Eastern Front: Soviet Storm v1.96b (Link Fixed)

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uzbek2012
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by uzbek2012 »

Akkula wrote: PS: Great uzbek2012, glad to see you finally managed to make the Mod run :D . Good luck!.

Serve the Soviet Union comrade General )))
Служу Советскому Союзу товарищ генерал )))

p.s. Why no minomety 82мм и 120 мм ?
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https://en.wikipedia.org/wiki/Mortar_(weapon)
http://infoguns.com/minomety.html


To play against the Finns on the complexity of the field Marshal just man committed suicide )))
Hot Finnish guys are not only very numerous but also professionals )
As what you can destroy Finnish naval mines and why the Soviet Navy is so weak ?

PS. Overdoing it now radically changing my tactics strategy ) we will overcome the enemy will be defeated!!!! :)
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I saw in some mods, as the cavalry are able to dismount in the defense , and submarines to surface or turnover to dive ))) Why not add these effects to your mod !?
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http://kohuku.ru/proishojdenie/1632-ist ... lerii.html
nikivdd
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by nikivdd »

Klin.

Once again a tough fight, i had to give up ground bit by bit and i made the German advance as costly as possible. Most core units had only a couple of strength points left, but i held all the objectives. German airforce is as usual merciless and i lost most of the auxiliary planes in the process. Comrad Stalin is very pleased about my determination to protect the Motherland.
Up to the next scenario :)
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Cataphract88
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by Cataphract88 »

Thanks for all your hard work, Akkula. :D :D :D :D :D
Richard
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by Akkula »

uzbek2012 wrote: p.s. Why no minomety 82мм и 120 мм ?
Image
https://en.wikipedia.org/wiki/Mortar_(weapon)
http://infoguns.com/minomety.html

To play against the Finns on the complexity of the field Marshal just man committed suicide )))
Hot Finnish guys are not only very numerous but also professionals )
As what you can destroy Finnish naval mines and why the Soviet Navy is so weak ?

I saw in some mods, as the cavalry are able to dismount in the defense , and submarines to surface or turnover to dive ))) Why not add these effects to your mod !?
Hi uzbek. The addition of 120mm Mortar Unit is a very cool idea, I think Mcguba has one on its great Battlefield: Europe. I will ask him permission to use it in my mod expansion, but I will not add any on the campaign maps (although you should be able to purchase it)
Regarding the Soviet Navy, although it as by far the most numerous fleet in the Baltic it was not well deployed and the losses were high, mostly to mines and air attacks.
The cavalry dismount option is something I have to think very well because could affect the balance in my big scenario expansion where I already create a deployable defensive unit :) . The submarines surface/dive switch already has its great mod (even Battlefield: Europe use it), maybe in the future I could find a way to implement it in my project :D .
Thanks for your feedback!.
nikivdd wrote:Klin.

Once again a tough fight, i had to give up ground bit by bit and i made the German advance as costly as possible. Most core units had only a couple of strength points left, but i held all the objectives. German airforce is as usual merciless and i lost most of the auxiliary planes in the process. Comrad Stalin is very pleased about my determination to protect the Motherland.
Up to the next scenario :)
:P
Richard1 wrote:Thanks for all your hard work, Akkula. :D :D :D :D :D
My pleasure friend :lol:
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by Philwd »

Ok turn 6 was a surprise. But I was so close to taking Sinyavino.
uzbek2012
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by uzbek2012 »

Akkula wrote:
uzbek2012 wrote: p.s. Why no minomety 82мм и 120 мм ?
Image
https://en.wikipedia.org/wiki/Mortar_(weapon)
http://infoguns.com/minomety.html

To play against the Finns on the complexity of the field Marshal just man committed suicide )))
Hot Finnish guys are not only very numerous but also professionals )
As what you can destroy Finnish naval mines and why the Soviet Navy is so weak ?

