Amerika in Flames---The War is over and Peace treaty signed!

After action reports for Commander Europe at War.

Moderators: Happycat, rkr1958, Slitherine Core

supermax
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Post by supermax »

Ronnie, weve got enough bugs in our game as it is with the switch to version 1.02, i prefer not doing so, sorry about that.
rkr1958
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Post by rkr1958 »

supermax wrote:Ronnie, weve got enough bugs in our game as it is with the switch to version 1.02, i prefer not doing so, sorry about that.
I understand. Thanks for letting me know. :D
supermax
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Turn 90: All quiet on the eastern front

Post by supermax »

Yep, all quiet on the eastern front. Used the turn to put back my armies at full strenght and build another ARMOR.
With this situaiton at hand, i canot foresee pangen cutting thru my lines of defenses... If he becomes too bold i can counter-attack at will with all thse panzer and hes got none. His airforces is still very strong, but you cannot win a land battle only with planes.


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Peter Stauffenberg
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Post by Peter Stauffenberg »

supermax wrote:Ronnie, weve got enough bugs in our game as it is with the switch to version 1.02, i prefer not doing so, sorry about that.
But the changes to v1.05 are specifically meant to fix the issues reported in your game with Panzergeneral. E. g. the message each turn about USA joining the Allies. Isn't it nice to get rid of that message?
supermax
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Post by supermax »

Stauffenberg wrote:
supermax wrote:Ronnie, weve got enough bugs in our game as it is with the switch to version 1.02, i prefer not doing so, sorry about that.
But the changes to v1.05 are specifically meant to fix the issues reported in your game with Panzergeneral. E. g. the message each turn about USA joining the Allies. Isn't it nice to get rid of that message?
I will confer with Pangen and we will decide.

I recon that a lot of changes were implemented following this game as it was not a conventional game , at least it is good in that sense.
rkr1958
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Post by rkr1958 »

supermax wrote:
Stauffenberg wrote:
supermax wrote:Ronnie, weve got enough bugs in our game as it is with the switch to version 1.02, i prefer not doing so, sorry about that.
But the changes to v1.05 are specifically meant to fix the issues reported in your game with Panzergeneral. E. g. the message each turn about USA joining the Allies. Isn't it nice to get rid of that message?
I will confer with Pangen and we will decide.

I recon that a lot of changes were implemented following this game as it was not a conventional game , at least it is good in that sense.
Max, below is a list of changes and fixes that are the direct result of this game. This game has been invaluable for the improvement of the GS expansion and thanks to you and PG for posting it in your AAR's.

1-1-2010

11. Canadian weather. Changed the code so Canada (including UK controlled part of Canada) plus Greenland and Iceland are now part of the north weather zone.
12. Convoy bug regarding Halifax. Rewrote the convoy code so New York port will be set as a destination if Halifax becomes Axis controlled.
13. Convoys when UK surrenders. Changed the code so the convoys will become US and go to New York when UK surrenders (Ottawa falls).
14. US DoW upon Germany when an Axis unit controls a hex in Canada (including UK controlled part of Canada). Added this code as well because we felt it's an omission to not think about what would happen if Germany landed in Canada. Now USA will automatically join the Allies by DoW'ing Germany if the Axis are so bold to land units in Canada.
15. Fredericton garrison. Added the Fredericton garrison to all scenarios. The reason was that Canada is neutral until some time in 1941 and that means the Germans can DoW Canada and land directly into Fredericton and get supply without the Allied player being able to stop it. The allies can't move units to Fredericton after England falls because the territory is neutral. So by adding a garrison here it means the Germans must fight for a supply source.

3-11-2010

44. Made a change so that USA will get 100% war effort + tech bonus as long as the Axis player controls a hex in Canada or USA. This simulates the emergency situation USA would be in if the Axis would land at the US doorstep. It simulates that production intended for the west is sent to the east instead. This change should make it even less likely that the Axis will land in Canada or USA.

4-12-2010
63. Fixed a bug about USA activating when Axis units were in Canada if USA had surrendered. This message won't show now and the Russians won’t get an extra set of Siberian reserves.
64. Fixed a bug when UK had surrendered where the southern lend lease route to USSR would shut down. The bug sent the PP's to USA instead. Now USSR will receive the lend lease from Persia regardless.

