[Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)

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naughtybalrog
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Re: [MOD] Legacy of Versailles

Post by naughtybalrog »

Great looking detail again Churchy! I can almost smell the exhaust... 8) :lol:
oasis22
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Re: [MOD] Legacy of Versailles

Post by oasis22 »

Hi Niki,

I'm playing the crusader scenario, my troops have suffer enough and ready to settle for a simple victory except, i can't find EL Agheila...can you help...
also, in Battle Axe the railroad is on strike, in Fall Rot around turn 25 the prestige is cut down to 19 instead of 52.
So far, LOV is the best mod i've played. Thanks Niki for this great piece of work.
nikivdd
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Re: [MOD] Legacy of Versailles

Post by nikivdd »

oasis22 wrote:Hi Niki,

I'm playing the crusader scenario, my troops have suffer enough and ready to settle for a simple victory except, i can't find EL Agheila...can you help...
also, in Battle Axe the railroad is on strike, in Fall Rot around turn 25 the prestige is cut down to 19 instead of 52.
So far, LOV is the best mod i've played. Thanks Niki for this great piece of work.
Thanks for the compliment :)
It's not El Agheila, it's Mersa el Brega for the Crusader scenario and the hexes marked with A. Notice that at the deployment phase you can deploy troops near Mersa el Brega too.
For the Battle Axe scenario, - i checked -, i forgot to assign railroad transports.
For the Fall Rot scenario, i have no clue why the prestige is cut. I know one of the reasons can be level of difficulty, but for the rest i remain in the dark. In none of the scenarios i did something that should cause prestige per turn to increase or decrease. I'm having a deja vu with the GTPG Westerplatte scenario...there must be some ghost at work. I'm not sure but it may be related to the v1.20 patch and something about prestige ceiling, check the Panzer Corps v1.20 update notes.
https://www.facebook.com/NikivddPanzerCorps
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oasis22
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Re: [MOD] Legacy of Versailles

Post by oasis22 »

Thanks for the compliment :)
It's not El Agheila, it's Mersa el Brega for the Crusader scenario and the hexes marked with A. Notice that at the deployment phase you can deploy troops near Mersa el Brega too.
For the Battle Axe scenario, - i checked -, i forgot to assign railroad transports.
For the Fall Rot scenario, i have no clue why the prestige is cut. I know one of the reasons can be level of difficulty, but for the rest i remain in the dark. In none of the scenarios i did something that should cause prestige per turn to increase or decrease. I'm having a deja vu with the GTPG Westerplatte scenario...there must be some ghost at work. I'm not sure but it may be related to the v1.20 patch and something about prestige ceiling, check the Panzer Corps v1.20 update notes.

thanks for the info, i wasn't to clear in my first post, what i meant to say was in the briefing at the beginning of scenario it is mention for victory to have 20
units on hexes marked with A and hold El Agheila. at the end of the scenario i did hold Mersa el Brega and recapture tobruq and destroyed the main british attack force, so in away i must have been close to meet the requirement for decisive victory.

last question, for a decisive victory how many ennemi unit need to be destroyed. Thanks.
oasis22
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Re: [MOD] Legacy of Versailles

Post by oasis22 »

Thanks for the compliment :)
It's not El Agheila, it's Mersa el Brega for the Crusader scenario and the hexes marked with A. Notice that at the deployment phase you can deploy troops near Mersa el Brega too.
For the Battle Axe scenario, - i checked -, i forgot to assign railroad transports.
For the Fall Rot scenario, i have no clue why the prestige is cut. I know one of the reasons can be level of difficulty, but for the rest i remain in the dark. In none of the scenarios i did something that should cause prestige per turn to increase or decrease. I'm having a deja vu with the GTPG Westerplatte scenario...there must be some ghost at work. I'm not sure but it may be related to the v1.20 patch and something about prestige ceiling, check the Panzer Corps v1.20 update notes.

thanks for the info, i wasn't to clear in my first post, what i meant to say was in the briefing at the beginning of scenario it is mention for victory to have 20
units on hexes marked with A and hold El Agheila. at the end of the scenario i did hold Mersa el Brega and recapture tobruq and destroyed the main british attack force, so in away i must have been close to meet the requirement for decisive victory.

last question, for a decisive victory how many ennemi unit need to be destroyed. Thanks.


i didn't retake tobruq but benghazi (bloody memory)...
oasis22
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Re: [MOD] Legacy of Versailles

Post by oasis22 »

hi niki,

i can't get pass the crusader scenario, palyed on the easiest level, conquered every city and destroyed every enemi unit and place over 20 units on
hexes marked with A and still got a loss. need some help...thanks
nikivdd
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Re: [MOD] Legacy of Versailles

Post by nikivdd »

oasis22 wrote:hi niki,

i can't get pass the crusader scenario, palyed on the easiest level, conquered every city and destroyed every enemi unit and place over 20 units on
hexes marked with A and still got a loss. need some help...thanks
Units to be placed on hexes with A: at least 20 German ground CORE units ... i think that is the reason why you get a loss. I adjusted the briefing a little bit, especially the fact that the 20 core units must be German flagged.
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oasis22
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Re: [MOD] Legacy of Versailles

