conboy's campaigns
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- Sergeant First Class - Elite Panzer IIIL
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- Location: Brazil
Re: conboy's campaigns
Volturno scenario didn't worked properly with me. On spite of occupying the exit hex before turn 15, its completion mark never appeared, and I got a minor.
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- Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns
Thanks, I'll check it out.
OK found the problem. I'm baffled why this didn't show up before...
I think you were talking about the exit hex in the 5 Sale (Salerno) scenario that had to be taken before Turn 15. I found an error -- no reciprocal objective for the enemy -- but am baffled that this didn't turn up before!
ALL: if you have downloaded the campaign and haven't gotten to 5 Sale -- Salerno -- please download this updated scenario and paste it over the existing 5 Sale in the campaign folder. Here's the link to the updated scenario:
http://www.mediafire.com/file/mgyu7zcxm ... e.zip/file
If you haven't downloaded the campaign, the updated campaign is in the Original Post.
conboy
OK found the problem. I'm baffled why this didn't show up before...
I think you were talking about the exit hex in the 5 Sale (Salerno) scenario that had to be taken before Turn 15. I found an error -- no reciprocal objective for the enemy -- but am baffled that this didn't turn up before!
ALL: if you have downloaded the campaign and haven't gotten to 5 Sale -- Salerno -- please download this updated scenario and paste it over the existing 5 Sale in the campaign folder. Here's the link to the updated scenario:
http://www.mediafire.com/file/mgyu7zcxm ... e.zip/file
If you haven't downloaded the campaign, the updated campaign is in the Original Post.
conboy
Re: conboy's campaigns
Just finished campaign and want another one
Anzio's last stand was the best scenario ) Thanks!

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- Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns
Parallax,
Thanks for the compliment!
I'm glad you made it through, I was afraid it was too long. But I took the campaign where the story went...
thanks again!
conboy
Thanks for the compliment!
I'm glad you made it through, I was afraid it was too long. But I took the campaign where the story went...
thanks again!
conboy
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- Staff Sergeant - StuG IIIF
- Posts: 287
- Joined: Mon Apr 20, 2020 6:22 pm
Re: conboy's campaigns
conboy, just downloaded this and giving it a go, looks like a tremendous amount of work has gone into it! Love the Casablanca movie nods 

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- Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns
Great, Steve -- couldn't have a Casablanca scenario without Peter Lorre!
Say Steve, I'd appreciate any feedback on this. It's not a beta but if there's anything wrong with it, I'd like to get it fixed up all nice and shiny.
So, any foul-ups, I'd appreciate a note. You can post here or PM me, whatever blows your skirt up.Also if you make it all the way through, I'd like to know that as well.
enjoy and thanks for letting me know!
conboy
Say Steve, I'd appreciate any feedback on this. It's not a beta but if there's anything wrong with it, I'd like to get it fixed up all nice and shiny.
So, any foul-ups, I'd appreciate a note. You can post here or PM me, whatever blows your skirt up.Also if you make it all the way through, I'd like to know that as well.
enjoy and thanks for letting me know!
conboy
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- Staff Sergeant - StuG IIIF
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Re: conboy's campaigns
Sure, of course. Happy toconboy wrote: ↑Tue Dec 01, 2020 4:32 pm Great, Steve -- couldn't have a Casablanca scenario without Peter Lorre!
Say Steve, I'd appreciate any feedback on this. It's not a beta but if there's anything wrong with it, I'd like to get it fixed up all nice and shiny.
So, any foul-ups, I'd appreciate a note. You can post here or PM me, whatever blows your skirt up.Also if you make it all the way through, I'd like to know that as well.
enjoy and thanks for letting me know!
conboy