I saw in some mods, as the cavalry are able to dismount in the defense , and submarines to surface or turnover to dive ))) Why not add these effects to your mod !?
Hi uzbek. The addition of 120mm Mortar Unit is a very cool idea, I think Mcguba has one on its great Battlefield: Europe. I will ask him permission to use it in my mod expansion, but I will not add any on the campaign maps (although you should be able to purchase it)
Regarding the Soviet Navy, although it as by far the most numerous fleet in the Baltic it was not well deployed and the losses were high, mostly to mines and air attacks.
The cavalry dismount option is something I have to think very well because could affect the balance in my big scenario expansion where I already create a deployable defensive unit :) . The submarines surface/dive switch already has its great mod (even Battlefield: Europe use it), maybe in the future I could find a way to implement it in my project :D .
Thanks for your feedback!.
I understand you. In this time the Finns were not so cool ))) Only one port did not take ) your time is up unfortunately. ) We should probably reduce the complexity at least to the General , and that enemy can breed like rabbits )))

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P.s. Why Marines can't sail away from this island ? And such a low range of fire of the ships ?)
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Last edited by uzbek2012 on Thu May 14, 2015 9:21 am, edited 3 times in total.
captainjack
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by captainjack »

Dismountable cavalry sounds quite sensible but might need a bit of care to stop them being too powerful.

I've been thinking about switchable cavalry for a few days for use in my private mod, but haven't come up with a good way of doing it yet.
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by nikivdd »

Moscow.

An easy mission compared to the previous ones. The enemy attack is mainly concentrated on the center, leaving their flanks exposed - i doubt this is your intention -. For example Podolsk was never threatened; as soon as i found out there was no enemy coming that way,i moved all my tanks to attack the flanks; in this case i could force surrender quite a number of units. The only troublesome thing is still the airforce, i can't seem to keep all my air assets alive due to the superiour German fighters; i mainly concentrate my fighters on exposed bombers but still i usually need 3 fighters to down a silly Ju 87.
In the center i had to give up some terrain but in the final turns i took it all back as soon the Siberian reinforcements arrived.
So another DV on my resumé.
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by Philwd »

Hi Niki,
What I ended up doing for the airforce problem was buy 2 85mm AA guns. They also doubled as effective AT when I needed them. I would hold my air back until the flak had a chance to weaken the German fighters. Doing this in combination with some aux AA I never lost a core air unit. Some were very beat up but never lost one. I would lure the Germans to come into range by using the I-15 and I-16 as bait.
Now in early '43 one AA has 2 movement heroes so it is effectively mobile flak and the other has attack heroes so it blows everything out of the sky.

-Phil
uzbek2012
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by uzbek2012 »

Moved to AAR Section
Last edited by uzbek2012 on Fri May 15, 2015 11:21 pm, edited 1 time in total.
Akkula
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by Akkula »

uzbek2012 wrote: I understand you. In this time the Finns were not so cool ))) Only one port did not take ) your time is up unfortunately. ) We should probably reduce the complexity at least to the General , and that enemy can breed like rabbits )))

P.s. Why Marines can't sail away from this island ? And such a low range of fire of the ships ?)
Mhhh, that would apply in a very tiny scenario, it doesnt sound too realistic to see those marines sailing thought the Baltic with that little boat. But what I will do is to change those objectives to port status so you will be able to embark them.
nikivdd wrote:Moscow.

An easy mission compared to the previous ones. The enemy attack is mainly concentrated on the center, leaving their flanks exposed - i doubt this is your intention -. For example Podolsk was never threatened; as soon as i found out there was no enemy coming that way,i moved all my tanks to attack the flanks; in this case i could force surrender quite a number of units. The only troublesome thing is still the airforce, i can't seem to keep all my air assets alive due to the superiour German fighters; i mainly concentrate my fighters on exposed bombers but still i usually need 3 fighters to down a silly Ju 87.
In the center i had to give up some terrain but in the final turns i took it all back as soon the Siberian reinforcements arrived.
So another DV on my resumé.
You are right niki. I will try to improve the AI behaviour, so far that mission is far too easy :x
Philwd wrote:Hi Niki,
What I ended up doing for the airforce problem was buy 2 85mm AA guns. They also doubled as effective AT when I needed them. I would hold my air back until the flak had a chance to weaken the German fighters. Doing this in combination with some aux AA I never lost a core air unit. Some were very beat up but never lost one. I would lure the Germans to come into range by using the I-15 and I-16 as bait.
Now in early '43 one AA has 2 movement heroes so it is effectively mobile flak and the other has attack heroes so it blows everything out of the sky.

