McGuba wrote: ↑Mon Nov 01, 2021 2:28 pmInteresting idea. But it may be controversial: a lot of players have already questioned the need for playing the pre-Barbarossa scenarios, I guess mainly as many of them are anxious to play the big scenario as soon as possible without "wasting" their time playing the early war scenarios, which are more "conventional" by nature. And so the extra prestige that can be collected during these mainly serve as a "hook". Otherwise only the extra experience and kills may not be compelling enough to make the people play them.Locarnus wrote: ↑Sun Oct 31, 2021 9:07 pm the player should start with 740 prestige in case of a decisive victory in the Mediterranean scenario, or 640 prestige in case of a marginal victory in the Mediterranean scenario. Regardless of prestige accumulated before Barbarossa. It is imho simply impossible to balance a Barbarossa start with 640 prestige vs one with 5000+ prestige.
Nevertheless, the main reason of playing the early war scenarios should not be any of these, but to learn the new and modified game mechanics, unit stats changes and to get used to the map scale step-by-step. And of course to experience the whole course of the war and to better realize the scale difference between the early war campaigns (which lasted only a few weeks each) and Barbarossa (which eventually lasted for several years and at a much larger area). So if the possibility to gain more prestige is removed I guess even less players would be willing to play the early war scenarios and these players would miss a lot of the content and the chance to be better prepared for the big scenario. What I could do though, is to further reduce the difference between the prestige that can be gained during these a bit.
Interesting idea. But it may be controversial: a lot of players have already questioned the need for playing the pre-Barbarossa scenarios, I guess mainly as many of them are anxious to play the big scenario as soon as possible without "wasting" their time playing the early war scenarios, which are more "conventional" by nature. And so the extra prestige that can be collected during these mainly serve as a "hook". Otherwise only the extra experience and kills may not be compelling enough to make the people play them.
In vain do you think I like small wars on big maps, it 's even more interesting ) for one workout

You 're right , it will do )Nevertheless, the main reason of playing the early war scenarios should not be any of these, but to learn the new and modified game mechanics, unit stats changes and to get used to the map scale step-by-step. And of course to experience the whole course of the war and to better realize the scale difference between the early war campaigns (which lasted only a few weeks each) and Barbarossa (which eventually lasted for several years and at a much larger area). So if the possibility to gain more prestige is removed I guess even less players would be willing to play the early war scenarios and these players would miss a lot of the content and the chance to be better prepared for the big scenario. What I could do though, is to further reduce the difference between the prestige that can be gained during these a bit.