[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: GTPG Campaign
UGH!!! the waiting! 
Re: GTPG Campaign
airbornemongo101: I did fix the SU-122, but not without alot of reading and asking about the problem. 1.05b saved hours++ of playtime too. I was about to go to Stalingrad in the DLC - can't think of a worse time for a freeze.
The Flammpanzer is glitch free and badass, just have to keep it away from the heavier armor out on pasture. I would need instructions on how to upload if you want to try it for yourself.
The Flammpanzer is glitch free and badass, just have to keep it away from the heavier armor out on pasture. I would need instructions on how to upload if you want to try it for yourself.
Re: GTPG Campaign
Little progress report.
I'm still working on San Francisco. Currently 7th playtest.
For the people who need an extra hand during this scenario i scripted a reinforcement trigger.
The screenshot shows which kind of units will appear the turn after you "parked" a ground unit on the hex marked with "A".

I'm still working on San Francisco. Currently 7th playtest.
For the people who need an extra hand during this scenario i scripted a reinforcement trigger.
The screenshot shows which kind of units will appear the turn after you "parked" a ground unit on the hex marked with "A".

Re: GTPG Campaign
Another little progress report.
San Francisco is finally tested. It is a difficult one to balance because not all players are veterans or experts.

I decided to update the "German torch" briefing. It is not a difficult mission but i build in a catch. You cannot afford to lose any of the american ground units.
It was awkward to have a small map with few units for a change.

The north africa scenario map. I'm sure it looks extremely familiar with a difference...no desert tiles. There are no desert tiles in the vanilla game,so i have to use what's available.

Same scenario. A few american units and a bunch of their ships to help you out in your mission.
Missions 1 to 7 are ready i hope. So that leaves 3 more to do.
San Francisco is finally tested. It is a difficult one to balance because not all players are veterans or experts.

I decided to update the "German torch" briefing. It is not a difficult mission but i build in a catch. You cannot afford to lose any of the american ground units.
It was awkward to have a small map with few units for a change.

The north africa scenario map. I'm sure it looks extremely familiar with a difference...no desert tiles. There are no desert tiles in the vanilla game,so i have to use what's available.

Same scenario. A few american units and a bunch of their ships to help you out in your mission.
Missions 1 to 7 are ready i hope. So that leaves 3 more to do.
Re: GTPG Campaign
Your scenarios are very demanding, nikivdd. Keep up the good work.
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flakfernrohr
- Colonel - Ju 88A

- Posts: 1572
- Joined: Wed Aug 03, 2011 11:56 pm
- Location: Texas
Re: GTPG Campaign
I have one quick question about the US East campaign. I have not played it yet, but I am curious to know if we get a crack at members of Congress, the Senate, Government Bureaucrats and Lobbyists entrenched in Washington? 
IF we do, I am going to the cheat codes and increase the strength and initiative of ALL my units.
IF we do, I am going to the cheat codes and increase the strength and initiative of ALL my units.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Re: GTPG Campaign
Lol.flakfernrohr wrote:I have one quick question about the US East campaign. I have not played it yet, but I am curious to know if we get a crack at members of Congress, the Senate, Government Bureaucrats and Lobbyists entrenched in Washington?
IF we do, I am going to the cheat codes and increase the strength and initiative of ALL my units.
I prefer to remain apolitical and use general terms only. Afteral this is a wargame. I dont think it would be appreciated to capture the president or general eisenhower.
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flakfernrohr
- Colonel - Ju 88A

- Posts: 1572
- Joined: Wed Aug 03, 2011 11:56 pm
- Location: Texas
Re: GTPG Campaign
I didn't say anything about capturing anyone, LOL! Especially Congress, the lobbyists and the bureaucrats. Eisenhower gets a free pass in my book.nikivdd wrote:Lol.flakfernrohr wrote:I have one quick question about the US East campaign. I have not played it yet, but I am curious to know if we get a crack at members of Congress, the Senate, Government Bureaucrats and Lobbyists entrenched in Washington?
IF we do, I am going to the cheat codes and increase the strength and initiative of ALL my units.
I prefer to remain apolitical and use general terms only. Afteral this is a wargame. I dont think it would be appreciated to capture the president or general eisenhower.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Re: GTPG Campaign
Lol i got it all wrong! But let me add a couple of eurocrats...that would be the dayflakfernrohr wrote:I didn't say anything about capturing anyone, LOL! Especially Congress, the lobbyists and the bureaucrats. Eisenhower gets a free pass in my book.nikivdd wrote:Lol.flakfernrohr wrote:I have one quick question about the US East campaign. I have not played it yet, but I am curious to know if we get a crack at members of Congress, the Senate, Government Bureaucrats and Lobbyists entrenched in Washington?
IF we do, I am going to the cheat codes and increase the strength and initiative of ALL my units.
I prefer to remain apolitical and use general terms only. Afteral this is a wargame. I dont think it would be appreciated to capture the president or general eisenhower.
Re: GTPG Campaign
Now you make me wish atomic mushrooms, weapons of mass destruction, a full NBQ set in the game. I won't be happy with destroying I want to disintegrate them.nikivdd wrote:Lol i got it all wrong! But let me add a couple of eurocrats...that would be the dayflakfernrohr wrote:I didn't say anything about capturing anyone, LOL! Especially Congress, the lobbyists and the bureaucrats. Eisenhower gets a free pass in my book.nikivdd wrote: Lol.
I prefer to remain apolitical and use general terms only. Afteral this is a wargame. I dont think it would be appreciated to capture the president or general eisenhower.
Final GTPG7 scenarios
Last maps of GTPG7.

