I think they are more likely to get stuck there because they try to advance towards Lyon in France but they cannot cross the sea. That's partly the reason why I added the Kasserine Pass as an additional objective as now it should be a bit closer to that area and thus would attract those units like a magnet. And it partly works as well, as far as I can tell, at least as long as the Axis holds the pass. Or at least in v2.2/v2.3 the AI seems to move more agressively towards Tunisia than in the previous versions, which is good.PeteMitchell wrote: ↑Wed Nov 24, 2021 6:33 pm Seems the same with the US troops that get stuck in Morocco in the BE mod?
I am not sure if Panzer General has better pathfinding algorithms than Panzer Corps. Perhaps it is just in Panzer General the AI is programmed to try to move naval units to the closest friendly port if they run out of ammo, which should be a relatively simple code. But they may still get stuck if they run into obstacles in their way, I don't know. But at least they try to replenish their ammo somehow and not just wait for a miracle in the middle of the sea.Intenso82 wrote: ↑Wed Nov 24, 2021 8:46 am I think it's the pathfinding algorithms.
In scenarios without water, this is just a path to the nearest coordinates (X, Y).
But in the case of sea routes, it is necessary to take into account the relief and use more complex algorithms for calculating the route.
AI in the PZC does not know how.
However, to be fair, Panzer Corps AI is better than that of Panzer General in other areas, for example in Panzer Corps the AI tends to provide fighter escort to bombers in some cases when in Panzer General it only does so by accident, for example if a fighter attacks a ground unit and happens to end the turn next to a bomber as a result.













