Panzer Corps 2 - v1.02.01 Update

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Resolute
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Re: Panzer Corps 2 - v1.02.01 Update

Post by Resolute »

nexusno2000 wrote: Sun Nov 07, 2021 11:42 am I'm experiencing quite a bit of lag when loading new missions under the new patch. The briefing comes up and everything is frozen for a little while. Anyone else getting this?

Edit:

It actually takes quite a bit longer to load each scenario, then the loading screen gets stuck for a while, and THEN the briefing comes up and is stuck for another little while.

Quite noticeable - and VERY annoying.
I also noticed that the inital loading of a scenario does take longer but I did not experience any lag though I only played a few SCW maps.
GUNDOBALDO08
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Re: Panzer Corps 2 - v1.02.01 Update

Post by GUNDOBALDO08 »

terminator wrote: Sun Nov 07, 2021 6:02 am
GUNDOBALDO08 wrote: Fri Nov 05, 2021 7:09 am Love new partisans 3d model and fuel tanks added to ot34!
Hope all flamethrower will have some distinction detail…

Any other change to 3d models in this patch?
New Partisans 3d model :


Partisans(new).jpg
Yes that’s it. Very nice!
snowstorm
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Re: Panzer Corps 2 - v1.02.01 Update

Post by snowstorm »

I can't seem to find the link to download this new patch. Was it taken down recently? The info about it is at the start of this thread, but can't find the link anywhere.
terminator
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Re: Panzer Corps 2 - v1.02.01 Update

Post by terminator »

snowstorm wrote: Sun Nov 07, 2021 3:25 pm I can't seem to find the link to download this new patch. Was it taken down recently? The info about it is at the start of this thread, but can't find the link anywhere.
I downloaded it automatically on Steam but can’t find it here on MY PAGE.
terminator
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Re: Panzer Corps 2 - v1.02.01 Update

Post by terminator »

GUNDOBALDO08 wrote: Sun Nov 07, 2021 1:29 pm
terminator wrote: Sun Nov 07, 2021 6:02 am
GUNDOBALDO08 wrote: Fri Nov 05, 2021 7:09 am Love new partisans 3d model and fuel tanks added to ot34!
Hope all flamethrower will have some distinction detail…

Any other change to 3d models in this patch?
New Partisans 3d model :


Partisans(new).jpg
Yes that’s it. Very nice!
I found the old version to compare :

Partisans(old-new).jpg
Partisans(old-new).jpg (624.62 KiB) Viewed 1915 times
adiekmann
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Re: Panzer Corps 2 - v1.02.01 Update

Post by adiekmann »

nexusno2000 wrote: Sun Nov 07, 2021 11:42 am I'm experiencing quite a bit of lag when loading new missions under the new patch. The briefing comes up and everything is frozen for a little while. Anyone else getting this?

Edit:

It actually takes quite a bit longer to load each scenario, then the loading screen gets stuck for a while, and THEN the briefing comes up and is stuck for another little while.

Quite noticeable - and VERY annoying.
I have noticed this for a while. It is still occurring after the patch, though maybe not as much as before. I haven't played enough to make that determination to be certain. I think it is related to the graphics engine, but that's just a hunch, not based on any hard data/information.
Bee1976
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Re: Panzer Corps 2 - v1.02.01 Update

Post by Bee1976 »

Well i experience this aswell. Im not sure if the Cache size might affect this. I used the "clear chache" function in the options other menu, and i went worse. But that might be just something random and not related to the cache.
Patrick Ward
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Re: Panzer Corps 2 - v1.02.01 Update

Post by Patrick Ward »

Bee1976 wrote: Tue Nov 09, 2021 2:49 pm Well i experience this aswell. Im not sure if the Cache size might affect this. I used the "clear chache" function in the options other menu, and i went worse. But that might be just something random and not related to the cache.
If you delete the cache then load the same mission again it will always be slower .. the function of the cache is to reduce load times.

Pat
............................