Middle-East

Persian Gulf

Middle-East

Persian Gulf
GTPG7 update
It has been a fruitful evening. I had to restart the 9th scenario first for i made a mistake in a trigger. Anyway, the scenario is done for the upcoming release.
I have one more to go. First i was thinking of Iran but i changed that into the Persian Gulf. The map is 60x60 and possibly the largest of the campaign.
You'll be advancing from three sides. Two by land (your core and the Italians) and one by sea (the Americans). If i am satisfied, which i rarely am after one playtest, GTPG7 is only a matter of days.
After this release i will start revealing - bit by bit - the new scenario's that will make their debut in the Grand Campaign as i proceed in integrating and testing them into the new campaign tree.
Here is the scenario list again:
1) The Channel : you vs Free France/UK/USA
2) UK45a: you vs UK/USA
3) UK45b: you vs UK/USA
4) USA-East: you vs USA
5) USA-Mid: you vs USA
6) San Francisco: you vs USA
7) German Torch: you/USA vs USSR
8 ) North Africa: you/USA vs USSR
9) Middle East: you/USA vs USSR
10) Persian Gulf: you/USA/Italy vs USSR
I have one more to go. First i was thinking of Iran but i changed that into the Persian Gulf. The map is 60x60 and possibly the largest of the campaign.
You'll be advancing from three sides. Two by land (your core and the Italians) and one by sea (the Americans). If i am satisfied, which i rarely am after one playtest, GTPG7 is only a matter of days.
After this release i will start revealing - bit by bit - the new scenario's that will make their debut in the Grand Campaign as i proceed in integrating and testing them into the new campaign tree.
Here is the scenario list again:
1) The Channel : you vs Free France/UK/USA
2) UK45a: you vs UK/USA
3) UK45b: you vs UK/USA
4) USA-East: you vs USA
5) USA-Mid: you vs USA
6) San Francisco: you vs USA
7) German Torch: you/USA vs USSR
8 ) North Africa: you/USA vs USSR
9) Middle East: you/USA vs USSR
10) Persian Gulf: you/USA/Italy vs USSR
Re: GTPG Grand Campaign
Maybe you could use desert tiles from the folks over at DMP? I've never played their Afrika Korps, but as I recall from watching the demo, their desert terrain seemed to be fine quality.
Playing Liberate the 6th Army. Excellent.
Playing Liberate the 6th Army. Excellent.
Re: GTPG Grand Campaign
Although i have great admiration for DMP and their exquisite mods i cannot possibly agree to their terms for the usage of their material. That doesn't mean that i don't understand them.4kEY wrote:Maybe you could use desert tiles from the folks over at DMP? I've never played their Afrika Korps, but as I recall from watching the demo, their desert terrain seemed to be fine quality.
Playing Liberate the 6th Army. Excellent.
I will just wait until the vanilla game has them. But thanks anyway for the suggestion.
Re: GTPG Grand Campaign
Right on. I can understand that.
Re: GTPG Grand Campaign
Out of curiosity where can i find their terms of usage or what are they?nikivdd wrote:Although i have great admiration for DMP and their exquisite mods i cannot possibly agree to their terms for the usage of their material. That doesn't mean that i don't understand them.
I will just wait until the vanilla game has them. But thanks anyway for the suggestion.
GTPG7 available
*post deleted*
newest downloadlinks in the first window.
newest downloadlinks in the first window.
Last edited by nikivdd on Mon Jun 25, 2012 4:49 pm, edited 1 time in total.
Re: GTPG Grand Campaign (GTPG7/ GC v0.1 available)
This is the moment i was looking forward to since i started this campaign.
GTPG Grand Campaign v0.1 Handpick (1939-1946) - 50 scenario's
This version combines all GTPG packs 1 to 7 in a single campaign tree with a handpicked starting core. Download: http://www.gamefront.com/files/21402893 ... k_v0_1_rar
GTPG Grand Campaign v0.1 Preset (1939-1946) - 50 scenario's
This version combines all GTPG packs 1 to 7 in a single campaign tree with a preset starting core. Download: http://www.gamefront.com/files/21402894 ... t_v0_1_rar
Changelog GTPG Grand Campaign v0.1
Some of the changes are a direct result of the feedback i have been receiving during the last 4 months. I waited with this until i could present the Grand Campaign.
- Danzig: added 2 slowakian core units and a few more polish ground units; placed german flag on airfield (1,3)
- Warsaw: added few more polish ground units, added one russian AA unit
- Norway: added ROR trigger, Narvik starts with a German Flag, added allied reinforcement trigger, more norwegian units in Oslo sector.
- Belgium: removed the paratrooper victory condition, you are only required to take all primary objectives and destroy the fortress for a DV.