I'll get my cronies to have a go too.
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- Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns
Super, thanks!
I didn't make it just to take up room in my Mediafire folders. Enjoy!
conboy
I didn't make it just to take up room in my Mediafire folders. Enjoy!
conboy
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- Master Sergeant - Bf 109E
- Posts: 453
- Joined: Wed Nov 25, 2009 9:17 pm
Re: conboy's campaigns
Hey Conboy I just downloaded your campaign US 3rd Infantry Division thanks for all of your hard work - I have not read ANY of this thread only the first post by you so that I could get the link ... Ok so I downloaded version 1.3 the "text_english.txt" file for this download reads:
// NAME
name = US 3d Infantry Division v1.02
.01 Temporarily updates for a flaw in the 2 Lica scenario.
.02 Temporarily updates for a flaw in the 6 Volt scenario objective flags.
You may be aware of this already again I have not read any of this thread anyway it reads v1.02 instead of v1.03 so this may need to be changed again as I encounter concerns I will post stuff that you may already be aware of - again, thanks for all your hard work. !!
// NAME
name = US 3d Infantry Division v1.02
.01 Temporarily updates for a flaw in the 2 Lica scenario.
.02 Temporarily updates for a flaw in the 6 Volt scenario objective flags.
You may be aware of this already again I have not read any of this thread anyway it reads v1.02 instead of v1.03 so this may need to be changed again as I encounter concerns I will post stuff that you may already be aware of - again, thanks for all your hard work. !!
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- Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns
Thanks Gunny!
Keep'em coming!
Hope you enjoy it.
conboy
Keep'em coming!
Hope you enjoy it.
conboy
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- Master Sergeant - Bf 109E
- Posts: 453
- Joined: Wed Nov 25, 2009 9:17 pm
Re: conboy's campaigns
Just finished the first two scenarios the first info thing and Torch. Immensely looking forward to the rest of the campaign - Its great to get the background info and the RCT stuff and then how you had the units split up with colors is genius. Torch is great there is a lot to consider and think about before a move is made even though the map is not huge - this map size is great for many reasons including the load times are reduced so its more enjoyable and there still is plenty of strategy. Of course I had to play Torch twice to figure out the obvious.
Patton needs me in Sicily so off I go.
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Patton needs me in Sicily so off I go.
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- Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns
Gunny, I really REALLY appreciate this commentary.
conboy
conboy
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- Staff Sergeant - StuG IIIF
- Posts: 287
- Joined: Mon Apr 20, 2020 6:22 pm
Re: conboy's campaigns
Hiya conboy,
I'm on '3rd' scenario moving east along the top of Sicily.
One of my fighters strayed too close to AA whilst scouting so I used the exit point to send it to get repaired.
My plan was to redeploy it once I'd taken and advanced past the airfield next to first objective. However, I was unable to redeploy it after repair and had to carry on without it.
Is this deliberate for historical reasons?
I'm on '3rd' scenario moving east along the top of Sicily.
One of my fighters strayed too close to AA whilst scouting so I used the exit point to send it to get repaired.
My plan was to redeploy it once I'd taken and advanced past the airfield next to first objective. However, I was unable to redeploy it after repair and had to carry on without it.
Is this deliberate for historical reasons?
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- Lieutenant Colonel - Fw 190A
- Posts: 1167
- Joined: Sun Apr 09, 2017 4:18 pm
- Location: Lower Alabama
Re: conboy's campaigns
Steve,
No, It's an error that needs to be fixed.
Thanks for reporting! I hope you made it through the scenario without that plane...
Please continue playing and reporting. Again, this is not a beta but whatever you guys find, I'll fix and update.
I'll wait till I get several minor ones or a biggun that seriously affects gameplay.
conboy
No, It's an error that needs to be fixed.
Thanks for reporting! I hope you made it through the scenario without that plane...
Please continue playing and reporting. Again, this is not a beta but whatever you guys find, I'll fix and update.
I'll wait till I get several minor ones or a biggun that seriously affects gameplay.
conboy
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- Master Sergeant - Bf 109E
- Posts: 453
- Joined: Wed Nov 25, 2009 9:17 pm
Re: conboy's campaigns
The same thing happened to me in the Palermo scenario regarding a fighter this may be the scenario this gentleman is referring too. The ships were sent away then the planes were sent away leaving me three corps aircraft the 3D ID Tac Air ( the invader and two lightnings) it also left one of the p 40's which I sent to the exit hex as my airstrip was not yet built the other two planes disappered as the ships vanished too anyway maybe this is the same he is referring to.stevefprice wrote: ↑Mon Dec 07, 2020 7:05 am Hiya conboy,
I'm on '3rd' scenario moving east along the top of Sicily. (This is the Husky Scenario Sicily: Licata to Palermo )
One of my fighters strayed too close to AA whilst scouting so I used the exit point to send it to get repaired.
My plan was to redeploy it once I'd taken and advanced past the airfield next to first objective. However, I was unable to redeploy it after repair and had to carry on without it.
Is this deliberate for historical reasons?
Regarding Palermo
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- Master Sergeant - Bf 109E
- Posts: 453
- Joined: Wed Nov 25, 2009 9:17 pm
Re: conboy's campaigns
Ok here is the other thing. By turn 6 I had gotten all of the Primary Objectives needed by turn 7 and when I clicked on the turn / date thing in bottom right it showed it had gone green wheeee but then when I clicked on this again in a later turn ( turn 9) it had gotten rid of the green check ....
Of the Secondary Objectives they turned green well the one where you need to get all 21 of them
the Pontoon bridge did not turn maybe this was because I had to make a pontoon bridge ??? Or maybe because I needed to rather than take the hex the Secondary Objective referred to I had to take the flag there ??? or maybe the flag makes the adjoining hex not show as being taken. ... ???
The south Mara Pontoon bridge can't get this Objective to Trigger must I build a bridge with an engineer unit. ??
Of the Secondary Objectives they turned green well the one where you need to get all 21 of them
the Pontoon bridge did not turn maybe this was because I had to make a pontoon bridge ??? Or maybe because I needed to rather than take the hex the Secondary Objective referred to I had to take the flag there ??? or maybe the flag makes the adjoining hex not show as being taken. ... ???
The south Mara Pontoon bridge can't get this Objective to Trigger must I build a bridge with an engineer unit. ??
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- Master Sergeant - Bf 109E
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Re: conboy's campaigns

