UI suggestions
Moderator: rbodleyscott
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- Lieutenant Colonel - Panther D
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Re: UI suggestions
There doesn't appear to be any way of saving the game during the Deployment phase . This is the phase of the game where I do most of my thinking, so to have the option to save the game, take a break and come back to the problem a few hours later would be a boon.
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- Field of Glory 2
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Re: UI suggestions
In SP you can save the game both in Force Selection and Deployment phases.
In MP you can't save it during Force Selection (there was a technical reason for that, although I can't immediately remember what it was), but you can save during the Deployment phase.
In MP you can't save it during Force Selection (there was a technical reason for that, although I can't immediately remember what it was), but you can save during the Deployment phase.
Richard Bodley Scott


Re: UI suggestions
I would like the turn count listed under My Games in the multiplayer lobby.
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- Field of Glory 2
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Re: UI suggestions
That is a good suggestion.
Although the turn is already stated in the notification emails if you sign up for those.
Richard Bodley Scott


Re: UI suggestions
When you turn an artillery unit and mouse over a potential target the UI will only tell "Can't shoot when moved". It would be more useful to see the full usual shooting info (out/half/full arc, in range, long range, blocked los etc) even in that situation so you could make more informed rotations with the artillery.
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- Field of Glory 2
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Re: UI suggestions
Will think about this.MVP7 wrote: ↑Tue Mar 29, 2022 3:50 pm When you turn an artillery unit and mouse over a potential target the UI will only tell "Can't shoot when moved". It would be more useful to see the full usual shooting info (out/half/full arc, in range, long range, blocked los etc) even in that situation so you could make more informed rotations with the artillery.
Richard Bodley Scott


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- Major-General - Jagdtiger
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Re: UI suggestions
Filter the minimap to show unrouted units only
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
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- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
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- Staff Sergeant - Kavallerie
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Re: UI suggestions
Maybe this topic is not the best place to send this post, but i dont have got better idea, where to send it, so:
Can you change the font color on this forum from dark green to something lighter in places like: Moderator: rbodleyscott or in left down corner of the screen Return to “Field of Glory II: Medieval”", because its completelly invisible and blended with the background?
Can you change the font color on this forum from dark green to something lighter in places like: Moderator: rbodleyscott or in left down corner of the screen Return to “Field of Glory II: Medieval”", because its completelly invisible and blended with the background?
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- Field of Glory 2
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- Joined: Sun Dec 04, 2005 6:25 pm
Re: UI suggestions
Agreed. I will pass this on to IT.gribol wrote: ↑Tue May 17, 2022 10:57 am Maybe this topic is not the best place to send this post, but i dont have got better idea, where to send it, so:
Can you change the font color on this forum from dark green to something lighter in places like: Moderator: rbodleyscott or in left down corner of the screen Return to “Field of Glory II: Medieval”", because its completelly invisible and blended with the background?
Richard Bodley Scott


Re: UI suggestions
I have hot seat mode turned on. But every time I restart the game, it defaults back to off. The settings should retain my choices.
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- Field of Glory 2
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Re: UI suggestions
This is working as designed.
In the case of Hot Seat we decided that it should not do so. Most people will only use Hot Seat some of the time, so the game defaults to turning it off when it starts.The settings should retain my choices.
Richard Bodley Scott