4-17-2010
72. Fixed a bug that caused the game to hang when partisans trying to spawn in countries tied to a major faction (i.e., Britain/USA/France, Russia or Germany/Italy) when all countries of that faction have been defeated. For example, in the unlikely case that Britain, USA and France are all defeated partisans that spawn in these countries, or minor countries tied to this faction, will spawn as Russian partisans. Similarly, if Russia is defeated then traditional Russian partisans will spawn in the British/USA/French faction.
supermax
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Post by supermax »

rkr1958 wrote:
supermax wrote:
Stauffenberg wrote: But the changes to v1.05 are specifically meant to fix the issues reported in your game with Panzergeneral. E. g. the message each turn about USA joining the Allies. Isn't it nice to get rid of that message?
I will confer with Pangen and we will decide.

I recon that a lot of changes were implemented following this game as it was not a conventional game , at least it is good in that sense.
Max, below is a list of changes and fixes that are the direct result of this game. This game has been invaluable for the improvement of the GS expansion and thanks to you and PG for posting it in your AAR's.

1-1-2010

11. Canadian weather. Changed the code so Canada (including UK controlled part of Canada) plus Greenland and Iceland are now part of the north weather zone.
12. Convoy bug regarding Halifax. Rewrote the convoy code so New York port will be set as a destination if Halifax becomes Axis controlled.
13. Convoys when UK surrenders. Changed the code so the convoys will become US and go to New York when UK surrenders (Ottawa falls).
14. US DoW upon Germany when an Axis unit controls a hex in Canada (including UK controlled part of Canada). Added this code as well because we felt it's an omission to not think about what would happen if Germany landed in Canada. Now USA will automatically join the Allies by DoW'ing Germany if the Axis are so bold to land units in Canada.
15. Fredericton garrison. Added the Fredericton garrison to all scenarios. The reason was that Canada is neutral until some time in 1941 and that means the Germans can DoW Canada and land directly into Fredericton and get supply without the Allied player being able to stop it. The allies can't move units to Fredericton after England falls because the territory is neutral. So by adding a garrison here it means the Germans must fight for a supply source.

3-11-2010

44. Made a change so that USA will get 100% war effort + tech bonus as long as the Axis player controls a hex in Canada or USA. This simulates the emergency situation USA would be in if the Axis would land at the US doorstep. It simulates that production intended for the west is sent to the east instead. This change should make it even less likely that the Axis will land in Canada or USA.

4-12-2010
63. Fixed a bug about USA activating when Axis units were in Canada if USA had surrendered. This message won't show now and the Russians won’t get an extra set of Siberian reserves.
64. Fixed a bug when UK had surrendered where the southern lend lease route to USSR would shut down. The bug sent the PP's to USA instead. Now USSR will receive the lend lease from Persia regardless.

4-17-2010
72. Fixed a bug that caused the game to hang when partisans trying to spawn in countries tied to a major faction (i.e., Britain/USA/France, Russia or Germany/Italy) when all countries of that faction have been defeated. For example, in the unlikely case that Britain, USA and France are all defeated partisans that spawn in these countries, or minor countries tied to this faction, will spawn as Russian partisans. Similarly, if Russia is defeated then traditional Russian partisans will spawn in the British/USA/French faction.
Well well!

Ronnie i am happy to see that i contributed in my own way to the development of this great game. You guys are working overtime to make us have fun this is much appreciated!
supermax
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Turn 91: Retreat to winter quarters

Post by supermax »

Axis forces have retreated to their winter quarters. we will hold this line util spring arrive. I do not think Pangen will be able to break the double-line of defense thru a river at most points. Luftwaffe still doing good against the russia air.

All is well in the sense that the game should end somewhere in Poland or in the worst of case at the Ost wall. But nonetheless the game will be an ultimate victory.

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supermax
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Turn 92: All quiet

Post by supermax »

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supermax
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Turn 93: "Drole de guerre"

Post by supermax »

Well, ennemies armies facing each other on the eastern front...

