Locarnus wrote: ↑Thu Apr 09, 2026 7:47 pm
After feedback from eskuche (who played with my Addon), I recently split the UK destroyer force by introducing a corvette unit type (stats only, no special graphics yet).
These are weaker than the normal destroyers, but more importantly they have only half the movement (5 instead of 10).
Until now, corvettes, frigates, sloops and the like have been considered to be part of the units named "destroyer". That's why there are so many of them. As these units of course represent a small flotilla of such escort ships anyway, let's say 8 destroyers or maybe a few more, if we include smaller vessels as well. Mainly because historically convoy escorts usually consisted of several different ship types, not only destroyers or corvettes in separate groups, it was more like a mixed bag in most cases. And then, for example the Romanians also did not have 8 destroyers, they only had 4 of them and a few other smaller vessels, a frigate, a few torpedo boats, and a few old coastal guard ships. And yet, they have a single full strength destroyer unit to represent all these, instead of having several understrength units of different types.
https://en.wikipedia.org/wiki/Romanian_ ... rld_War_II
Nevertheless, adding a few corvette units may be a good idea, but speed of 5 is too low. Should be at least 6, or more like 7. But I guess these should only be used on the North Atlantic convoy routes, which is OK for the single player but in multiplayer the Allied player should be restricted to do so, which may not be ideal. There are a bit too many "artificial" restriction on the Allied side already. As far as I know corvettes were not really used in the Mediterranean, but I might be wrong about that.
Changing the terrain type at D-Day could be risky for non-historical player strategies, especially in singleplayer.
If the player keeps the German surface vessels on the west coast of France to harass the D-Day invasion, this could deprive them of resupply ports. It would feel strange, especially if the Axis is able to contain D-Day?
It is assumed that the port facilities are rendered useless by the Germans to deny their use by the Allies.
Uhu wrote: ↑Fri Apr 10, 2026 8:35 am
1., "it is also more important since the additional per turn prestige allocation from turn 20 had been reduced to 50 (from 100), which can be compensated by the U-boats to some extent"
What allocations?
The first extra prestige per turn allocation, which comes from turn 20, given for the German economy being geared for war production, had been halved.
2., Yes, the blocking of Western France ports can be problematic and reduces the freedom to use them for Axis naval use. Maybe only that situation should be this happen, if all/most French major cities are captured.
Yes, maybe later, if I ever decide to use the 256 AI zone version of PzC, due to lack of AI zones. For now, the northernmost (Brest) and the southernmost (Bordeaux) is unaffected and still can be used.
3., 10,5 cm German old artillery - after some time (44?) there is no more possibility to upgrade them from horse carriage.
You mean upgrade these from having a horse team to RSO, I guess? That's somewhat marginal, but, yes, can be fixed. But not in the post 1941 save games as I have already finished with them.
4., Several Axis units do not have tropical versions. As many late war types have it already, it would be great to have them too (for me the StuH42 is an important one) . At least the German and Italian but I do not see problems to have the Romanian and Hungarian units too. (OK, that is a lot of work, probably.) At least for common units, what the Germans have - Bf's, PzIVs, etc.
Yes, I can add a tropical StuH 42, but again, for now it will not be available for the pre-saved games. Having tropicalized versions of Romanian and Hungarian units would be a bit funny and not very realistic in my opinion.
JimmyC wrote: ↑Fri Apr 10, 2026 1:43 am
Thanks for the responses to my questions McGuba and also the further detail about upcoming v2.5. Noted regarding the Karl Gerat and its intended usage. It will still be substantially less useful than before, but maybe that is historically accurate.
I think the other changes, i.e. having a railway artillery unit and more ammo for all other German artillery will be more than enough compensation for that. In fact, German artillery will be significantly stronger even with this weaker Karl mortar. On the other hand, the Allies will have some more opposition in 1941, both in the east and in Africa. So the overall balance will be more or less the same, but it will be more interesting and historical.
Regarding the Allied bomber offensive, are you thinking to change the penalties to the Axis for enemy bombers over German cities or will these stay the same?
Yes, more about that a bit later.
bondjamesbond wrote: ↑Fri Apr 10, 2026 11:40 am
So, when will version 2.5 be released!?
Hopefully soon, but the more new suggestions I have to implement, the longer it will take.