Battlefield: Europe MOD v2.4
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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Re: Battlefield: Europe MOD v2.3
Seems the same with the US troops that get stuck in Morocco in the BE mod?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.3
I think they are more likely to get stuck there because they try to advance towards Lyon in France but they cannot cross the sea. That's partly the reason why I added the Kasserine Pass as an additional objective as now it should be a bit closer to that area and thus would attract those units like a magnet. And it partly works as well, as far as I can tell, at least as long as the Axis holds the pass. Or at least in v2.2/v2.3 the AI seems to move more agressively towards Tunisia than in the previous versions, which is good.PeteMitchell wrote: ↑Wed Nov 24, 2021 6:33 pm Seems the same with the US troops that get stuck in Morocco in the BE mod?

I am not sure if Panzer General has better pathfinding algorithms than Panzer Corps. Perhaps it is just in Panzer General the AI is programmed to try to move naval units to the closest friendly port if they run out of ammo, which should be a relatively simple code. But they may still get stuck if they run into obstacles in their way, I don't know. But at least they try to replenish their ammo somehow and not just wait for a miracle in the middle of the sea.Intenso82 wrote: ↑Wed Nov 24, 2021 8:46 am I think it's the pathfinding algorithms.
In scenarios without water, this is just a path to the nearest coordinates (X, Y).
But in the case of sea routes, it is necessary to take into account the relief and use more complex algorithms for calculating the route.
AI in the PZC does not know how.

However, to be fair, Panzer Corps AI is better than that of Panzer General in other areas, for example in Panzer Corps the AI tends to provide fighter escort to bombers in some cases when in Panzer General it only does so by accident, for example if a fighter attacks a ground unit and happens to end the turn next to a bomber as a result.


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Re: Battlefield: Europe MOD v2.3
Pacific DLC in Panzer Corps engine :
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Re: Battlefield: Europe MOD v2.3
It would be magical to see this Battlefield Europe journey continue)))
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.3
I think it should be more like this:
No doubt that PzC2 has higher resolution and 3D and all the blah-di-blah but since there is almost 10 years between the two games I think it is a bit unfair to compare them based solely on this. (But of course I get the joke.

However, like I said the real problem here is not the question of graphics but the fact that Panzer Corps 1 lacks a lot of unit traits and features to make it a real naval game. Then add the difficulties of PzC1 AI when dealing with naval units and pathfinding around the islands and it does not really promise a lot of success, unfortunately.


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Re: Battlefield: Europe MOD v2.3
It could work for MP?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.3
Barbarossa Opening Tipps video
Replay historical events with realistic force compositions and battle results in one scenario with 99 turns.
The opening tips video demonstrates turn one actions in all major theaters represented realistically from the BE Mod, East front, West front, Atlantic, Balkans, Malta and N. Afrika.
The 5 core units deployed, originate from earlier BE Mod operations - scenarios.
SEE THE VIDEO:
https://youtu.be/XD8edBhlTf8
Learn the new Mod mechanics, accumulate prestige, earn experience, have more fun with the historical set up and realistic battle results.
The latest tips video is to premiere 1st December.
It was supposed to be on air in October but some family issues resulted in this delay.
Subscribe and set your reminder not to miss it.
Replay historical events with realistic force compositions and battle results in one scenario with 99 turns.
The opening tips video demonstrates turn one actions in all major theaters represented realistically from the BE Mod, East front, West front, Atlantic, Balkans, Malta and N. Afrika.
The 5 core units deployed, originate from earlier BE Mod operations - scenarios.
SEE THE VIDEO:
https://youtu.be/XD8edBhlTf8
Learn the new Mod mechanics, accumulate prestige, earn experience, have more fun with the historical set up and realistic battle results.
The latest tips video is to premiere 1st December.
It was supposed to be on air in October but some family issues resulted in this delay.
Subscribe and set your reminder not to miss it.
Last edited by faos333 on Sun Nov 28, 2021 10:31 pm, edited 1 time in total.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Battlefield: Europe MOD v2.3
Great work!
But why is the Swedish Strv 103 (Tank S) in the 2021 Nato Campaign?
Regards Mats
It was not used after 1997 in the Armoured Brigades. There is four left in museum and rest was scraped...
Maybe in the future you could add some more "toys"?
Like the Gripen E and the GrkPbv 90
But why is the Swedish Strv 103 (Tank S) in the 2021 Nato Campaign?
Regards Mats
It was not used after 1997 in the Armoured Brigades. There is four left in museum and rest was scraped...
Maybe in the future you could add some more "toys"?