Looks like Pangen is waiting for something? For what?

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supermax
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Post by supermax »

Nothing much happening anymore except position warfare and hexe by hexe fighting, meaning that the only thing to do now is to delay the Russian advance until the end of the game.

From Pangen's point of view the game mush be more exciting! So i will let you guys follow the action from his AAR, my side of things is probably boring anyway! hehehe

i'll post a turn when something interesting happens
Clark
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Post by Clark »

supermax wrote:Nothing much happening anymore except position warfare and hexe by hexe fighting, meaning that the only thing to do now is to delay the Russian advance until the end of the game.

From Pangen's point of view the game mush be more exciting! So i will let you guys follow the action from his AAR, my side of things is probably boring anyway! hehehe

i'll post a turn when something interesting happens
That, or you're cooking up a surprise!
Peter Stauffenberg
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Post by Peter Stauffenberg »

Even if the game will end with an ultimate Axis victory I think Panzergeneral at least has scored a moral victory. He's back in the game and if the game had continued till once side is defeated then he would have won. I never believed that he could survive with the Russians and fight back. So kudos to Panzergeneral for not giving up under a seemingly hopeless situation. Kudos also to Supermax for being the first I know to have successfully forced both a UK and US surrender.
supermax
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Post by supermax »

thanks Borger!

From what i understand, if you put no end date (1945) to the game, the axis will always loose yes?

So the allies always win a moral victory?
Peter Stauffenberg
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Post by Peter Stauffenberg »

The GS game will always end in May 1945 regardless of what you select because the victory conditions are calculated in May 1945 or before if the Axis surrender before.

GS is balanced in such a way that the Axis will eventually be defeated if the game could continue for as long as needed. The only way the Axis can win the war would be if they got to Omsk and forced a Russian surrender. But even then it would be hard to take both Britain and USA. But in GS we don't play that long. So 99% of the Allied players will win a moral victory even if they lose the game according to the victory conditions.

Some players find it strange that they can lose as the Allies when they have taken most of the ground on the map, but Berlin held till May 1945. But the REAL Allied did BETTER. Therefore you lose the game. You can look at the historical front lines and compare to the ones in your game. That should give you and indication of whether you're ahead of schedule for victory or behind.

I think PanzerGeneral has a chance to get to the Ostwall in this game, but he won't get to Berlin in time. Germany won't even surrender if just Berlin falls. You need to take Hamburg as well. For an Axis surrender he needs to get to Rome too. So this game WILL with 100% certainty end with an Ultimate Axis victory. Despite that defeat level I think Panzergeneral is worthy of a kudos because he never gave up and fought to the end. The end result is not surprising because the game is balanced so the Axis should eventually crumble. It's reassuring to see it happens even in a game where the US and UK have surrendered. I guess this shows that Hitler's idea of world conquest was a futile one. He could with luck have taken out one of the major powers, but that wouldn't have been enough. Running our of oil and manpower would have doomed the German army, as it did historically. The only way he could have won was if either the western Allies or USSR had offered peace.
supermax
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Turn 97? Axis empire crumbling...

Post by supermax »

Yes, it is... Retreat on all front to win some time. We will await the Russians on the Ostwall. Axis forces sending peace feelers to Russians to split the world in two.

Ribbentrop ready to make the trip to Moscow to speak with Molotov.

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supermax
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Turn 99 defense of Germany

Post by supermax »

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supermax
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102- Germany!

Post by supermax »

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massina_nz
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Post by massina_nz »

Max I think your ARM units in the Ostwall suffer a 40% for being in a fortification. I suggest you have your MECH & INF units in the Ostwall and the ARM units behind them.
supermax
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Post by supermax »

massina_nz wrote:Max I think your ARM units in the Ostwall suffer a 40% for being in a fortification. I suggest you have your MECH & INF units in the Ostwall and the ARM units behind them.
Really?

I didnt know that!

Thanks for the tip i shall use it.

but i wonder... Is it better to have the tank at -40% with entrenchement or the infantry at low entrenchement? I could wait to remove them until the last minute once pangen spent some air on decreasing the entrenchement.

What do you think?
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