Shifted, added and removed belgian ground units, added one german recon
- Dunkirk: start prestige and prestige per turn raised somewhat for allies
- England: few allied planes removed, one italian plane joins player's core
- Gibraltar: one italian plane added for player core
- Malta: one allied sub removed
- Balkans: few yugslavian infantry added
- Crete: one valentine tank added
- Barbarossa: several russian tanks moved to the rear and changed their posture from "attack" to "hold position active"
- Leningrad: moved three russian tanks away from the frontline and changed their posture from "attack" to "hold position active"
- Kiev: exchanged one KV-1 for a BT-7 in the battlegroup likely to attack the Italians
- Moscow41: exchanged one KV-1 for a BT-7
- Winteroffensive: removed one KV-1 and a T-34/40. T-34 guards at commandposts reduced somewhat in strength
- Cross the Dnjepr: 3 romanian infantry and 1 italian artillery joins player's core
- Sevastopol: 3 russian planes added
- Stalingrad: german land and air forces from auxiliary battlegroup "Crimea" upgraded to 12 strength units (to those who weren't yet)
- Kharkov: few KV-1 exchanged by T-70
- Sicily: a P.108 joins the player's core
- Budapest: strength points added to hungarian communist rebels
- Moscow43: allied start prestige raised somewhat
- Retreat from Moscow: auxiliary PzIIIL replaced by PzIIIN
- Anzio: several allied units got few extra strength points, one italian self-propelled AT gun joins the player's core
- D-Day: 6 french resistance units removed in the south
Next projects: GTPG Grand Campaign v1.0, SS-GTPG Grand Campaign v0.1.
GTPG Grand Campaign v0.1 Handpick (1939-1946) - 50 scenario's
This version combines all GTPG packs 1 to 7 in a single campaign tree with a handpicked starting core. Download: http://www.gamefront.com/files/21402893 ... k_v0_1_rar
GTPG Grand Campaign v0.1 Preset (1939-1946) - 50 scenario's
This version combines all GTPG packs 1 to 7 in a single campaign tree with a preset starting core. Download: http://www.gamefront.com/files/21402894 ... t_v0_1_rar
Changelog GTPG Grand Campaign v0.1
Some of the changes are a direct result of the feedback i have been receiving during the last 4 months. I waited with this until i could present the Grand Campaign.
- Danzig: added 2 slowakian core units and a few more polish ground units; placed german flag on airfield (1,3)
- Warsaw: added few more polish ground units, added one russian AA unit
- Norway: added ROR trigger, Narvik starts with a German Flag, added allied reinforcement trigger, more norwegian units in Oslo sector.
- Belgium: removed the paratrooper victory condition, you are only required to take all primary objectives and destroy the fortress for a DV.
Shifted, added and removed belgian ground units, added one german recon
- Dunkirk: start prestige and prestige per turn raised somewhat for allies
- England: few allied planes removed, one italian plane joins player's core
- Gibraltar: one italian plane added for player core
- Malta: one allied sub removed
- Balkans: few yugslavian infantry added
- Crete: one valentine tank added
- Barbarossa: several russian tanks moved to the rear and changed their posture from "attack" to "hold position active"
- Leningrad: moved three russian tanks away from the frontline and changed their posture from "attack" to "hold position active"
- Kiev: exchanged one KV-1 for a BT-7 in the battlegroup likely to attack the Italians
- Moscow41: exchanged one KV-1 for a BT-7
- Winteroffensive: removed one KV-1 and a T-34/40. T-34 guards at commandposts reduced somewhat in strength
- Cross the Dnjepr: 3 romanian infantry and 1 italian artillery joins player's core
- Sevastopol: 3 russian planes added
- Stalingrad: german land and air forces from auxiliary battlegroup "Crimea" upgraded to 12 strength units (to those who weren't yet)
- Kharkov: few KV-1 exchanged by T-70
- Sicily: a P.108 joins the player's core
- Budapest: strength points added to hungarian communist rebels
- Moscow43: allied start prestige raised somewhat
- Retreat from Moscow: auxiliary PzIIIL replaced by PzIIIN
- Anzio: several allied units got few extra strength points, one italian self-propelled AT gun joins the player's core
- D-Day: 6 french resistance units removed in the south
Next projects: GTPG Grand Campaign v1.0, SS-GTPG Grand Campaign v0.1.
Last edited by nikivdd on Wed Mar 07, 2012 3:55 pm, edited 1 time in total.
Re: GTPG Grand Campaign (GTPG7/ GC v0.1 available)
Downloaded, just in case my internet won't work at the same time I get to it.
BTW, my custom E-file works fine with this. No problems with AI, besides that it's a bastard.
BTW, my custom E-file works fine with this. No problems with AI, besides that it's a bastard.




