Locarnus wrote: ↑Wed Jan 14, 2026 3:24 pm
If I remember correctly from your match against Duedman, there was one in the Ardennes forest. Mainly noticed since this region was actually a battleground in the match, not sure if that tile is used in other places as well.
Ah, ok, now I think I see it, I guess it's that bit?

- sample01.jpg (190.11 KiB) Viewed 334 times
It is really hard to see it, but true, it is indeed a bit misaligned by default PzG tiles.
But you wrote there is another one besides this N-NE-SE road connection. So which one is the other?
Perhaps you could also send me your 2.5 modified rail files early if possible? Which you adjusted for rail connections in the desert. Would help me a lot!
As I remember I just used the same summer rail tile file for the winter as well. Basically just copied and renamed it to winter version. So there is no special "desert" rail tile. All the rails are the same now and they do not change color when winter comes so that they do not look weird in the desert.
It was great to see the scenario played out to the end, other playthroughs are either to Axis victory or stop long before the end.
I have played all of my previous MP games till the end apart from the very first, which was still an experimental under-development version. And there was one which was abandoned by my opponent around turn 78 or something, but he had no chance at that point anyway.
eskuche wrote: ↑Fri Jan 16, 2026 5:58 pm
Most just stopped playing slowly. Only 1 surrendered. Half the games were accepted but no-play after turn 1, annoyingly. Would love to play more and inform on a beta build
Yes, ideally everyone should just accept defeat and surrender if they really do not want to continue, but that's only in an ideal world. Which is not ours, I guess.
Once finished, the MP version of BE 2.5 will be a beta again since I have made quite a few changes since we finished our match with Duedman. So that was more like an alpha test to be honest, and now it needs yet another test play. When 2.5 will finally come out I will be happy to play another MP match but I may want to take some time out from PzC. (Now I am testing and polishing the single player version.) So I don't know, perhaps I can play vs. you as well some time later, but I think I need to offer this to Duedman first, we agreed that we may play a re-match first or whatever.
Personally, I would like to see more people to play this mod in MP as I think it is much more exciting than playing against the silly AI. Especially now that I am testing the 2.5 in single player mode I can see how bad the AI plays compared to a seasoned veteran player like Duedman. The difference is really great, the AI is quite predictable and easy to be fooled, nothing like playing against another human player.
But the problem with MP games is the speed: players can rarely afford to play more than one turn per day, most often even less than that. And thus a full match lasts about 6 months. Which is very slow for testing purposes.