Ruin and Conquest of Britain - Tournament I: Concluded

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pompeytheflatulent
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Re: Ruin and Conquest of Britain: Tournament I

Post by pompeytheflatulent »

Thank. I think it's a fort. Did I capture it last turn or am I just completely unable to tell the different shades of green apart? :lol:
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Re: Ruin and Conquest of Britain: Tournament I

Post by kronenblatt »

pompeytheflatulent wrote: Wed Mar 17, 2021 9:27 pm Thank. I think it's a fort. Did I capture it last turn or am I just completely unable to tell the different shades of green apart? :lol:
You're absolutely right: it's a fort and you captured it last round. Apologies. Map to be updated, and Pictish hexagons (substantially) darker.

EDIT: Map above and in first post now updated. Sorry.
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Round 4: Movement Execution

Post by kronenblatt »

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Neither Romano-Briton army #4 (TheGrayMouser) nor Anglo-Saxon army #2 (kronenblatt) retreat, why they will fight an engagement and battle around the Great Ouse, in North European Agricultural terrain. (kronenblatt sets up the challenge, with 2000 FP on each side including allies, from where to pick units from the current army pools.)

The engagement to be concluded during a two-week period, at latest on April 3. Winner reports results. OK? (Meanwhile, the rest of you remain idle.)

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Re: Ruin and Conquest of Britain: Tournament I

Post by kronenblatt »

Romano-Briton army #4 (TheGrayMouser) beat Anglo-Saxon army #2 (kronenblatt) 65-48.
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Round 4: Administration

Post by kronenblatt »

Administration involves the following changes:
  • Losing Anglo-Saxon Army 2: moves (again) to Village of Soham and removes 2 units Warband (Close Order) from pool.
  • Anglo-Saxon Army 1: gains Village (from Romano-British).
  • Romano-British Army 3: gains Mine.
  • Pictish Army 5: gains City (from Romano-British).
  • Pictish Army 6: gains Fort.
Map updated as follows (please let me know if something is not in good order):

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Round 6: Order Giving

Post by kronenblatt »

...
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Round 5: Movement Execution

Post by kronenblatt »

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A comment on the movement execution:

Glevum (being a City) has a ZoC of 2 hexes around its location, why CaptainWalterSavage's Welsh army #7 has to stop its movement when entering it.

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Round 5: Retreat?

Post by kronenblatt »

The following armies are within each other's ZoCs
  • Aetius39 (Anglo-Saxon army #1) and TomoeGozen (Romano-British army #3)
  • kronenblatt (Anglo-Saxon army #2) and TheGrayMouser (Romano-British army #4)
Each one of you: please advise ASAP whether you're retreating or not (default answer if no respons by tomorrow Sunday (9 PM, Swedish time) is 'no retreat').
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Round 5: Engagements

Post by kronenblatt »

None of the armies in question retreat, why the following two engagements will take place:
  • Aetius39 (Anglo-Saxon army #1) versus TomoeGozen (Romano-British army #3). North European Agricultural. Aetius39 sets up challenge.
  • kronenblatt (Anglo-Saxon army #2) versus TheGrayMouser (Romano-British army #4). North European Agricultural. kronenblatt sets up challenge.
For details, see Engagements and battles in the rules as well as this post.
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TomoeGozen
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Re: Ruin and Conquest of Britain: Tournament I

Post by TomoeGozen »

Should the Romano-Britons have access to two mercenary units now? If so, how is it decided what they are? Do we just select whatever we want at army selection time for each battle?
Thanks,
Dave.
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Re: Ruin and Conquest of Britain: Tournament I

Post by kronenblatt »

TomoeGozen wrote: Mon Apr 12, 2021 7:38 am 1. Should the Romano-Britons have access to two mercenary units now?
2. If so, how is it decided what they are?
3. Do we just select whatever we want at army selection time for each battle?
Thanks,
Dave.
1. Yes, two. In total for Romano-Britons this round.
2. You and TGM discuss and decide between yourselves how to distribute these two units between your respective engagements.
3. Yes, given 2 above.