Pat a Pixel Pusher

............................
Bee1976
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Re: Panzer Corps 2 - v1.02.01 Update

Post by Bee1976 »

I know, but it went really worse after clearing the cache. The idea/question is, might it be helpful to increase the cache size ?
Schneides42
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Re: Panzer Corps 2 - v1.02.01 Update

Post by Schneides42 »

Kerensky wrote: Thu Nov 04, 2021 6:20 pm By the way
- It is now possible to access and change advanced options between scenarios in a campaign
This change is huge, it deserves an extra highlight. You can almost entirely reconfigure your campaign mid-playthrough now, which is insane to think about the possibilities!
I noticed another post asking this as well, but no response. How does one access and change advanced option between scenarios?
terminator
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Re: Panzer Corps 2 - v1.02.01 Update

Post by terminator »

Schneides42 wrote: Mon Nov 15, 2021 5:16 am
Kerensky wrote: Thu Nov 04, 2021 6:20 pm By the way
- It is now possible to access and change advanced options between scenarios in a campaign
This change is huge, it deserves an extra highlight. You can almost entirely reconfigure your campaign mid-playthrough now, which is insane to think about the possibilities!
I noticed another post asking this as well, but no response. How does one access and change advanced option between scenarios?
Advanced Options.jpg
Advanced Options.jpg (522.78 KiB) Viewed 1471 times
Schneides42
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Re: Panzer Corps 2 - v1.02.01 Update

Post by Schneides42 »

Thanks for this. This is good but I was hoping that we could also change the traits between scenarios.
terminator
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Re: Panzer Corps 2 - v1.02.01 Update

Post by terminator »

Schneides42 wrote: Mon Nov 15, 2021 6:14 am Thanks for this. This is good but I was hoping that we could also change the traits between scenarios.
What exactly are the traits ?
asuser
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Re: Panzer Corps 2 - v1.02.01 Update

Post by asuser »

Kerensky wrote: Sun Nov 07, 2021 3:26 am
asuser wrote: Sun Nov 07, 2021 2:12 am
Thank both of you for confirmation and support!
Hopefully there is an easy solution next time.
I have a theory.

What is the difference between an established scenario and a brand new creation? Established scenarios tend to be bulked out.

The LUA files for established scenarios tend to be huge, with many extra utility functions and other things going on in them. For example Rzhev42, the very first scenario of Axis Operations 1942, has a script file that is 780 lines long.

I wonder if there is some utility function in these scenarios that is lacking in smaller/newer scenarios. Something that didn't used to be necessary for hero assignments to work, but now does require it....
Hero assignment:

A possible solution could be that in the future you can assign heroes to a unit that is already placed on the map. Currently, hero assignment only works for units in the "pool" or for spawned units.
DefiantXYX
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Re: Panzer Corps 2 - v1.02.01 Update

Post by DefiantXYX »

- It is now possible to specify the size of limited stock using a slider. It is no longer fixed to 20 points per unit type per scenario.

Does this also have effect on the AI?
I am playing SCW with limited stock and I get the feeling, the enemy is far weaker than before. Either he is out of prestige, or he got no units left for repairs.
Especially my spanish infantry struggles with limited stock. After a few rounds the AI cant repair and starts senseless attacks. Good for my prestige on the other hand :)
asuser
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Re: Panzer Corps 2 - v1.02.01 Update

Post by asuser »

asuser wrote: Mon Nov 15, 2021 6:31 am
Kerensky wrote: Sun Nov 07, 2021 3:26 am
asuser wrote: Sun Nov 07, 2021 2:12 am
Thank both of you for confirmation and support!
Hopefully there is an easy solution next time.
I have a theory.

What is the difference between an established scenario and a brand new creation? Established scenarios tend to be bulked out.

The LUA files for established scenarios tend to be huge, with many extra utility functions and other things going on in them. For example Rzhev42, the very first scenario of Axis Operations 1942, has a script file that is 780 lines long.

I wonder if there is some utility function in these scenarios that is lacking in smaller/newer scenarios. Something that didn't used to be necessary for hero assignments to work, but now does require it....
Hero assignment:

A possible solution could be that in the future you can assign heroes to a unit that is already placed on the map. Currently, hero assignment only works for units in the "pool" or for spawned units.

Problem fixed!

The cause of the problem is called the "deployment phase". Heroes can consequently only be assigned during the deploy action. Only the developer knows why this has worked without errors up to now. In any case, you have to make sure that the buttons for the deployment for your core troops have been clicked in the scenario parameters for each scenario, apparently it doesn't matter for the opponents.
Depl.png
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