingles ?
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faos333
Colonel - Fallschirmjäger
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Re: XXIX Le MOD -Developing

Post by faos333 »

lennis29 wrote: Thu Jul 14, 2022 1:03 pm Hi PzKrps community
:arrow: We are exploring the idea of implementing scenarios from other developers into the mod.
:D :D :D
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
lennis29
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Re: XXIX Le MOD /official version under development

Post by lennis29 »

The idea is to add scenarios as a bonus, but I've been doing the tests for the adaptation and that will take me a long time, they would also be auxiliary forces, nothing to do with the central structure.
For example, I was testing with the Slavakia mod
https://www.slitherine.com/forum/viewtopic.php?t=40309
to make the portability of the invasion to Poland, the point is, that all the Slovak troops would be auxiliary, I thought that it would be a waste of time that he will not take advantage of, just some variety.
In conclusion I do not think it is feasible!
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lennis29
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Re: XXIX Le MOD /official version under development

Post by lennis29 »

Hi PzKrps Community
New Piatek scenario, reworked by Sbpc1
md07.jpg
md07.jpg (430.91 KiB) Viewed 1053 times
md06.jpg
md06.jpg (306.37 KiB) Viewed 1057 times
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lennis29
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Re: XXIX Le MOD / Release 072622

Post by lennis29 »

Release XXIX Le MOD
Link main page.
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cw58
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Re: XXIX Le MOD / Release 072622

Post by cw58 »

Great job, lennis!
I've only had a chance to look things over and to play a few turns, but what I've seen looks amazing! The new UI is impressive and looks like it was done by a professional. I may have to borrow some of your ideas and graphics for my own personal mod. :wink: And the NATO symbols on the strategic map are a nice touch too. Overall, very well done! Thank you for sharing your mod with the community. :D
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