... A faction can in total select as many units of mercenaries as the number of Mines that it controls at the beginning of the round, to be distributed among its engagements during that round...
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Re: Round 5: Engagements

Post by kronenblatt »

kronenblatt wrote: Sun Apr 11, 2021 9:25 am
  • kronenblatt (Anglo-Saxon army #2) versus TheGrayMouser (Romano-British army #4). North European Agricultural. kronenblatt sets up challenge.
challenge set up, with password EXCOB
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Re: Ruin and Conquest of Britain: Tournament I

Post by Aetius39 »

Aetius' army of Saxons defeats TomoeGozen's army of British 42-8

Saxons slowly having history going by the book! Warbands managed to break up the wannabe Roman formations, hopefully all the way to Wales!^^
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Re: Round 5: Engagements

Post by kronenblatt »

kronenblatt wrote: Tue Apr 13, 2021 10:22 pm
kronenblatt wrote: Sun Apr 11, 2021 9:25 am
  • kronenblatt (Anglo-Saxon army #2) versus TheGrayMouser (Romano-British army #4). North European Agricultural. kronenblatt sets up challenge.
challenge set up, with password EXCOB
TheGrayMouser (Romano-British army #4) beat kronenblatt (Anglo-Saxon army #2) 62-39.
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ExCoB: Changes as of Round 6

Post by kronenblatt »

  • Anglo-Saxon faction is dissolved with its structures and armies removed, and Aetius39 replacing CaptainWalterSavage in Welsh faction and kronenblatt replacing Malabar26 in Pictish faction.
  • Romano-British faction retains its hard-earned and well-deserved score and get its structures lost to Anglo-Saxons returned.
  • Romano-British armies gets restated at 1600 FP and can be placed in any of its structures at least two hexes away from structures and armies of other factions.
  • Each faction gets 2 additional armies already distributed to its players and to be placed in any of its structures at least two hexes away from structures and armies of other factions.
  • The three factions look as follows:
    • Romano-Britons: TomoeGozen (2 armies) and TheGrayMouser (2 armies).
    • Picts: pompeytheflatulent (1 army) and kronenblatt (3 armies).
    • Welsh: olin0111 (2 armies) and Aetius39 (2 armies).
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Round 6: locations of armies

Post by kronenblatt »

And with this, the tournament enters summer break mode, returning in August.

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Re: Ruin and Conquest of Britain: Tournament I

Post by kronenblatt »

I've received confirmation from most players (TomoeGozen, TheGrayMouser, Aetius39, and myself 8) ) to start again end of August, but haven't yet heard from olin0111 and pompeytheflatulent.

If two other players want to enter the tournament, gaining control over two Pictish armies (#5 and #6) or two Welsh armies (#10 and #12), please let me know by posting here or sending me a PM.
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Giacofa93
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Re: Ruin and Conquest of Britain: Tournament I

Post by Giacofa93 »

Hi!
Wouldn't mind taking one of the two open(?) spots, with a slight preference for the Pictish.
Giacofa
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Re: Ruin and Conquest of Britain: Tournament I

Post by kronenblatt »

Giacofa93 wrote: Sun Aug 15, 2021 9:02 pm Hi!
Wouldn't mind taking one of the two open(?) spots, with a slight preference for the Pictish.
Giacofa
Great: I'll pencil you in for two Pictish armies. Thanks!

Now remaining: the Welsh...
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Re: Ruin and Conquest of Britain: Tournament I

Post by kronenblatt »

carpenkm has accepted to take over olin0111's two Welsh armies, teaming up with Aetius39 in the west.

Great, then we're good to go!

I've made three changes to the rules:
1. A faction is now guaranteed four mercenary units, even though it controls no mines at all, still its available mercenary units to be distributed among its armies.
2. Factions can now select mercenary units freely among those available in the Mercenary Warbands army list as Allies, even among those it already has in its own faction's army list.
3. An army that won its battle can decide to move in the hex of the losing army (having been removed), instead of merely remaining in its hex.

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