Ok so at the end I do not get the Primary so it gives me a Draw but so I have to do the #igotnukes cheat to progress in the Campaign

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- Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns
Gunny, Steve,
The fighters in 2 Lica (Licata to Palermo) are not supposed to be able to come back once they leave. The Pop-Up says:
"The Seventh Army P-40s are running out of fuel and must report for other missions.
You still have the remaining TacAir support at your command. "
But in the 3SanF (San Fratello and Brolo) the planes should be allowed to come back, as they are now part of the 3d ID team. Thanks for your comment Steve, because of it I learned that you should provide redeployment hexes along with the exit hexes, just to be sure. I cannot figure out why the airfield at the first objective can't be used for deployment. I have a request on the forum for help.
UPDATE: The airfield has to be in allied hands for 3 turns (Flag has to be all the way up) for the airfield to be used as a deployment hex.
Thank you gentlemen playing and giving feedback! I didn't make this campaign to sit in my Mediafire box -- so your comments are very much appreciated. I'll update both of these when a critical fix is needed.
Gunny,
I fixed the Phase I Objectives -- I think you probably had one retaken between Turn 6 and Turn 9. So now, the objective is achieved when the VPs are taken, and won't be undone if some unit slithers in while you're not looking.
keep awn keepen awwwn!
conboy
The fighters in 2 Lica (Licata to Palermo) are not supposed to be able to come back once they leave. The Pop-Up says:
"The Seventh Army P-40s are running out of fuel and must report for other missions.
You still have the remaining TacAir support at your command. "
But in the 3SanF (San Fratello and Brolo) the planes should be allowed to come back, as they are now part of the 3d ID team. Thanks for your comment Steve, because of it I learned that you should provide redeployment hexes along with the exit hexes, just to be sure. I cannot figure out why the airfield at the first objective can't be used for deployment. I have a request on the forum for help.
UPDATE: The airfield has to be in allied hands for 3 turns (Flag has to be all the way up) for the airfield to be used as a deployment hex.
Thank you gentlemen playing and giving feedback! I didn't make this campaign to sit in my Mediafire box -- so your comments are very much appreciated. I'll update both of these when a critical fix is needed.
Gunny,
I fixed the Phase I Objectives -- I think you probably had one retaken between Turn 6 and Turn 9. So now, the objective is achieved when the VPs are taken, and won't be undone if some unit slithers in while you're not looking.
keep awn keepen awwwn!
conboy
Last edited by conboy on Tue Dec 22, 2020 9:57 pm, edited 1 time in total.
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- Staff Sergeant - StuG IIIF
- Posts: 287
- Joined: Mon Apr 20, 2020 6:22 pm
Re: conboy's campaigns
Ta conboy.conboy wrote: ↑Mon Dec 07, 2020 11:53 pm Gunny, Steve,
The fighters in 2 Lica (Licata to Palermo) are not supposed to be able to come back once they leave. The Pop-Up says:
"The Seventh Army P-40s are running out of fuel and must report for other missions.
You still have the remaining TacAir support at your command. "
But in the 3SanF (San Fratello and Brolo) the planes should be allowed to come back, as they are now part of the 3d ID team. Thanks for your comment Steve, because of it I learned that you should provide redeployment hexes along with the exit hexes, just to be sure. I cannot figure out why the airfield at the first objective can't be used for deployment. I have a request on the forum for help.
Thank you gentlemen playing and giving feedback! I didn't make this campaign to sit in my Mediafire box -- so your comments are very much appreciated. I'll update both of these when a critical fix is needed.
Gunny,
I fixed the Phase I Objectives -- I think you probably had one retaken between Turn 6 and Turn 9. So now, the objective is achieved when the VPs are taken, and won't be undone if some unit slithers in while you're not looking.
keep awn keepen awwwn!
conboy
Currently on the Anzio scenario and on my 3rd go at it as I'm struggling to get units up north fast enough for turn 12

No other issues yet and didn't have gunny's issue.
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- Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns
Make sur e you use the railroads for the artillery and the tanks. I think there are 3 railheads at anzio-nettuno and can unload at first overpass and the town (if my memory serves me correctly). The jackrabbit units (meaning the cannon companies and tank destroyers) can go to the right of the woods!
Conboy
Conboy