Like the Gripen E and the GrkPbv 90
Re: Battlefield: Europe MOD v2.3
Thanks!

But I think it's the wrong thread.

I guess this is what you are after:
Modern Conflicts 1.7 (RELEASED)
viewtopic.php?f=147&t=72062


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Re: Battlefield: Europe MOD v2.3
Excuse me
Sorry!
Regards Mats

Sorry!
Regards Mats
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Re: BE MOD v2.3 Multiplayer file size
All,
Does anybody know if there is a fix for the Multiplayer version of this mod failing to save if the file size becomes too large? Very frustrating when things stop working at turn 60 or so.
Log File:-
IR_WriteData(Server='www.slitherine.com' URL='/PBEM/panzer_corps_pc/upload_instance.php?GameInstanceID=338290&PlayerToUserName=xxxxxxxx&TurnNo=68&GameOver=0&FileSize=10510227&Crc32=168014706')
The following was returned by the server:
413 Request Entity Too Large

Does anybody know if there is a fix for the Multiplayer version of this mod failing to save if the file size becomes too large? Very frustrating when things stop working at turn 60 or so.
Log File:-
IR_WriteData(Server='www.slitherine.com' URL='/PBEM/panzer_corps_pc/upload_instance.php?GameInstanceID=338290&PlayerToUserName=xxxxxxxx&TurnNo=68&GameOver=0&FileSize=10510227&Crc32=168014706')
The following was returned by the server:
413 Request Entity Too Large