-Phil
By mid-end 1943 you should expect to be able to purchase more decent fighters to defy the Luftwaffe :P
uzbek2012 wrote:Tallinn kept but lost ) All these damn sea mines )Will have to replay again )
Map of the minefields and the way out of the sea transport of the future ready )))
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Cheater :lol:
I find strange you received that Defeat screen, I will recheck if I made a silly mistake.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by uzbek2012 »

moved to AAR
Akkula
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)

Post by Akkula »

EASTERN FRONT: SOVIET STORM
THE GREAT PATRIOTIC WAR

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Features
* Size: 166x152
* From the Barents Sea to the Caucasus Mountains, from central Germany to the Urals
* 50 new units (more to come for sure) in addition to the 800 from the standard Soviet Storm project.
* 99 turns.
* Timeline between 22/06/1941 to 01/07/1945
* Nations involved: USSR, Germany, Italy, Hungary, Romania, Slovakia, Finland, Bulgaria, Yugoslavia, USA, UK, Poland, Spain, France.
* Dynamic prestige per turn system. Depending of how many strategic points both sides control: cities, factories, oilfields, etc.
* At the beginning of the war protect the factories evacuation and deploy them at the Urals to start to receive additional units.
* Small core unit amount. You will receive the Strategic Reserves depending of your industrial capability (factories saved and cities hold, etc). You decide which Front to reinforce, change the course of History!.
* Allied Arctic convoys to Arkhangelsk and Murmansk, escort them to receive some allied reinforcements units. You will control the British and USA warships also.
* Baltic naval war, intercept the convoys from Sweden to Germany to damage the AI resources.
* Black Sea naval war, be ready to sink any Turkish merchant ship sailing to the Reich.
* Fight for the Baltic Islands to ease the supply of your fleet.
* Some historical events will be recreated if the conditions are made.
* Complete invasion of Finland if you do well in the Karelian Front.
* Invasion of Sweden (a possibility so far, no 100% sure yet, I accept suggestions).
* Invasion of Italy if you storm the Balkans early enough (a possibility so far, no 100% sure yet, I accept suggestions).
* More surprises I will reveal next months or maybe you will discover through the playthrough.
Some teaser screenshots:
Leningrad area
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Petsamo (along its niquel mines) and Murmansk area. Prepare for the Arctic War.
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Central Germany industrial area and Berlin
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I am open to receive ideas, suggestions and contributions :D
Kind regards.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Eastern Front: Soviet Storm 1.1 (NEW ANNOUNCEMENT)

Post by Cataphract88 »

Good luck with this project, Akkula, it looks very impressive. 8)
Richard
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Re: Eastern Front: Soviet Storm 1.1 (NEW ANNOUNCEMENT)

Post by flakfernrohr »

Really looking absolutely great Akkula. Maps look very nice indeed.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
uzbek2012
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Re: Eastern Front: Soviet Storm 1.1 (NEW ANNOUNCEMENT)

Post by uzbek2012 »

moved to AAR
Last edited by uzbek2012 on Sun May 17, 2015 7:55 pm, edited 1 time in total.
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Re: Eastern Front: Soviet Storm 1.1 (NEW ANNOUNCEMENT)

Post by McGuba »

Akkula wrote:EASTERN FRONT: SOVIET STORM
THE GREAT PATRIOTIC WAR
This is some excellent news, and it all comes with very very promising map screenshots. (Any chance to see Moscow, by the way? Please, please, please, please :D )

