My addon to BE 2.3 might be a bit too far off the path already (also due to the lack of feedback, which could have somewhat reeled it in). And thus it probably makes more sense now to just look at some of the ideas behind the additions/changes instead of the further reaching changes themselves.McGuba wrote: ↑Wed Dec 22, 2021 10:12 pmHi, no, currenty I am not working on a major update. I just have some fun in a very interesting multiplayer match in BE v2.3 and also try to keep an eye on some other ongoing multiplayer matches and collect as much feedback about them as possible. Now I have a fairly long list of possible balance tweaks and fixes based on these but these mainly affect the multiplayer version. What I also have in mind is to have a closer look at the various changes introduced by "Locarnus" to consider which of those could possibly make their way to the next version without breaking the current well tested balance.tactical22 wrote: ↑Mon Dec 20, 2021 5:42 pm Dear McGuba, are you planning any major update for Battlefield: Europe? My life seems meaningless without your mod![]()
![]()
So for now, all I can suggest (if you haven't done any of these) is to try the historical save games for later, post 1941 starting points for increased difficulty, or to try to achieve a victory while playing on Field Marshal (which is as close to the multiplayer experience as it can be) or just try multiplayer as well. These can all provide a lot of fun for those who have finished the mod in the recommended General setting and now look for more challenge or for the meaning of life.![]()
Imho especially the following aspects can benefit BE itself:
1. Prestige during Barbarossa is viewed more as a production capability indicator and not as a "tactical reward" as it was in Panzer Corps vanilla. Thus Leningrad and Malta cost prestige in order to gain a strategic advantage, instead of being prestige pinatas ripe for the taking.
2. The 6 unit core before Barbarossa experiment in the recent version (just published today) might be interesting for BE itself. Hopefully that leads to a bit more core variety.
3. Having the realistic+ scenario (which seems to be the most popular, despite being the hardest) under the "Kursk" name instead of the "Kursk3"? name allows players to start it from the campaign window, not only from the scenario window.
4. Some minor aspects of the map changes. Eg giving Cyprus a port to evacuate non-airtransportable units, which might have been used to invade that island.
5. Or finding some better solution to stranding ships out in the ocean for dozens of turns, due to the limited range and lack of fuel calculation akin to planes. My attempt is imho unsatisfactory.