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Last edited by chrisjonesbath on Wed Dec 01, 2021 11:02 am, edited 1 time in total.
Re: BE MOD v2.3 Multiplayer file size
I did not earlier encounter luckily such error - I played two times about two years ago BE, with earlier version.
If you can trust your opponent(s), I absolutely suggest to play it with hotseat mode (sending the saves through mail), it has so much advantages.
If you can trust your opponent(s), I absolutely suggest to play it with hotseat mode (sending the saves through mail), it has so much advantages.
chrisjonesbath wrote: ↑Wed Dec 01, 2021 9:30 am All,
Does anybody know if there is a fix for the Multiplayer version of this mod failing to save if the file size becomes too large? Very frustrating when things stop working at turn 60 or so.
Log File:-
IR_WriteData(Server='www.slitherine.com' URL='/PBEM/panzer_corps_pc/upload_instance.php?GameInstanceID=338290&PlayerToUserName=xxxxxxxx&TurnNo=68&GameOver=0&FileSize=10510227&Crc32=168014706')
The following was returned by the server:
413 Request Entity Too Large
![]()
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Re: BE MOD v2.3 Multiplayer file size
Uhu wrote: ↑Wed Dec 01, 2021 10:12 am I did not earlier encounter luckily such error - I played two times about two years ago BE, with earlier version.
If you can trust your opponent(s), I absolutely suggest to play it with hotseat mode (sending the saves through mail), it has so much advantages.
We had never thought of doing that! I can't find any files associated with PBEM files saves, are the HotSeat save files kept in the usual single-player SAVE directory? I just check and I see they are. Will give it a go.
It is a great MOD a shame the PBEM version seems to have the file size issues.
Thanks for the suggestion
Chris
Re: BE MOD v2.3 Multiplayer file size
I can write how we play since a while the multi trough hotseat:
As I said, it is important to have a thrustworthy opponent, as cheats are working in the game. So, you choose hotseat in the scenario screen, choose, Battlefield multi, it is advised to choose at advanced option dice chess too. You play your turn, thank make a save at the end of your turn. Search the save in the same directory, as the other saves are and attach it to a mail. Optional you can compress it, other way it can develop over 10 MB a file.
The opponent loads the save, without looking, press ALT + E to end the turn. The his turn is next, and in that way, he can see all the new, nice messages of BE. He makes his turns, save it, send it back, etc.
Also it is useful to set up some house rules to counter some issues of the base game.
As I said, it is important to have a thrustworthy opponent, as cheats are working in the game. So, you choose hotseat in the scenario screen, choose, Battlefield multi, it is advised to choose at advanced option dice chess too. You play your turn, thank make a save at the end of your turn. Search the save in the same directory, as the other saves are and attach it to a mail. Optional you can compress it, other way it can develop over 10 MB a file.
The opponent loads the save, without looking, press ALT + E to end the turn. The his turn is next, and in that way, he can see all the new, nice messages of BE. He makes his turns, save it, send it back, etc.
Also it is useful to set up some house rules to counter some issues of the base game.
chrisjonesbath wrote: ↑Wed Dec 01, 2021 11:01 amUhu wrote: ↑Wed Dec 01, 2021 10:12 am I did not earlier encounter luckily such error - I played two times about two years ago BE, with earlier version.
If you can trust your opponent(s), I absolutely suggest to play it with hotseat mode (sending the saves through mail), it has so much advantages.
We had never thought of doing that! I can't find any files associated with PBEM files saves, are the HotSeat save files kept in the usual single-player SAVE directory? I just check and I see they are. Will give it a go.
It is a great MOD a shame the PBEM version seems to have the file size issues.
Thanks for the suggestion
Chris
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Re: BE MOD v2.3 Multiplayer file size
Thanks for the explanation. We will start a new game and see how far we can get using this method rather than the PBEM Multiplayer mode that is built in.Uhu wrote: ↑Wed Dec 01, 2021 12:43 pm I can write how we play since a while the multi trough hotseat:
As I said, it is important to have a thrustworthy opponent, as cheats are working in the game. So, you choose hotseat in the scenario screen, choose, Battlefield multi, it is advised to choose at advanced option dice chess too. You play your turn, thank make a save at the end of your turn. Search the save in the same directory, as the other saves are and attach it to a mail. Optional you can compress it, other way it can develop over 10 MB a file.
The opponent loads the save, without looking, press ALT + E to end the turn. The his turn is next, and in that way, he can see all the new, nice messages of BE. He makes his turns, save it, send it back, etc.
Also it is useful to set up some house rules to counter some issues of the base game.
Chris
Re: Battlefield: Europe MOD v2.3
Maybe I can help,chrisjonesbath wrote: ↑Wed Dec 01, 2021 9:30 am Does anybody know if there is a fix for the Multiplayer version of this mod failing to save if the file size becomes too large? Very frustrating when things stop working at turn 60 or so.
write in PM.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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Re: Battlefield: Europe MOD v2.3
Dear McGuba, are you planning any major update for Battlefield: Europe? My life seems meaningless without your mod



Re: Battlefield: Europe MOD v2.3
Hi, no, currenty I am not working on a major update. I just have some fun in a very interesting multiplayer match in BE v2.3 and also try to keep an eye on some other ongoing multiplayer matches and collect as much feedback about them as possible. Now I have a fairly long list of possible balance tweaks and fixes based on these but these mainly affect the multiplayer version. What I also have in mind is to have a closer look at the various changes introduced by "Locarnus" to consider which of those could possibly make their way to the next version without breaking the current well tested balance.tactical22 wrote: ↑Mon Dec 20, 2021 5:42 pm Dear McGuba, are you planning any major update for Battlefield: Europe? My life seems meaningless without your mod![]()
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So for now, all I can suggest (if you haven't done any of these) is to try the historical save games for later, post 1941 starting points for increased difficulty, or to try to achieve a victory while playing on Field Marshal (which is as close to the multiplayer experience as it can be) or just try multiplayer as well. These can all provide a lot of fun for those who have finished the mod in the recommended General setting and now look for more challenge or for the meaning of life.



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Re: Battlefield: Europe MOD v2.3
I would still suggest to add the Spanish Civil War as a small starting/training scenario! 

Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.3
Having tried the multiplayer, I strongly recommend to players to try the 2.3 version, great exp, immense feeling of reality in the Mod
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985