I really like the detail and much appreciate the time and effort that seemingly went into the making of this map.
I am open to receive ideas, suggestions and contributions :D
* Nations involved: USSR, Germany, Italy, Hungary, Romania, Slovakia, Finland, Bulgaria, Yugoslavia, USA, UK, Poland, Spain, France.
As from my side you are obviously free to use all the modded units I made for the Battlefield: Europe mod. Also I think there is no problem adding those made by others. Just give some credit to the people involved. You can find a long list of all the unit icons and their creators at the end of the readme.txt file that comes with my mod.
* Dynamic prestige per turn system. Depending of how many strategic points both sides control: cities, factories, oilfields, etc.
Just be aware that the so-called snow ball effect should be avoided IMO: if one side gets too many resources than the game is pretty much finished. If the enemy gets too many of those strategic points than the player has no chance to win at all which would be a bit unrealistic as even though the Soviets lost many of their industrial and population centers they were still able to field large armies regardless, partly thanks to the aid of the Western Allies. On the other hand, if the player gets too many of those centers the final stage of the scenario would get boring as the AI would be unable to purchase enough new units. I think the challange and the tension should be held until the end, however it goes.
* Complete invasion of Finland if you do well in the Karelian Front.
* Invasion of Sweden (a possibility so far, no 100% sure yet, I accept suggestions).
* Invasion of Italy if you storm the Balkans early enough (a possibility so far, no 100% sure yet, I accept suggestions).
I really like these alternative history scenarios, please do add as many as possible. Maybe even more than these. I think it is much more interesting to try possible alternatives than just simply replaying history. For example: how about a possible clash between the USSR and the Western Allies if the player does too well in the end? One of Germany's last hope was something like that, and it indeed happened during the cold war era, just a bit too late to save the Reich.

I also hope to see some historical heroes attached to certain Soviet units, and not just getting the random ones. A good source material could be the Osprey book: Heroes of the Soviet Union 1941-45. Recently I also bumped into a site loaded with interesting war memories of Red Army tankers:

http://iremember.ru/en/

Some of these guys served throughout the war, destroying many German vehicles and losing their tanks and crews several times so they would possibly make nice historical heroes. They also provide some very interesting background information, for example on the use Land Leased tanks by the Red Army:

http://iremember.ru/en/memoirs/tankers/dmitriy-loza/

By the way I think it would make some sense to put all the Land Leased tanks into the same upgrade family, so that players can upgrade from the earlier Matildas and Valentines to the Shermans at a reduced price.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Akkula
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Re: Eastern Front: Soviet Storm 1.1 (NEW ANNOUNCEMENT)

Post by Akkula »

uzbek2012 wrote:This time Tallinn and all the area around him remained in the hands of the red army ) All the transports successfully evacuated ) Leningrad and its region also remained for us )to be Continued....
The battle for Bryansk ))) the Nazis came we were defending )
The defense of the Mozhaisk highway )

