Battlefield: Europe MOD v2.4

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Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

PeteMitchell wrote: Sun Jul 06, 2025 5:11 pm As an idea, could you target Stalin's Bunker right from the start (and ignore everything else) or what are the conditions for surrender / capitulation?
I don't know exactly, I need to look at the scripts.
But after that I had this idea to conduct a landing operation on Stalin's Bunker)
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Intenso82
Most Successful Mod 2017
Most Successful Mod 2017
Posts: 1178
Joined: Mon May 04, 2015 8:48 am

Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

PeteMitchell wrote: Wed Jul 02, 2025 6:37 am Or some more key strategy screenshots from during the game, please :-)
Well, ok :D
without fogofwar

Begining 1942
The idea was to kill as many units as possible and retreat before the frost, avoiding a few thousand in prestige penalties (maybe 1500 by my calculations, I don't remember anymore).

There was also an idea to land across the English Channel.
But it was unsuccessful.
I had to replay many times)
And the side landing was successful in the end.

Image

Begining 1943
I also bypassed fuel restrictions from time to time, it turned out that it was too difficult for me.
I should have chosen a lower difficulty level.
Which of course cannot be called a clean play at this difficulty level.
But I was interested in trying 3 things.
Landing in England, Avoiding penalties for the winter of 1941 and seeing all the late Soviet units.

The troops did not advance further than Smolensk!
Mainly occupy defensive positions.
Orel - Kursk, western bank of the Dnieper.

It became clear that the original idea of ​​a raid across the Black Sea on Baku oil would be unsuccessful.
And all the troops concentrated in the Crimea were transferred to the Orel-Kursk area.
Later, this place will become the most brutal battlefield I have seen in BE for all time)

Meanwhile, near Moscow, the Soviets have concentrated 60-70 units.
And the troops are preparing to repel the Winter Offensive.

Image

Begining 1944
In the West, England is captured, but only key points (not all) so as not to waste time.
Tunis is protected, Cairo is captured and the troops are advancing to Syria and further to Iraq for oil.
The threat of bombing and landings by Western Allies has been eliminated, which saves prestige well.
Which I won't need until the very end of the game.

In the end, I upgraded one of the tanks to King Tiger, but it did not have time to enter the battle until the 97th turn, although if the battles had lasted until the 99th, it would have had time)

In the East, Leningrad is finally captured.
But troops are also on the line to Smolensk, Orel-Kursk.
Where the Soviets continue to advance strongly.

And yes, of course the Balkans were left uncontrolled so as not to waste resources on fighting the partisans.

Image

Begining 1945
Moscow is captured. The number of reinforcements is decreasing.
Troops in the Grozny area.
But doubts arise whether it will be possible to capture all the key points.

Arkhangelsk and Novorossiysk are especially worrisome.
But in the end, everything is captured in the last turns.

But to repeat this, many replays were needed, wild randomness ((

Image
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Wow, there is a lot of red on some of these maps! Thank you
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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