Re: UI suggestions
This is very curious. It doesn't affect anyone who doesn't play hotseat to have it set to players' personal preference.
It says somewhere on the forum that only 5-10% of players play MP, so say, 1 out of 10 players. You seem very confident that less than 1 out of the remaining 9 don't play hotseat. But then again, hotseat wasn't even offered in Pike & Shot if I remember correctly.
It says somewhere on the forum that only 5-10% of players play MP, so say, 1 out of 10 players. You seem very confident that less than 1 out of the remaining 9 don't play hotseat. But then again, hotseat wasn't even offered in Pike & Shot if I remember correctly.
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- Major-General - Jagdtiger
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Re: UI suggestions
I agree, it's confusing to have to turn it back on every time.fogman wrote: ↑Mon May 23, 2022 5:36 pm This is very curious. It doesn't affect anyone who doesn't play hotseat to have it set to players' personal preference.
It says somewhere on the forum that only 5-10% of players play MP, so say, 1 out of 10 players. You seem very confident that less than 1 out of the remaining 9 don't play hotseat. But then again, hotseat wasn't even offered in Pike & Shot if I remember correctly.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Re: UI suggestions
Would it be possible to add an option for the banners to be displayed as either red and blue (Red - Side A; Blue - Side B)? Similar to Ancients style where most of the time, Side A has a dark red banner and side B a light blue.
I am suggesting this because I find it more difficult to distinguish units in Medieval than in Ancients.
So, it is harder to distinguish units here (Medieval)... ...as opposed to this (Ancients)
I am suggesting this because I find it more difficult to distinguish units in Medieval than in Ancients.
So, it is harder to distinguish units here (Medieval)... ...as opposed to this (Ancients)
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- Slitherine
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Re: UI suggestions
Is this what you're looking for?
Click the button to the bottom left and you'll get another options screen
Pat
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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Re: UI suggestions
I am aware of that option but it only works when banners are very similar (Civil Wars, etc).Patrick Ward wrote: ↑Tue Apr 02, 2024 3:13 pm
Is this what you're looking for?
Click the button to the bottom left and you'll get another options screen
change banners .jpg
Pat
Re: UI suggestions
I like playing the game without a lot of interrupts. Thus, I don't play with pop ups on.
But two things, I would like is a replay feature where the battle field might be examined at the start and end every computer turn. Simple VCR controls with a floating camera and a forward/backward replay with a variable rate. I suppose this would be great for posting AARs.
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I don't like dismissing pop-ups all the time. But there are times where I might want to look at a particular shoot/impact/melee. Consider a display like this as an overlay which could either be moused over or clicked for full details at the start of your turn covering your previous turn play and computer's. (The markers are anchored to the hex/square where event took place; not the units.)
This is from Gary Grigsby's WITE-2 which except for WEGO has very similar flow to this. You can pull up an overlay with every ground combat and every air mission over the last week. You can either mouse over or click to drill down for full details. This allows the game flow smoothly, but investigate when interested.
But two things, I would like is a replay feature where the battle field might be examined at the start and end every computer turn. Simple VCR controls with a floating camera and a forward/backward replay with a variable rate. I suppose this would be great for posting AARs.
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I don't like dismissing pop-ups all the time. But there are times where I might want to look at a particular shoot/impact/melee. Consider a display like this as an overlay which could either be moused over or clicked for full details at the start of your turn covering your previous turn play and computer's. (The markers are anchored to the hex/square where event took place; not the units.)
This is from Gary Grigsby's WITE-2 which except for WEGO has very similar flow to this. You can pull up an overlay with every ground combat and every air mission over the last week. You can either mouse over or click to drill down for full details. This allows the game flow smoothly, but investigate when interested.
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- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
Re: UI suggestions
This has been on the engine wish-list for some time.MarkShot wrote: ↑Sat Jun 28, 2025 11:11 am But two things, I would like is a replay feature where the battle field might be examined at the start and end every computer turn. Simple VCR controls with a floating camera and a forward/backward replay with a variable rate. I suppose this would be great for posting AARs.
Thanks. There is of course the toggleable combat log.I don't like dismissing pop-ups all the time. But there are times where I might want to look at a particular shoot/impact/melee. Consider a display like this as an overlay which could either be moused over or clicked for full details at the start of your turn covering your previous turn play and computer's. (The markers are anchored to the hex/square where event took place; not the units.)
This is from Gary Grigsby's WITE-2 which except for WEGO has very similar flow to this. You can pull up an overlay with every ground combat and every air mission over the last week. You can either mouse over or click to drill down for full details. This allows the game flow smoothly, but investigate when interested.
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Richard Bodley Scott