PS. EASTERN FRONT: SOVIET STORM THE GREAT PATRIOTIC WAR Great news ! ;)
As the Kremlin disappeared for four years )))
Nice to see you are progressing :) . Lets how do you make it through the winter.
Richard1 wrote:Good luck with this project, Akkula, it looks very impressive. 8)
Thanks :D
flakfernrohr wrote:Really looking absolutely great Akkula. Maps look very nice indeed.
I think I focused too much in the terrain edition, map if you all people like then it worth it :lol:
McGuba wrote: This is some excellent news, and it all comes with very very promising map screenshots. (Any chance to see Moscow, by the way? Please, please, please, please :D )
:D
Image
I really like the detail and much appreciate the time and effort that seemingly went into the making of this map.
Thank you, it took almost two months to finish the map actually (and for sure some minor edition tweaks will come for sure)
As from my side you are obviously free to use all the modded units I made for the Battlefield: Europe mod. Also I think there is no problem adding those made by others. Just give some credit to the people involved. You can find a long list of all the unit icons and their creators at the end of the readme.txt file that comes with my mod.
Thank you McGuba. Most of units come from my original mod, in which the contributors are of course recognized.
Just be aware that the so-called snow ball effect should be avoided IMO: if one side gets too many resources than the game is pretty much finished. If the enemy gets too many of those strategic points than the player has no chance to win at all which would be a bit unrealistic as even though the Soviets lost many of their industrial and population centers they were still able to field large armies regardless, partly thanks to the aid of the Western Allies. On the other hand, if the player gets too many of those centers the final stage of the scenario would get boring as the AI would be unable to purchase enough new units. I think the challange and the tension should be held until the end, however it goes.
Indeed its something I have in mind. If the player do it well, by 1945 the Red Army will just make a walk to Berlin, which its not fun at all. I will have some surprises to keep the battle balanced most of the time, a lot of testing awaits me :cry:
Regarding the player industrial capacity, as I stated in the features list, you will have to evacuate some of the main factories.... so its up to you to increase your tank production by 1942/1943 or fall to the blitzkrieg :P
I really like these alternative history scenarios, please do add as many as possible. Maybe even more than these. I think it is much more interesting to try possible alternatives than just simply replaying history. For example: how about a possible clash between the USSR and the Western Allies if the player does too well in the end? One of Germany's last hope was something like that, and it indeed happened during the cold war era, just a bit too late to save the Reich.
Yeah, my idea is to keep the historical background (and even some events if the conditions are made at some points) but also, to give the players the freedom to decide how the war will go on, just like your mod. I will try to give the AI some responses to some player movements, so the Axis forces also will be not necessarily follow the historical behavior (the exceptions are of course, the first turns during Barbarossa Operation).
The idea of a clash between the USSR and the West crossed my mind, but I realized there is no much room in the map for such battles :| . Anyway could be an idea to implement in some future version.
I also hope to see some historical heroes attached to certain Soviet units, and not just getting the random ones. A good source material could be the Osprey book: Heroes of the Soviet Union 1941-45. Recently I also bumped into a site loaded with interesting war memories of Red Army tankers:

http://iremember.ru/en/

Some of these guys served throughout the war, destroying many German vehicles and losing their tanks and crews several times so they would possibly make nice historical heroes. They also provide some very interesting background information, for example on the use Land Leased tanks by the Red Army:

http://iremember.ru/en/memoirs/tankers/dmitriy-loza/
Thats a fact, I will include historical heroes to some key Soviet units. Thanks a million for the links you provided me :D .
By the way I think it would make some sense to put all the Land Leased tanks into the same upgrade family, so that players can upgrade from the earlier Matildas and Valentines to the Shermans at a reduced price.
Thats a great idea!, I will do it for sure. :)

Thanks a lot for all your feedback McGuba, I really appreciate it.
Best regards.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Eastern Front: Soviet Storm 1.1 (NEW ANNOUNCEMENT)

Post by Philwd »

Hi Akkula,
Playing Mius right now. Not sure if you meant this but the bomber part of that woman bomber squadron has a move of 2 and will never enter battle. Oh and I really hate this scenario. :lol: Nashorns one shotting units was quite the wake up call. At least they were aux units. The SS Nashorn took a core 12 strength KV-1E down to 1 strength in a single attack and did I 1 point of damage in return. Ouch. The Motherland needs better weapons!!! :D I'm still playing but running. In north a SS Panther and TIger double teamed me and devastated a KV-13. Luckily the SS Stug didn't chase me down. This may turn into my first defeat. Two objectives to go and I have no idea how to take them now. Tough scenario.

-Phil
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Re: Eastern Front: Soviet Storm 1.1 (NEW ANNOUNCEMENT)

Post by Akkula »

Hi Phil. Regarding the Night Witches keep in mind its a switch-option unit, to travel to the attack area you have to use the "flight mode", then switch to the "attack mode" for a devastating ground attack :D . Check the switch button.
Now you are facing the elite SS German units :P . Prepare to use combined arms to destroy them, actually the Night Witches could prove to be quite useful to weaken those German tank destroyers.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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