HUGE Commerce-bonus (nation-wide)?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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SuitedQueens
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Re: HUGE Commerce-bonus (nation-wide)?

Post by SuitedQueens »

Faultierasai wrote: Fri Dec 13, 2024 10:30 am Everything, but not that. Each greek Nation now needs as many stoas as it can get. Thanks to the many updates and patches (which create more problems for each other), owning is now a matter of survival in the late game. The AI is not able to take advantage of the bonuses of the Stoa, so you don't have to worry for an overpowered Nation.
My solution above in the same thread accounted for AI. For MP games you want to introduce some sort of cap since its the most powerful building in the game,
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Re: HUGE Commerce-bonus (nation-wide)?

Post by OldCrowBalthazor »

SuitedQueens wrote: Tue Dec 17, 2024 5:04 pm
Faultierasai wrote: Fri Dec 13, 2024 10:30 am Everything, but not that. Each greek Nation now needs as many stoas as it can get. Thanks to the many updates and patches (which create more problems for each other), owning is now a matter of survival in the late game. The AI is not able to take advantage of the bonuses of the Stoa, so you don't have to worry for an overpowered Nation.
My solution above in the same thread accounted for AI. For MP games you want to introduce some sort of cap since its the most powerful building in the game,
In MP your thinking a house-rule for a Stoas? What kind of cap (in number of Stoas) would you suggest?
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Re: HUGE Commerce-bonus (nation-wide)?

Post by Surt »

Good question, 5 build, 10 max before demolish?
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