Post by oasis22 »

hi niki,

of course 20 core units, should of taught about it, can't wait to get back into this great campaign.... thanks for the quick answer.
nikivdd
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Re: [MOD] Legacy of Versailles

Post by nikivdd »

oasis22 wrote:hi niki,

of course 20 core units, should of taught about it, can't wait to get back into this great campaign.... thanks for the quick answer.
I completely understand that some things can be over looked quickly. So i adjusted the briefing somewhat, for the next update, in which i hope the scenario objectives will be crystal clear :).
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oasis22
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Re: [MOD] Legacy of Versailles

Post by oasis22 »

Well, the general staff got extremly nervous when i spoke about initiative and thinking... So, crystal clear and SIMPLE is the way to go...

Lieutenant Forrest Gump.
dijonace
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Re: [MOD] Legacy of Versailles

Post by dijonace »

Hello...I am enjoying this mod very much...thank you for developing it.

In the scenario Brevity I cannot understand how to avoid the german surrender. Any advice you have is greatly appreciated.
nikivdd
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Re: [MOD] Legacy of Versailles

Post by nikivdd »

dijonace wrote:Hello...I am enjoying this mod very much...thank you for developing it.

In the scenario Brevity I cannot understand how to avoid the german surrender. Any advice you have is greatly appreciated.
There are two ways to lose the mission.
1) You end up with less than 4 Victory Hexes under your control
2) You end up with more than 4 Victory Hexes under your control, meaning that you disobeyed General Rommel's orders and that you recaptured Halfaya Pass (Briefing!).

Simply put.
You keep all victory hexes under your control, except for the Halfaya Pass.
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naughtybalrog
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Re: [MOD] Legacy of Versailles

Post by naughtybalrog »

How goes the scenario designing Commandant Niki?
churchlakecity
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Re: [MOD] Legacy of Versailles

Post by churchlakecity »

Preview french Hotchkiss H39.....
Attachments
Vorschau französischer Hotchkiss H39.png
Vorschau französischer Hotchkiss H39.png (79.62 KiB) Viewed 4548 times
nikivdd
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Re: [MOD] Legacy of Versailles

Post by nikivdd »

naughtybalrog wrote:How goes the scenario designing Commandant Niki?
I'm busy scripting the last of the north america scenarios. Due to family situation, i have no time to do any preliminary testing. When i'm finished and the german translations are done, i will post it.
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DJ88
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Re: [MOD] Legacy of Versailles

Post by DJ88 »

Hi Nikivdd,

I am enjoying your mod. However having issues with Fall Weiss already! Please help. I captured one of VL's east of demcarcation zone, then moved my units back west.

So I am confused with Victory conditions. Basically am I not allowed to enter any Axis forces east of the Demarcation zone? What confused me is that some of the VL's appeared in the East.

Also some of my Slovak troops captured VL's. Not sure if that caused me to lose as well.
valhain
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Re: [MOD] Legacy of Versailles

Post by valhain »

Dylan wrote:Hi Nikivdd,

I am enjoying your mod. However having issues with Fall Weiss already! Please help. I captured one of VL's east of demcarcation zone, then moved my units back west.

So I am confused with Victory conditions. Basically am I not allowed to enter any Axis forces east of the Demarcation zone? What confused me is that some of the VL's appeared in the East.

Also some of my Slovak troops captured VL's. Not sure if that caused me to lose as well.
Hi, got the same problem until I realised I had left one auxiliary unit over the demarcation zone. You can enter the DZ and capture every objetive, but you must retreat back west to get the DV.
nikivdd
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Re: [MOD] Legacy of Versailles

Post by nikivdd »

Dylan wrote:Hi Nikivdd,

I am enjoying your mod. However having issues with Fall Weiss already! Please help. I captured one of VL's east of demcarcation zone, then moved my units back west.

So I am confused with Victory conditions. Basically am I not allowed to enter any Axis forces east of the Demarcation zone? What confused me is that some of the VL's appeared in the East.

Also some of my Slovak troops captured VL's. Not sure if that caused me to lose as well.
Hello Dylan,

You can cross the demarcation line to take all polish flags (DV requirement) or just the primary objectives (MV requirement) there.
So for a Decisive Victory you must capture all flags and have no more units present east of the demarcation line at the end of the last turn of the mission.
For a Marginal Victory you must capture all primary objectives and have no more units present east of the demarcation line at the end of the last turn of the mission.

Slovakian units can capture objectives.
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DJ88
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Re: [MOD] Legacy of Versailles

Post by DJ88 »

Thank you Nikivdd. It works perfect now. As others have mentioned, this is one of the best mods ever! It is so challenging, I have to play as Lieutenant.

I have not been following some of your other mods. Not sure which other ones you recommend, but this one is definitely my favorite.
naughtybalrog
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Re: [MOD] Legacy of Versailles

Post by naughtybalrog »

I echo Dylan's comment! Best ever!
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