Stauffenberg wrote:Crazygunner1 wrote:I would like to have a go at him and see where it ends....

I agree that Supermax still has a good chance winning this game. I also agree with him that it's not fun anymore playing against people who just exploit the game rules and won't follow historical paths.
I think Morris will have a hard time finding opponents if he continues to do what he does. At least it's encouraging to see that nobody else seem to use his strategy. So maybe it's a GOOD idea he doesn't want to reveal how he does it. At least then it can't be replicated by others.
So my question to you all is this: Should we simply ignore the issues we see that Morris shows us and get GS v2.1 out the door as planned? Or should we try to fix yet another issue and hope there won't be many more holes to plug. I feel I'm running out of ideas to what to try here.
I think you should try - but since those all are areas that does not affect 'normal' play I think you should make very little further changes to GS 2.1 (if you plan to release in 2011). With so many changes already the chance of creating another holes increase. I'd rather have GS 2.2 as 'Morris targeted' release
To target what he is doing:

naval transport and amphibious landing supply (did you play with 5% loss? I didn't notice any impact on combat ability)
Even now US - country with one of the most military tech must first transport troops to make invasion (Iraq/Afghanistan) in GS you can do transport->invasion directly in 1941.
There were several discussions here and there. I suggest 10% decrease without cap.
Fixed cost for each landing (depending on unit type?) sounds interesting.
Friendly port nearby for supply levels also sounds interesting idea.

tech levels - I also noticed that recently only that US starts with INF/ARM at 1st levels, same for Soviets. Why was this set? I could agree for some ARM techs (armor and/or antitank due to t-34 factors) for Soviets but why they have infantry superior to Germans?
UK should start much superior in naval
US should have some techs in naval/air (but I don't think the levels as it is now)
To show German advantage in war experience for the war maybe all Allies should have ORG lvl = 1 . They can reach lvl 3 around turn 55-60 (end of 1942) just in time for El-Alamain battle (although this one was also won by enormous quantitative advantage). The only problem I see here is easier conquest of NA by Germans and easier getting Spain (but on the other hand this would make sacrificing French nave very, very bad idea).

I like idea about build limit

I do not think US had their industry mobilized in early 1942 and could produce enough tanks to fill 10 ARM corps within half of the year.
Maybe step build limit (for new units and replacements) similar to MP? Modified by industry level. The only problem is where to show this.
Disclaimer: I do not want to be misunderstood by Supermax or anyone else. I'm not trying to teach anyone here and all this are just my opinions based on what I see. I'm not expert in GS and these are just ideas you can take or throw away and I do not have problems if they are criticized and rejected.
Never in the field of human conflict was so much owed by so many to so few.